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New Escapist Column! On How the Bad Batch Adds Nuance to the “Star Wars” Hero Mythology…

I published a new piece at The Escapist last week. With the release of the second season of The Bad Batch, it seemed like a good opportunity to talk about one of the more interesting facets of the series.

The Star Wars franchise has become synonymous with the idea of bloodlines, particularly the Skywalkers and the Palpatines. This can lead to a sense that the heroes of this massive saga have to be “insiders”, that they have to belong to a particular grouping, the membership of which is determined at birth. Part of what is interesting about The Bad Batch is that the show is an explicit rejection of that. It focuses on a group of people who are genetically identical to the armies of the First Galactic Empire, but who still find the strength of character to stand against it. Heroism is a choice, not a pre-determined genetic destiny.

You can read the piece here, or click the picture below.

New Escapist Column! On the Rejection of the “Chosen One” in “Blade Runner 2049″…

I published a new In the Frame piece at The Escapist this evening. Since Blade Runner 2049 opened three years ago this week, I thought it was worth taking a look back at the science-fiction sequel.

One of the interesting tensions within Blade Runner 2049 is the way that the film continuously gestures at an epic plot – a story of a lost replicant messiah, of “miracles” and “angels”, of wars and revolutions. However, the film largely eschews this in favour of focusing on a much more intimate and personal level of drama. Blade Runner 2049 is a story about a character wrestling with the fact that they were never a “chosen one”, in a manner that perhaps reflects the mood of the culture around it.

You can read the piece here, or click the picture below.

185. Kumonosu-jō (Throne of Blood) – This Just In/World Tour 2020 (#245)

Hosted by Andrew Quinn and Darren Mooney, and this week with special guest Chris Lavery, The 250 is a (mostly) weekly trip through some of the best (and worst) movies ever made, as voted for by Internet Movie Database Users.

This time, Akira Kurosawa’s Kumonosu-jō.

War rages across feudal Japan. Tsuzuki has finally managed to subdue the latest insurrection against his rule. Journeying through Cobweb Forest, victorious generals Washizu and Miki stumble across a strange woman, who offers a prophecy that augers great and terrible things for the two men. Promised the throne, can Washizu resist the lure and temptation of power? More to the point, what terrible things will he do to procure such power?

At time of recording, it was ranked 245th on the list of the best movies of all time on the Internet Movie Database.

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180. Sorcerer – World Tour 2020, w/ The New Wave (#—)

Hosted by Andrew Quinn and Darren Mooney, and this week with special guest Tony Black, The 250 is a (mostly) weekly trip through some of the best (and worst) movies ever made, as voted for by Internet Movie Database Users.

This time, a special treat. William Friedkin’s Sorcerer. And we’re crossing over with The New Wave, as a bit of a teaser for their launch.

Four men drift idly around a deadend town in the heart of South America, when an unlikely opportunity strikes. A terrorist has caused a fire at an American oil well, and the company is offering a lavish payday to anybody who can help. The only catch is that to earn that money, these four men will have to drive extremely volatile nitroglycerine across some of the most treacherous terrain imaginable. Those who survive will have enough to escape the hell in which they’ve found themselves, and those who don’t won’t care.

At time of recording, it was not ranked on the list of the best movies of all time on the Internet Movie Database.

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“Whose Gesture Would Remove Me?” Fate and Chance in Sorcerer and The Wages of Fear

“You going to tell me where I’m going?”

“I swear to Christ, I don’t know.”

The fates seemed aligned against William Friedkin’s Sorcerer.

The very idea of the film was an act of hubris, with Friedkin daring to remake one of the classics of world cinema. The Wages of Fear is justifiably regarded as one of the best movies ever made, and so for an American director to assume that he could remake it in his own image felt like an act of arrogance. Sorcerer often felt like a doomed project, suffering from wound both rooted in Friedkin’s self-regard and resulting from broader cultural trends.

Friedkin’s refusal to compromise cost the movie a bankable leading man in Steve McQueen, something that Friedkin regrets to this day. The decision to shoot on location South America led to a ballooning budget, conflicts with cast and crew and a variety of logistical difficulties. Friedkin refused to compromise with the studio during production, being openly antagonistic when they offered notes. The decision to open the movie with seventeen minutes of subtitled prologue may have alienated audiences, along with the use of title that conjured images of an Exorcist  sequel.

Perhaps all of this was meaningless. Maybe there was nothing that Friedkin could have done during the production of Sorcerer would have made a difference. After all, Sorcerer had the misfortune of opening a week after Star Wars. George Lucas’ science-fantasy epic obliterated the more restrained and more cynical film. It’s debatable to what extent Steve McQueen’s face on a poster or more favourable reviews in the papers might have helped. Friedkin’s career might have fared better after the failure if he’d been easier to work with, but it seems the film itself was always doomed.

In its own way, this feels entirely appropriate. Sorcerer is a story about a vindictive and mean-spirited universe, one that seems actively antagonistic towards the characters who inhabit it. Sorcerer is a story about the whims of fate, and the inescapability of destiny, populated by characters who are doomed long before they sign on to a suicide mission to transport highly volatile dynamite across the Amazon. It seems entirely reasonable that Sorcerer itself would be just as ill-fated as any of its central characters, just as subject to the sinister machinations of a cruel world.

However, all of this gets at the most interesting aspect of Sorcerer, the part of the film that is most distinct from The Wages of Fear. The film is definitely a remake of Henri-Georges Clouzot’s classic, but it does what most truly great remakes do: it finds a fresh angle on the same basic source material. In many ways, The Wages of Fear is a uniquely European blockbuster that exists in the context of the aftermath of the Second World War. Sorcerer is undeniably an American movie, one that insists on finding order in the chaos of the turbulent seventies.

