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New Escapist Column! “The Last of Us” is Solid, Sturdy Worldbuilding…

I am doing weekly reviews of The Last of Us at The Escapist. They’ll be dropping every Sunday evening while the show is on, looking at the video game adaptation as the show progresses. This week, the show’s fourth episode.

The third episode of The Last of Us was a highlight of contemporary television, one of the best episodes of television produced in recent memory. The fourth episode is nowhere near as transcendent, but suggests that the show has found something resembling a groove. The fourth episode is a lot of what might be described as “shoe leather.” It’s largely dedicated to set-up and world-building. However, it also feels much more assured and comfortable in its own skin.

You can read the piece here, or click the picture below.

New Escapist Column! On “Poker Face” as an Argument for Episodic Television…

I published a new piece at The Escapist during the week. With the recent release of the first four episodes of Poker Face on Peacock, it seemed like a good opportunity to consider the show as a rare example of high-profile and prestigious episodic television.

For decades, episodic storytelling was the default model for American television. Around the millennium, mainstream shows started to shift toward serialisation, a trend accelerated by the arrival of streaming. Most modern prestige shows are heavily serialised, effectively telling a single narrative over the course of an entire season. Poker Face rejects this structure, embracing a “case of the week” format. However, the show is more than just an example of the potential of episodic storytelling. It’s very much an affirmative case for it.

You can read the piece here, or click the picture below.

Doctor Who: Flux – Chapter Three: Once, Upon Time (Review)

“Love is the only mission.”

Once, Upon Time is equal parts ambitious and frustrating.

It feels like an attempt to adopt the approach that Chris Chibnall took to The Halloween Apocalypse and apply it to a mid-season episode. Allowing for the tertiary plot involving Yaz, War of the Sontarans was recognisable as a fairly straightforward Chibnall era episode, albeit one tied to the season arc. It was a historical epic about a marginalised female hero like Rosa or Spyfall, Part II and it was also a modern-day invasion story like Arachnids in the U.K. or Revolution of the Daleks. Sure, the plot mechanics where governed by the larger concerns of Doctor Who: Flux, but it was recognisable as an episode of Doctor Who.

Blaster from the… future?

In contrast, Once, Upon Time is a radically different approach to Doctor Who on television, one that feels like an extension of the style of The Halloween Apocalypse. On some level, it recalls another of the bolder scripts of the Chibnall era, The Timeless Children, in that it really feels like Chris Chibnall is driving Doctor Who like he stole it. He is trying to do something new with a nearly sixty-year-old franchise. That is genuinely admirable, particularly given how traditionalist the rest of the era around it can feel. For Doctor Who to grow and evolve, it needs to be able to try new things.

However, that’s a very qualified comparison. Like The Timeless Children before it, Once, Upon Time is an episode that doesn’t necessarily work on its own terms. It demonstrates that an episode like The Halloween Apocalypse – an episode with multiple seemingly disconnected threads constantly pushing the narrative forward – only really worked as a season premiere. The Halloween Apocalypse worked because it started with a bang. The audience were oriented coming into the episode, which made the chaos somewhat compelling.

Time, pyramided.

In contrast, Once, Upon Time is too disjointed. It never provides the audience with enough to hold on to as it jumps from one concept to another. It is an episode that should theoretically have a set of clear emotional hearts – Dan and Diane, Vinder and Bel, the Doctor and her past – but gets too tied up in scale and speed to really ground anything that is happening. Once, Upon Time feels like a more dynamic version of The Timeless Children, a lot of exposition in place of what should be a compelling and engaging emotional narrative.

Once, Upon Time feels like it is trying for something new, but it isn’t quite succeeding.

Back up.

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Doctor Who: Flux – Chapter One: The Halloween Apocalypse (Review)

“You know, Yaz. I can’t help but feel like some of this is my fault.”

In the lead-up to the broadcast of Doctor Who: Flux, there was some debate about the marketting of the series.

After all, it seemed like fans knew more about the distant fourteenth season of the revival than they did about the looming thirteenth season. Information about Chibnall’s third season tended to escape into the wild rather than derive from a single coherent source. Former showrunner Steven Moffat seemed to (accidentally) confirm that the Weeping Angels were appearing. Part of the publicity campaign for Flux involved deleting the show’s social media presence. The first trailer was released only three weeks before the premiere. In interviews, Chibnall openly worried about “giving too much away.”

