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Star Trek: Voyager – Muse (Review)

In its own way, Muse marks the end of an era for Star Trek: Voyager, as Joe Menosky’s last solo script for the series.

To be fair, this is not Menosky’s last script credit on the series. Menosky would collaborate with Brannon Braga on the season-bridging two-parter Unimatrix Zero, Part I and Unimatrix Zero, Part II. In fact, those episodes have themes that play directly into Menosky’s interests; the two-parter is a story about dreams and narratives, about worlds that exist beyond the literal and the concrete. More than that, Menosky would work on the writing staff of Star Trek: Discovery, contributing the script to Lethe, one of the season’s stand-out episodes that was also about narratives – albeit internalised ones.

Dropping the mask.

However, Muse still feels like it marks the end of an era. Menosky had been a fixture of the Berman era of Star Trek dating back to the fourth season of Star Trek: The Next Generation, making his debut with Legacy and arguably making his biggest impression with Darmok early the following season. Menosky’s involvement with the franchise ebbed and flowed in the intervening years, but his influence was often felt. Indeed, Menosky even contributed a handful of scripts and stories to Star Trek: Deep Space Nine, including the teleplay for the underrated Dramatis Personae.

With Menosky’s departure from Voyager at the end of the sixth season, Brannon Braga would become the longest-serving writer working on the Star Trek franchise. His tenure on the television franchise would surpass that of Ronald D. Moore, and of any writer who hadn’t spanned the gap from the end of the original Star Trek to the early seasons of The Next Generation, with the arguable exception of producer Rick Berman. As such, Muse feels very much like the end of an era. It marks the departure of one of the guiding light of the Star Trek franchise, albeit one often overlooked or ignored.

Storyteller.

Muse is an episode that speaks to Menosky’s key interests within the Star Trek franchise, the idea of Star Trek as something akin to a modern mythology. More than any other writer on Star Trek, Menosky is invested in stories that are fundamentally about stories. His influence on Voyager is more subtle than that of Michael Piller, Jeri Taylor or Brannon Braga, but can felt in the recurring idea that Voyager itself is a Delta Quadrant myth. More than any of the other Star Trek series, Voyager feels like it is a story about a collection of archetypes rather than characters.

Menosky first articulated this idea in the closing scene of his otherwise forgettable script for False Profits, but reinforced it in episodes like Distant Origin, Living Witness and Blink of an Eye. It could reasonably be argued that this idea became part of the show’s identity, to the point that it can even be traced through episodes not explicitly credited to Menosky, like Live Fast and Prosper. It seems appropriate that this idea should serve as the central theme of Muse, an episode that might be read as a thesis statement on Menosky’s approach to the franchise.

Acting out.

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Deep Space Nine at 25 – The Most Humanist of (Star) Treks

On Earth, there is no poverty, no crime, no war. You look out the window of Starfleet Headquarters and you see paradise. Well, it’s easy to be a saint in paradise. but the Maquis do not live in paradise. Out there in the Demilitarized Zone, all the problems haven’t been solved yet. Out there, there are no saints — just people.

– Benjamin Sisko, The Maquis, Part II

Star Trek: Deep Space Nine is contentious.

Writer Ronald D. Moore has talked about the franchise as the bastard stepchild of the Star Trek franchise. Star Trek: The Next Generation actor Marina Sirtis has described it as little more than a hotel in space and not worthy of the franchise name. While the show was still on the air, Majel Barrett Roddenberry took the time to write a public letter denounced the show and its perceived connection to her husband’s legacy. This argument rages on-line even today, as fans argue about the series’ legacy and its place in the broader canon.

The charges against Deep Space Nine are clear. It is generally regarded as the most cynical of Star Trek spin-off shows, the series most likely to question and interrogate the underlying assumptions of the Star Trek universe. Deep Space Nine was the series that introduced and developed the Maquis, terrorists who splintered off from Starfleet. Deep Space Nine introduced the concept of Section 31, and the idea that Starfleet might be dangerous if left to its own devices. Deep Space Nine devoted its final two seasons to a war arc, a rejection of Roddenberry’s utopia.

