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Star Trek: Voyager – Muse (Review)

In its own way, Muse marks the end of an era for Star Trek: Voyager, as Joe Menosky’s last solo script for the series.

To be fair, this is not Menosky’s last script credit on the series. Menosky would collaborate with Brannon Braga on the season-bridging two-parter Unimatrix Zero, Part I and Unimatrix Zero, Part II. In fact, those episodes have themes that play directly into Menosky’s interests; the two-parter is a story about dreams and narratives, about worlds that exist beyond the literal and the concrete. More than that, Menosky would work on the writing staff of Star Trek: Discovery, contributing the script to Lethe, one of the season’s stand-out episodes that was also about narratives – albeit internalised ones.

Dropping the mask.

However, Muse still feels like it marks the end of an era. Menosky had been a fixture of the Berman era of Star Trek dating back to the fourth season of Star Trek: The Next Generation, making his debut with Legacy and arguably making his biggest impression with Darmok early the following season. Menosky’s involvement with the franchise ebbed and flowed in the intervening years, but his influence was often felt. Indeed, Menosky even contributed a handful of scripts and stories to Star Trek: Deep Space Nine, including the teleplay for the underrated Dramatis Personae.

With Menosky’s departure from Voyager at the end of the sixth season, Brannon Braga would become the longest-serving writer working on the Star Trek franchise. His tenure on the television franchise would surpass that of Ronald D. Moore, and of any writer who hadn’t spanned the gap from the end of the original Star Trek to the early seasons of The Next Generation, with the arguable exception of producer Rick Berman. As such, Muse feels very much like the end of an era. It marks the departure of one of the guiding light of the Star Trek franchise, albeit one often overlooked or ignored.

Storyteller.

Muse is an episode that speaks to Menosky’s key interests within the Star Trek franchise, the idea of Star Trek as something akin to a modern mythology. More than any other writer on Star Trek, Menosky is invested in stories that are fundamentally about stories. His influence on Voyager is more subtle than that of Michael Piller, Jeri Taylor or Brannon Braga, but can felt in the recurring idea that Voyager itself is a Delta Quadrant myth. More than any of the other Star Trek series, Voyager feels like it is a story about a collection of archetypes rather than characters.

Menosky first articulated this idea in the closing scene of his otherwise forgettable script for False Profits, but reinforced it in episodes like Distant Origin, Living Witness and Blink of an Eye. It could reasonably be argued that this idea became part of the show’s identity, to the point that it can even be traced through episodes not explicitly credited to Menosky, like Live Fast and Prosper. It seems appropriate that this idea should serve as the central theme of Muse, an episode that might be read as a thesis statement on Menosky’s approach to the franchise.

Acting out.

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Star Trek: Deep Space Nine – The Siege of AR-558 (Review)

The thing that Ira and I both wanted to do, was to make war as gritty as possible. You can make what somebody called the Gameboy wars, the Nintendo War, too clean and too cute. Nobody pays a price. You see ships blowing up, and that is kind of cool. But you don’t get the feeling of what a war is. Everybody said it was our Saving Private Ryan, but we’d come up with it before we were even aware of what they were doing on Saving Private Ryan. It really wasn’t that for us. It was really much more about Starfleet, and what those guys go through, and what it must be like in that time, and how to make that work on a gritty level. Rick Kolbe did a remarkable job directing it. Avery again did a marvelous performance in terms of being the captain in a very difficult situation, and making all of those difficult choices that you have to make under those circumstances.

– Hans Beimler, Cinefantastique

Siege the day.

The Siege of AR-558 is a masterful piece of Star Trek, and one of the finest episodes of Star Trek: Deep Space Nine.

In some ways, The Siege of AR-558 is an episode that has been necessary since the outbreak of the Dominion War at the end of Call to Arms. It is a story that had to be told at some point in the two-year stretch from A Time to Stand to What You Leave Behind. Had the writers and producers on Deep Space Nine opted not to tell a story like this within the framework of the Dominion War, they would have undermined the series as a whole and undercut a lot of the justifications for constructing an epic two-year war arc.

Mumy dearest.

It could reasonably be argued that The Siege of AR-558 is not unprecedented. In many ways, the episode is an extension of a narrative style that had been attempted at various points in the show’s recent history, the familiar “war is hell” story that drove episodes like The Ship, ... Nor the Battle to the Strong and Rocks and Shoals. It is very hard to look at the final three seasons of Deep Space Nine as a narrative glorifying warfare, the series often cynical about such violence.

