N.D.E. is a nice clever character-driven story, one that perhaps suggests a direction that John Rozum might have taken the monthly tie-in comic.
Ten Thirteen had made it quite clear that they did not want long arcs or ambitious storytelling from their licensed comic books. They wanted reliable straight-down-the-middle storytelling, with none of the playful self-awareness and meta-narratives that drove Stefan Petrucha and Charles Adlard’s work on the title. As a result, the comic has been rather more conservative in approach since John Rozum took over. His time on the title has not produced anything as cynical or grim as One Player Only or Home of the Brave.
While Rozum is undoubtedly limited by constraints imposed by Ten Thirteen, there is something disappointing about his run on the comic. Rozum has tended to favour done-in-one stories, single issue adventures that wrap up everything quite neatly within twenty-four pages. Rozum has grown quite efficient at this, but there is little room for nuance in stories like The Kanishibari, Silver Lining, Crop Duster or Soma. Rozum’s stories tend to work better when stretched out a little, with Be Prepared and Remote Control allowing room for nice character moments.
N.D.E. is another two-part story that takes advantage of that additional space to tell a story about Scully. N.D.E. has a fascinating central idea, and a number of clever twists, but it also allows room to explore Scully’s character and philosophy in more depth than the comic has really afforded her. N.D.E. is perhaps a bit clunkier than Be Prepared or Remote Control, but it is the strongest story of Rozum’s final year on the title. Looking at how well this approach works in those stories, it is a shame that Rozum did not employ it more frequently.