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Star Trek: Enterprise – Home (Review)

This May, we’re taking a look at the fourth (and final) season of Star Trek: Enterprise. Check back daily for the latest review.

If Storm Front, Part I and Storm Front, Part II represented a transition between Brannon Braga and Manny Coto, then Home marks the point at which Manny Coto assumes full control of Star Trek: Enterprise.

As befits a season so steeped in Star Trek nostalgia, Home fits a familiar template. Each of three live action spin-offs took a brief timeout after an epic fourth season opener to tell a smaller character-driven story about the response to life-altering trauma. Jean-Luc Picard processed the trauma of The Best of Both Worlds, Part I and The Best of Both Worlds, Part II through the quieter moments of Family. Jake Sisko confronted the loss of his father in The Visitor. Even Seven of Nine faced her disconnection from the Borg Collective in The Gift.

Marriage of inconvenience.

Marriage of inconvenience.

Home is clearly intended to allow the characters (and the show) to work through the issues generated by the epic third season arc, while also dutifully setting up plot threads that will play out across the rest of the season. Home might be a stand-alone episode in many ways, but it does serve to dovetail the third and fourth seasons of the show, working through character points that are hanging over from the show’s third year while also helping to establish elements that will become more important in the season ahead.

Home works rather well as a connecting structure, even if it lacks the raw emotional power of something like Family or The Visitor. It is well worth taking the time to focus upon (and flesh out) this cast. The biggest problem with Home is that so many of these characters feel underdeveloped, particularly compared to the casts of Star Trek: The Next Generation or Star Trek: Deep Space Nine. It is hard for those characters to carry an entire episode when they haven’t been properly developed.

"Go climb a rock!"

“Go climb a rock!”

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Star Trek: Enterprise – Season 3 (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This August, we’re doing the third season. Check back daily for the latest review.

The third season of Star Trek: Enterprise is a mess.

It is very clearly the work of a production team still figuring out how to plot long-form stories and struggling with the logistical difficulties of mapping out a single narrative across what was originally planned as a twenty-six episode season. There are extended periods where narrative momentum stalls; there are key moments where it seems like the show has no idea where it wants to go next. It seems like the production team never sat down in the gap before production began to figure out what story they wanted to tell, and ended up improvising.

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However, it is also a bold and ambitious piece of television. It demonstrates an energy and excitement that had been lacking from the Star Trek franchise since Star Trek: Deep Space Nine went off the air. It is a season of television that doesn’t always work, but that is to be expected when the production team are trying something new. The failures of the first two seasons of the show often stemmed from a lack of ambition on the part of the production team; the failures in the third season are rooted in a surplus of ambition. It is hard to find them too objectionable.

The Xindi arc doesn’t always work as well as it might, but it works more than often enough to excuse the clumsy missteps along the way. There is something compelling and dynamic about a Star Trek show that is willing to push itself so far outside its own comfort zone. There is a spirit of adventure to the third season of Enterprise that had been sorely lacking from the first two seasons of the show. The biggest disappointment is that it took the show this long to find that confidence and that adventurousness.

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Star Trek: Enterprise – Zero Hour (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This August, we’re doing the third season. Check back daily for the latest review.

There was a very real chance that Zero Hour might have been the last episode of Star Trek: Enterprise to air.

In fact, it was entirely possible that Zero Hour‘s distinctive (and downright provocative) closing shot of an evil!alien!space!Nazi might have been the last shot of Star Trek to air on television for quite some time.

Time is running out...

Time is running out…

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Star Trek: Enterprise – Countdown (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This August, we’re doing the third season. Check back daily for the latest review.

Star Trek: Enterprise spent a lot of the final stretch of the third season playing at being Star Trek: Deep Space Nine. There are a number of episodes that provide a direct parallel with stories from that earlier underrated Star Trek show. Damage riffs on In the Pale Moonlight. is very much Children of Time. More than that, the moral ambiguity and the long-form storytelling that define the third season of Enterprise also owe a very conscious debt to the work done on Deep Space Nine.

However, the final two episodes of the third season drift away from the ethical uncertainties and moral quagmires that defined a lot of the year’s stories. The Council effective resolved the big thematic questions hanging over the third season, allowing Archer the chance to propose a diplomatic solution to the Xindi crisis. This allows Countdown and Zero Hour to go about the task of providing a suitably impressive action climax to this twenty-four-episode season-long arc. There is precious little soul-searching here; instead, there is one big race against time.

The life aquatic...

The life aquatic…

In that respect, the last two episodes of the third season hark back to a more traditional form of Star Trek storytelling. In particular, Countdown and Zero Hour feel like an old-school blockbuster two-parter, in the style of Star Trek: The Next Generation or Star Trek: Voyager. In fact, with Archer’s fate in question and a hostile unstoppable force invading the solar system only to be destroyed in orbit of Earth, Countdown and Zero Hour play like an extended homage to The Best of Both Worlds.

While one of the most frequent criticisms of Enterprise is the sense that the writing staff are simply regurgitating classic Next Generation and Voyager plots, this feels almost earned. The third season has largely been about the show’s journey back to the heart of the Star Trek franchise, a trip that concluded with Archer embracing traditional Star Trek values in The Council. But what fun is that journey if you don’t get to celebrate it with an epic high-stakes world-ending rollercoaster ride?

"We cool?" "We cool."