However, these arguments are all based upon awkward presuppositions that reveal a lot about the assumptions of Star Trek fandom, and which tend to miss the forest for the trees. Deep Space Nine is a deeply humanist and optimistic piece of television, one has a great deal of faith in its cast and in people. As wary as Deep Space Nine might be about institutions and authority, Deep Space Nine fundamentally believes that people are good and that it is possible to peacefully coexist. The show simply acknowledges that this takes work, but believes it can happen.

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Star Trek: Voyager – Prey (Review)

Prey is a fantastic piece of television, and stands as one of the best standalone episodes of the fourth season of Star Trek: Voyager.

It is an episode built around a very simple premise, pitting two of Voyager‘s more memorable alien creations against one another and throwing a nice character arc into the midst of this epic conflict. Prey is an exciting thriller built around the established characteristics of both the Hirogen and Species 8472, using two very distinctive cultures to tell a compelling and engaging story with the regular cast thrown into the fray. “Lone Hirogen hunter pursues lost member of Species 8472” is a great hook for an episode.

Here come the big guns.

However, Prey goes even further than that. The basic plot is intriguing on its own terms, but Prey cleverly grounds the story in what we know about these characters and their dynamic. As much as Voyager is caught in the crossfire of this horrific situation, the crew are also forced to make tough decisions. How will Janeway react to a wounded member of a hostile (and nigh-invulnerable) species? How will Seven of Nine respond when asked to save the life of a creature that participated in a brutal war with the Borg Collective?

This is intriguing stuff, largely anchored in what the audience already knows of the characters and delivered with top-notch production values and a great sense of pacing. Prey is an episode that plays to all the strengths of the fourth season, from the appeal of the Hirogen and Species 8472 through to the chemistry between Kate Mulgrew and Jeri Ryan.

There’ll be hull to pay.

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Star Trek: Deep Space Nine – In the Cards (Review)

In the Cards is the perfect penultimate episode to a sensational season of television.

One of the more common observations about Star Trek: Deep Space Nine is that it is the most dour and serious of the Star Trek series. It is the grim and cynical series of the bunch, with many commentators insisting that the series rejects the franchise’s humanist utopia in favour of brutality and nihilism. This criticism is entirely understandable. The series is literally and thematically darker than Star Trek: The Next Generation or Star Trek: Voyager. Even at this point, it is about to embark upon a two-year-long war arc, the longest in the franchise.

Jake and the Ferengi Man.

Jake and the Ferengi Man.

However, this is also a very reductive reading of Deep Space Nine. The series is more willing to criticise and interrogate the foundations of the Star Trek universe than any of its siblings, but it remains generally positive about the human condition. Governments and power structures should be treated with suspicion, but individuals are generally decent. Positioned right before the beginning of an epic franchise-shattering war, In the Cards is the perfect example of this philosophy. In the Cards elegantly captures the warmth and optimism of Deep Space Nine.

Deep Space Nine is fundamentally the story of a diverse and multicultural community formed of countless disparate people drawn together by fate or chance. In the Cards is a story about how happiness functions in that community, how the bonds between people can make all the difference even as the universe falls into chaos around them. It is also very funny.

Pod person.

Pod person.

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Star Trek: Deep Space Nine – The Quickening (Review)

This February and March (and a little bit of April), we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

Somehow, it happened. Star Trek: Deep Space Nine went from a show that could barely produce one good Bashir episode in a season to a series that could crank out three great Bashir episodes within the same production year.

The fourth season of Deep Space Nine is a fantastic season of television, even allowing for the episodes that don’t quite work (Sons of Mogh, Rules of Engagement) and those that fall completely apart (Shattered Mirror, The Muse). There any number of ways of measuring this success: the ease with which Worf has been integrated into the ensemble; the very high average quality of the individual episodes; the skill with which the production team navigated the introduction of the Klingon plot threads at the suggestion of the studio.

Paradise lost.

Paradise lost.

These are all perfect valid barometres of the season’s success. As is the most obvious indicator: the season is fun to watch and largely holds up on rewatch. However, the simple fact that Deep Space Nine could produce three great centring around Julian Bashir over the course of a single season speaks to how far the production team had come. After all, the studio had repeatedly asked the staff to write Bashir out of the show, convinced that fans were not responding to the station’s chief medical officer.

The Quickening is the third and final “good Bashir episode” of the fourth season, and it demonstrates just how important Bashir is to the fabric and framework of Deep Space Nine. Bashir represents Deep Space Nine‘s esoteric utopianism.