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Star Trek: Deep Space Nine – ‘Til Death Do Us Part (Review)

Perhaps more than any other Star Trek show, Star Trek: Deep Space Nine is an epic.

Sure, Star Trek: Voyager has more than a few characteristics of epic storytelling; it is a mythic journey, much like The Odyssey and The Iliad before it. In fact, several episodes of Voyager borrow quite heavily from those earliest of stories, with Favourite Son feature a planet for of sirens and Bliss finding the crew confronted with the deep space equivalent of lotus eaters. However, the storytelling on Voyager was always too small and too episodic to embrace the potential for a sprawling galactic epic.

Wedded bliss.

In contrast Deep Space Nine is a story with a lot of breadth. Of course, there are any number of isolated and standalone episodes within the seven-year run of Deep Space Nine, but there is also a strong sense that these one-hundred-and-seventy-plus episodes of television can be taken together and fashioned into a single cohesive narrative that runs from Emissary through to What You Leave Behind. There are undoubtedly bumps and inconsistencies along the way, strange shifts in direction and sharp left turns, but the series hangs together relatively well as a single narrative.

This is particularly true when it comes to the final ten episode of the series, which are very much intended to draw down the curtain on seven years of storytelling, while reinforcing the sense that this has truly been an epic narrative.

Feels like coming home…

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Star Trek: Deep Space Nine – Image in the Sand (Review)

There is an endearing sense of symmetry to the seventh season premiere of Star Trek: Deep Space Nine.

The writers who worked on the show have been quite candid about their creative process. In particular, most of the production team would acknowledge that the show was heavily improvised rather than planned in advance. While the creators had a sense of the direction in which they wanted to move, they did not have a clear destination in mind until quite late in the journey. This was quite obvious looking at a number of the strange narrative detours that the arc took, most notably Gul Dukat’s time as a space pirate between Return to Grace and By Inferno’s Light.

A Time to Sands.

At the same time, as the seventh season began, it seemed like the writers working on Deep Space Nine had a much stronger idea of how they wanted the series to come to a close. Image in the Sand and Shadows and Symbols feel like a very clever structural choice for the seventh season premiere. They exist at once as echoes of the arc that opened the sixth season and as preludes to the story that would conclude the seventh. They exist as bookends to these two chapters of the larger series, feeling almost like the exact midpoint of a larger story.

Positioned approximately half-way between the epic six-episode arc that opened the sixth season and the sprawling ten-episode narrative that would draw down the curtain at the end of the seventh season, Image in the Sand and Shadows and Symbols feel like a much smaller affair. However, they are still well-observed and well-written, covering a lot of thematic and narrative ground in a way that contextualises what come before and sets up what will follow.

“Play it again, Sisko.”

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The X-Files – Monday (Review)

This July, we’re taking a trip back in time to review the sixth season of The X-Files and the third (and final) season of Millennium.

It always ends the same way. As is appropriate for a story about a time loop, Monday begins with an ending. The teaser catches the last few minutes of one of the episode’s repeating time loops. It is a striking image. Everybody dies – including Mulder and Scully. How could the episode possibly continue past that point? It is simple. Time resets. The universe snaps back into shape around Mulder and Scully, much like it did at the climax of Dreamland II. Everybody gets another chance to set things right. The show bounces back to its status quo, as it did with One Son.

Time for a do-over. Revise it until it’s right.

A ticking clock...

A ticking clock…

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Star Trek: Deep Space Nine – Visionary (Review)

This September and October, we’re taking a look at the jam-packed 1994 to 1995 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

Visionary confirms that “O’Brien must suffer” is to become an annual tradition on Star Trek: Deep Space Nine. The second season of the show had made a good start with episodes like Whispers and – to a lesser extent – Armageddon Game, but Visionary confirms that this will really be O’Brien’s niche in the ensemble from this point on. Visionary sees O’Brien randomly jumping forward through time, inevitably glimpsing some horrible tragedy that must be avoided. (Boy, it sure is lucky that he started jumping at this point, isn’t it?)

Visionary should feel contrived and convenient, hinging on a pretty flimsy plot hook. That said, the episode ultimately works quite well, even if it doesn’t stand out as a classic piece of Star Trek. Watching Visionary, there’s very much a sense that Visionary only really works as well as it does because Deep Space Nine has built up a larger mythology of characters and long-form plotting that can support what might otherwise be a fairly flimsy premise.

"Why the hell doesn't this ever happen to Julian?!"

“Why the hell doesn’t this ever happen to Julian?!”

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Star Trek: Deep Space Nine – Destiny (Review)

This September and October, we’re taking a look at the jam-packed 1994 to 1995 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

The biggest problem with Destiny is that it doesn’t feel fully-formed. The show plays more like a series of vignettes than a single story. There are some nice character beats, and a sense that Star Trek: Deep Space Nine is an ensemble show, but Destiny meanders far too much. It seems like it wanders around without any singular purpose, any strong central point to tether it.

Is it about Sisko’s relation to the title of “Emissary”? Is about peace between Bajor and Cardassia? Is it about O’Brien and flirty Cardassians? Is it about Kira’s faith and her position on Deep Space Nine? Is it about end time prophecies?

It seems to be about all these things, but with no real commitment to any of them above the others. The end result is that it’s not about any of them particularly well.

Picture perfect...

Picture perfect…

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