Dogged pursuit.

In some ways, this is typical of the larger Chibnall era. After all, Chibnall took great pride in seeding the phrase “the Timeless Child” in The Ghost Monument, only to eventually pay it off with twenty minutes of expository flashbacks in The Timeless Children. The Chibnall era is very plot-focused, which means that it is paranoid of potential spoilers, and it is reasonable to wonder whether that paranoia makes it harder to sell the show to the general public. For a sprawling six-part epic built around one of the BBC’s flagship properties, Flux seemed to fly in under the radar.

Then again, this makes a certain amount of sense watching The Halloween Apocalypse. The season premiere doesn’t really feel like an episode of television, at least not in the traditional sense. There is a relatively minor self-contained plot within the episode focusing on Karvanista and Dan, which is neatly wrapped up within the episode proper. However, that is just one thread of a story that cuts frantically from one thread to another, introducing a host of set-ups that promise the possibility and the potential of chaos.

Tracing an outline of the season ahead.

This is itself pure and unfiltered Chris Chibnall. It is the ultimate acceleration and culmination of the style that he adopted in The Woman Who Fell to Earth. Inheriting the series from Russell T. Davies and Steven Moffat, Chibnall was a writer who lacked his predecessors’ skill with character and dialogue. Watching The Woman Who Fell to Earth, it seemed like Chibnall’s solution to this problem was to ensure that there was always something to cut away to – that he could get into and out of scenes quickly, to distract from the fact that his dialogue and characters felt rather generic.

The Halloween Apocalypse takes that idea to its logical extreme. It introduces a variety of disparate and disconnected elements that are presented as a series of mystery boxes, hoping that the audience will be enticed enough to keep watching – the Swarm and his history with the Doctor, the transformed Azure, the mysterious Vinder, Claire who appears to be from the Doctor’s past and/or future, the Sontaran invasion fleet, the mysterious excavations in 1820. None of these elements get any pay-off, or even development. Instead, they are simply spinning plates positioned for the rest of the six-episode arc.

With that in mind, the marketting strategy makes a great deal more sense. Why would Flux need heavy advertising, if the first episode was essentially a fifty-minute trailer?

Being a little cagey about spoilers.

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New Escapist Column! On “What If…?”, and How We Measure What Stories “Matter”…

I published a new In the Frame piece at The Escapist this evening. Because What If…? wrapped its first season last week, it seemed like a good opportunity to take a look at the show.

In particular, What If…? demonstrates one of the tensions within modern pop culture. How does modern pop culture measure the worthy or value of a particular story? Historically, stories have been judged on their own quality, making arguments for their own value. However, with the emergence and evolution of shared universes like the Marvel Cinematic Universe, it increasingly seems like audiences are being told that they should measure the value of a given story by how it “matters” to the continuity of the larger franchise. A story no longer has worth because it is good, but because it promises a return down the line.

You can read the piece here, or click the picture below.

241. Kimetsu no Yaiba: Mugen Ressha-Hen (Demon Slayer – Kimetsu no Yaiba – The Movie: Mugen Train) – This Just In (#238)

Hosted by Andrew Quinn and Darren Mooney, with special guests Graham Day and Bríd Martin, The 250 is a (mostly) weekly trip through some of the best (and worst) movies ever made, as voted for by Internet Movie Database Users. New episodes are released every Saturday at 6pm GMT.

This time, Haruo Sotozaki’s Demon Slayer – The Movie: Mugen Train.

Following a series of mysterious disappearances on a train from Tokyo to Mugen, three young demon slayers are dispatched to investigate possible supernatural influences. The three quickly team up with a veteran soldier in the battle against evil, and discover just how quickly their mission can go off the rails.

At time of recording, it was ranked 238th on the list of the best movies of all time on the Internet Movie Database.

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Star Trek: Voyager – Unimatrix Zero, Part II (Review)

To be fair, the clue is in the title.