“We cool?”
“We cool.”

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Star Trek: Enterprise – The Council (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This August, we’re doing the third season. Check back daily for the latest review.

From a technical standpoint, The Council is the third last episode of the third season. From an arc-based standpoint, the third season Xindi arc is not completely resolved until the events of Home three episodes into the fourth season. However, there is an argument to be made that The Council represents the logical conclusion of the third season arc. Sure, Countdown and Zero Hour provide a suitably bombastic resolution to the year-long story, but The Council is the story that really resolves the central conflict driving the season.

After twenty-one episodes of moral ambiguity and ethical compromise, The Council exists to assure viewers that Star Trek: Enterprise has not forgotten the optimistic humanism that has guided the franchise. The Council confirms what most even-handed fans had probably deduced from The Expanse and what had been rendered explicit in The Shipment. The third season was never about getting away from the core utopian values associated with the Star Trek franchise; instead, it was about an attempt to get back to those hopeful ideals.

"I told you not to interrupt me when I'm working on my tan!"

“I told you not to interrupt me when I’m working on my tan!”

As the name implies, The Council is a rather talky script; it is certainly the most talky script between this point and the end of the third season. The episode’s plot finds Archer making his case to the Xindi Council, appealing for a peaceful resolution to the escalating crisis. Archer puts aside his anger and his thirst for retribution, in the hope of finding common ground that might accommodate both sides without resort to warfare or attempted genocide. Naturally, Archer is not entirely successful; the season needs an action climax. However, he is close enough.

Much like The Forgotten, it turns out that The Council is a script about moving beyond grief and hatred towards reconciliation and understanding. It affirms that the third season of Enterprise is (and was always) following a very traditional Star Trek arc.

"Et tu, Dolim?"

“Et tu, Dolim?”

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Star Trek: Enterprise – E² (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This August, we’re doing the third season. Check back daily for the latest review.

Conventional wisdom treats as a bump in the road between The Forgotten and The Council, an episode that could easily be skipped on a marathon rewatch of the season. The argument suggests that the episode ultimately provides little meaningful information and advances the season’s over-arching plot by inches. The most critical of fans will consider an episode that saps the momentum out of the final run of the third season, preventing a clear home run between Azati Prime and Zero Hour.

This is certainly true from a plot-driven perspective. It would be easy enough to trim from the twenty-four episode season order without anybody batting an eyelid. At least Shran gets to make a cameo appearance in Zero Hour, while Lorian fades into discontinuity and non-existence. Like so many time travel stories, the final act of conveniently erases itself from existence. This just reinforces the sense that nothing that happened actually mattered in the grand scheme of things.

It's like looking in a mirror...

It’s like looking in a mirror…

This is another example of the complications that tend to come with serialised storytelling. The conventional way of telling a long-form story is to drive it via plot – to have a clear path along which the characters might advance with a number of clear markers along the way. In the case of the third season of Star Trek: Enterprise, the launch of the Xindi weapon is an obvious marker; it is a plot point which the show must address before the end of the season. As such, the show’s serialisation is typically measured by whether it moves the crew in relation to that plot point.

doesn’t move the crew appreciably closer to that plot point. There is a miniature hurdle for the crew to overcome (getting into the subspace corridor to make the meeting with Degra), but it is very clearly just window-dressing on a plot that is very clearly more interested in the time-travel dynamics of having the Enterprise crew meet their descendants. The same narrative ground could have been covered by having Degra accompany Archer to the Xindi Council at the end of The Forgotten.

He's all ears...

He’s all ears…

However, plot is not the only thing important to long-form storytelling. Theme and character are just as important, as The Forgotten demonstrated. The biggest problem with is that it is a plot-driven episode of television that advances the season’s thematic and character arcs, but with a story that is disconnected from the season as a whole. Which is a shame, because the thematic and character dynamics are fascinating. This is the perfect point at which to confront Archer with the idea of legacy and consequence; to ask what kind of future might lie ahead.

As with a lot of the scripts for the third season, feels like a meditation on Enterprise‘s relationship with the rest of the franchise and where it stands at this point in its run.

"Worf and Dax neve rhad to put up with crap like this."

“Worf and Dax neve rhad to put up with crap like this.”

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Star Trek: Enterprise – Hatchery (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This August, we’re doing the third season. Check back daily for the latest review.

Hatchery is a very odd episode.

On the one hand, it feels like another irrelevant detour on the path to Azati Prime. It is a standalone episode about a wacky adventure that the crew have upon discovering a crashed ship on the surface of a dead world, playing with the standard Star Trek tropes about mind control and possession. This is not the first time that a Star Trek character has had their behaviour dramatically altered by an alien compound, and it does seem a bit distracting to tell this story at this point in this season, even in the aliens in this case are insect!Xindi.

Slice o' life...

Slice o’ life…

At the same time, it does feel like an important episode thematically. The third season of Star Trek: Enterprise is packed with all manner of existential explorations of what it means to be Star Trek. What are the essential ingredients of the franchise? How far can you wander off the template without breaking it? What does Star Trek even mean in a post-9/11 world? There are aspects of Hatchery that deal with these questions rather directly, as the episode explores the consequences of putting a bunch of marines on a Star Trek ship.

It just feels rather surreal that “Archer goes crazy from bug spray” should be the jumping-off point for that particular story.

"Hey there, little fella..."

“Hey there, little fella…”

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