Bashir determination...

Bashir determination…

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Star Trek: Enterprise – The Council (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This August, we’re doing the third season. Check back daily for the latest review.

From a technical standpoint, The Council is the third last episode of the third season. From an arc-based standpoint, the third season Xindi arc is not completely resolved until the events of Home three episodes into the fourth season. However, there is an argument to be made that The Council represents the logical conclusion of the third season arc. Sure, Countdown and Zero Hour provide a suitably bombastic resolution to the year-long story, but The Council is the story that really resolves the central conflict driving the season.

After twenty-one episodes of moral ambiguity and ethical compromise, The Council exists to assure viewers that Star Trek: Enterprise has not forgotten the optimistic humanism that has guided the franchise. The Council confirms what most even-handed fans had probably deduced from The Expanse and what had been rendered explicit in The Shipment. The third season was never about getting away from the core utopian values associated with the Star Trek franchise; instead, it was about an attempt to get back to those hopeful ideals.

"I told you not to interrupt me when I'm working on my tan!"

“I told you not to interrupt me when I’m working on my tan!”

As the name implies, The Council is a rather talky script; it is certainly the most talky script between this point and the end of the third season. The episode’s plot finds Archer making his case to the Xindi Council, appealing for a peaceful resolution to the escalating crisis. Archer puts aside his anger and his thirst for retribution, in the hope of finding common ground that might accommodate both sides without resort to warfare or attempted genocide. Naturally, Archer is not entirely successful; the season needs an action climax. However, he is close enough.

Much like The Forgotten, it turns out that The Council is a script about moving beyond grief and hatred towards reconciliation and understanding. It affirms that the third season of Enterprise is (and was always) following a very traditional Star Trek arc.

"Et tu, Dolim?"

“Et tu, Dolim?”

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Star Trek: Enterprise – E² (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This August, we’re doing the third season. Check back daily for the latest review.

Conventional wisdom treats as a bump in the road between The Forgotten and The Council, an episode that could easily be skipped on a marathon rewatch of the season. The argument suggests that the episode ultimately provides little meaningful information and advances the season’s over-arching plot by inches. The most critical of fans will consider an episode that saps the momentum out of the final run of the third season, preventing a clear home run between Azati Prime and Zero Hour.

This is certainly true from a plot-driven perspective. It would be easy enough to trim from the twenty-four episode season order without anybody batting an eyelid. At least Shran gets to make a cameo appearance in Zero Hour, while Lorian fades into discontinuity and non-existence. Like so many time travel stories, the final act of conveniently erases itself from existence. This just reinforces the sense that nothing that happened actually mattered in the grand scheme of things.

It's like looking in a mirror...

It’s like looking in a mirror…

This is another example of the complications that tend to come with serialised storytelling. The conventional way of telling a long-form story is to drive it via plot – to have a clear path along which the characters might advance with a number of clear markers along the way. In the case of the third season of Star Trek: Enterprise, the launch of the Xindi weapon is an obvious marker; it is a plot point which the show must address before the end of the season. As such, the show’s serialisation is typically measured by whether it moves the crew in relation to that plot point.

doesn’t move the crew appreciably closer to that plot point. There is a miniature hurdle for the crew to overcome (getting into the subspace corridor to make the meeting with Degra), but it is very clearly just window-dressing on a plot that is very clearly more interested in the time-travel dynamics of having the Enterprise crew meet their descendants. The same narrative ground could have been covered by having Degra accompany Archer to the Xindi Council at the end of The Forgotten.

He's all ears...

He’s all ears…

However, plot is not the only thing important to long-form storytelling. Theme and character are just as important, as The Forgotten demonstrated. The biggest problem with is that it is a plot-driven episode of television that advances the season’s thematic and character arcs, but with a story that is disconnected from the season as a whole. Which is a shame, because the thematic and character dynamics are fascinating. This is the perfect point at which to confront Archer with the idea of legacy and consequence; to ask what kind of future might lie ahead.

As with a lot of the scripts for the third season, feels like a meditation on Enterprise‘s relationship with the rest of the franchise and where it stands at this point in its run.

"Worf and Dax neve rhad to put up with crap like this."

“Worf and Dax neve rhad to put up with crap like this.”

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