At the same time, The Siege of AR-558 pushes that idea further than any earlier episode. The Siege of AR-558 is a story that unequivocally confirms that the Dominion War is a nightmarish and existential threat to the Federation with a profound moral and physical cost. While this idea has been reiterated repeatedly in stories like Far Beyond the Stars or In the Pale Moonlight, The Siege of AR-558 frames its argument in more visceral terms. It is an episode not about the abstract concept of war, but of its horrifying realities.

An explosive combination.

The Siege of AR-558 is not a morality play that operates at a remove from the violence. The Siege of AR-558 is not an episode in which war is reduced to a mathematical model. The Siege of AR-558 is not an episode in which important people sit around a table and engage in vigourous debate about plans of attack. Instead, The Siege of AR-558 is a story about the horrifying realities of combat, of the fear and dread felt by those on ground, of the seemingly pointless bloodshed that results from all of this politicking and scheming.

The Siege of AR-558 is a war story.

A shot in the dark.

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Star Trek: Enterprise – The Council (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This August, we’re doing the third season. Check back daily for the latest review.

From a technical standpoint, The Council is the third last episode of the third season. From an arc-based standpoint, the third season Xindi arc is not completely resolved until the events of Home three episodes into the fourth season. However, there is an argument to be made that The Council represents the logical conclusion of the third season arc. Sure, Countdown and Zero Hour provide a suitably bombastic resolution to the year-long story, but The Council is the story that really resolves the central conflict driving the season.

After twenty-one episodes of moral ambiguity and ethical compromise, The Council exists to assure viewers that Star Trek: Enterprise has not forgotten the optimistic humanism that has guided the franchise. The Council confirms what most even-handed fans had probably deduced from The Expanse and what had been rendered explicit in The Shipment. The third season was never about getting away from the core utopian values associated with the Star Trek franchise; instead, it was about an attempt to get back to those hopeful ideals.

"I told you not to interrupt me when I'm working on my tan!"

“I told you not to interrupt me when I’m working on my tan!”

As the name implies, The Council is a rather talky script; it is certainly the most talky script between this point and the end of the third season. The episode’s plot finds Archer making his case to the Xindi Council, appealing for a peaceful resolution to the escalating crisis. Archer puts aside his anger and his thirst for retribution, in the hope of finding common ground that might accommodate both sides without resort to warfare or attempted genocide. Naturally, Archer is not entirely successful; the season needs an action climax. However, he is close enough.

Much like The Forgotten, it turns out that The Council is a script about moving beyond grief and hatred towards reconciliation and understanding. It affirms that the third season of Enterprise is (and was always) following a very traditional Star Trek arc.

"Et tu, Dolim?"

“Et tu, Dolim?”

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The X-Files – The Walk (Review)

This November (and a little of December), we’re taking a trip back in time to review the third season of The X-Files and the first (and only) season of Space: Above and Beyond.

The approach that The X-Files took during its third season was to hone what had worked during the first two seasons to a fine edge.

The second season had been quite playful and experimental – taking the time to figure out what did and didn’t work. Comedy episodes, like Die Hand Die Verletzt and Humbug, worked; making shows like Clyde Bruckman’s Final Repose or Jose Chung’s “From Outer Space” logical choices. Mythology-driven two-parters during sweeps had paid off, so those returned for the third season. In contrast, the heavy science-fiction of shows like Fearful Symmetry, Død Kälm or Soft Light didn’t work, and were largely forgotten.

Let some light in...

Let some light in…

The result is a third season that plays to the established strengths of The X-Files. Sure, there are still bold and experimental episodes – particularly those credited to writer Darin Morgan. However, the third season is markedly more conservative in tone than the second season – or even the fourth season. This conservatism can work very well. The third season has very few out-and-out bombs, and more than a few classics. However, it comes at a cost.

The Walk is a reasonably well-produced episode that feels a little bit overly familiar. This is the second “supernatural revenge” story that The X-Files has done in so many episodes. There’s a point where The Walk feels a lot less like a unique story than an archetypal “fill in the blanks” exercise, where a unique location and a new set of characters are caught up in an old-fashioned ghost story.

Don't worry, Stans will take good care of him...

Don’t worry, Stans will take good care of him…

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Star Trek: Deep Space Nine – Destiny (Review)

This September and October, we’re taking a look at the jam-packed 1994 to 1995 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

The biggest problem with Destiny is that it doesn’t feel fully-formed. The show plays more like a series of vignettes than a single story. There are some nice character beats, and a sense that Star Trek: Deep Space Nine is an ensemble show, but Destiny meanders far too much. It seems like it wanders around without any singular purpose, any strong central point to tether it.

Is it about Sisko’s relation to the title of “Emissary”? Is about peace between Bajor and Cardassia? Is it about O’Brien and flirty Cardassians? Is it about Kira’s faith and her position on Deep Space Nine? Is it about end time prophecies?

It seems to be about all these things, but with no real commitment to any of them above the others. The end result is that it’s not about any of them particularly well.

Picture perfect...

Picture perfect…

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Star Trek: The Lost Era – Serpents Among the Ruins by David R. George III (Review)

This January and February, we’ll be finishing up our look at the second season of Star Trek: The Next Generation and moving on to the third year of the show, both recently and lovingly remastered for high definition. Check back daily for the latest review.

We’ll be supplementing our coverage of the episodes with some additional materials – mainly novels and comics and films. This is one such entry. This is actually supplementary to the first season of the Next Generation, specifically the episode The Neutral Zone.

The first year of Star Trek: The Next Generation was a little rocky when it came to continuity. Skipping roughly a century on from the adventures of James T. Kirk, there were times when it seemed like the writers weren’t entirely sure what had happened during that gap. Early on, for example, it was suggested that the Klingons had joined the Federation, a decision reversed by the show’s third season. Even within the first year of the show, it seemed like the writers hadn’t quite cemented the wider Star Trek universe. In Angel One, we discover that the Romulans are threatening war, only to hear in The Neutral Zone that they’ve actually been absent from galactic affairs for quite some time.

Serpents Among the Ruins is an attempt to explain that absence established in 1988, and contextualise it against the eighteen years of Romulan stories that would follow from the early appearances in Star Trek: The Undiscovered Country through to the end of Star Trek: Deep Space Nine and beyond.

st-serpentsamongtheruins

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Star Trek – Errand of Mercy (Review)

To celebrate the release of Star Trek: Into Darkness this month, we’ll be running through the first season of the classic Star Trek all this month. Check back daily to get ready to boldly go. It’s only logical.

Ah, Klingons. It feels strange to think that we’re almost at the end of the show’s first year and that we’re only meeting the franchise’s most famous aliens now. More than that, in the original version of the show, their distinctive model space ships didn’t appear until the third season, in Elaan of Troyius, the same episode where their iconic imperial crest appeared. They wouldn’t get their bumpy foreheads for over a decade, until Star Trek: The Motion Picture. And a lot of what we’d take for granted about Klingon culture would only be established in the tie-in novel The Final Reflection and later in Star Trek: The Next Generation.

Still, Errand of Mercy welcomes the Klingons to the franchise, and offers a demonstration of why the aliens had such staying power. It’s also a rather wonderful Cold War analogy, feeling like something of a companion piece to Gene L. Coon’s A Taste of Armageddon.

I bet a lot of people were surprised that they could Klingon to their reputation as Star Trek's top alien for so long...

I bet a lot of people were surprised that they could Klingon to their reputation as Star Trek’s top alien for so long…

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House of Cards (US, 2013): Chapter 3 (Review)

Dammit, Frank! You can’t just roll up on my property like you own it!

Oh but I can.

And we’re back to square one. I suppose this is inevitable in the transition to American television, but House of Cards is beginning to feel strangely episodic. The British version ran ran for four episodes, moving at an incredible pace as Francis Urquhart manipulated his way to the position of Prime Minister. The American version, running thirteen episodes, seems to be more about stopping and starting. Indeed, there’s relatively little traction here on the Secretary of State subplot, or Frank Underwood’s plan for political revenge against those who he feels wronged him.

Instead, this third episode feels like something of a breather episode, the kind of character-orientated piece that might have worked a bit later in the year, after the show had built up a decent momentum. Instead, it seems like we accelerated last time only to pump the breaks this time around.

Just peachy...

Just peachy…

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