It is hard to overstate just how big a cultural impact The Matrix had. The film was the fifth highest grossing movie in the United States, the fourth worldwide and the highest-grossing R-rated film of 1999. The Matrix immediately entered the Internet Movie Database‘s top 250 movies of all-time at in the twentieth position, and only climbed from there. The Matrix was the first movie to sell more than one million copies on the the nascent DVD format.

Can’t see the forest for the trees.

More than that, The Matrix became a cultural shorthand. Phrases from the film (and its production) entered the popular lexicon; “I know kung-fu”, “the woman in the red dress”, “the red pill”, “bullet time.” Quentin Tarantino named it as one of his favourite movies of the previous quarter-century. The film lives on a context beyond its original production, its language coopted by fringe groups like incels or men’s rights activists or the alt-right. This just speaks to the impact that the film had upon an entire generation of young men.

To be fair, The Matrix did not necessarily articulate anything new, instead bringing together a wealth of science-fiction tropes with an Asian-influenced action aesthetic. After all, it was just one of a wave of films dealing with similar thematic ideas around the same time; The Thirteenth Floor, Pleasantville, The Truman Show, Dark City, eXistenZ, Harsh Realm. Even Star Trek: Voyager had riffed on similar ideas in stories like Projections or Course: Oblivion. Nevertheless, The Matrix seemed to speak to a particular millennial anxiety at the end of the nineties.

Love across light years.

The Matrix was the story of a future in which humanity had been enslaved, in which human bodies were treated as batteries for a vast and uncaring system. In order to keep humanity docile, this system fed mankind a shared illusion of life at the end of the twentieth century. This illusory world was reality for those dreamers trapped within it, touching on various anxieties about reality and unreality in the context of the late nineties. The Matrix packaged up a host of ambient fears about capitalism, virtual reality, illusion and the end of history in a clever and exciting action film.

It seems inevitable that Voyager would offer its own take on this concept. After all, the series had been playing with similar ideas dating back to its own first season. The fragility of reality and the dangers of convincing simulation are a recurring motif. Indeed, Unimatrix Zero, Part I and Unimatrix Zero, Part II are not even the only episodes that draw heavily from The Matrix. There are shades of it to Work Force, Part I and Work Force, Part II. Nevertheless, Unimatrix Zero, Part I and Unimatrix Zero, Part II are undoubtedly the most overt examples of this.

Unimatrix reloaded.

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Star Trek: Voyager – The Voyager Conspiracy (Review)

The Voyager Conspiracy builds off the nostalgia of One Small Step, paving the way for the nostalgia of Pathfinder.

One of the more interesting aspects of the final two seasons of Star Trek: Voyager is the way in which the show embraces a weird nostalgia, both for the utopian future of the larger Star Trek franchise and also for its own earlier seasons. To be fair, the seeds for this nostalgia were arguably sown during the fifth season, with an increased emphasis on the events of Caretaker in episodes like Night, Relativity and Equinox, Part I, as well as elements like Janeway’s exploration of her family history in 11:59, the fake Earth in In the Flesh, and the return to the Maquis in Extreme Risk.

“What’s all this buzz about?”

Nevertheless, the sixth and seventh seasons of Voyager embrace the nostalgia that has been woven into the series from the outset, the journey toward the “familiar” and the “recognisable.” After all, Voyager has always been a show about the desire to return, but it is particularly interesting to see that urge to go backwards including metaphorical journeys into the history of both the Star Trek franchise and Voyager itself. The final seasons of Voyager apply the idea of returning home reflexively, it often feeling like a desire to slip backwards in time as much as space.

It is interesting to wonder what drives this nostalgia for the early years of Voyager in these final two seasons. Perhaps this wistful yearning is driven by the fact that the show is approaching its end, and is reflecting upon its own nostalgia. Perhaps the series is anxious at being the only Star Trek show on the air for the first time in its run, hoping to return to the safety and security of those early years. Perhaps it ties into a broader cultural anxiety about the millennium, a reflection of the same “end of history” anxiety that informed stories like Future’s End, Part I, Future’s End, Part II and Living Witness.

Getting into her head.

Whatever the reason, The Voyager Conspiracy feels like an exploration of the Voyager‘s continuity. The plot of the episode finds Seven of Nine effectively binge-watching the first few seasons of the show and trying to structure them into something resembling a cohesive story arc. In doing so, The Voyager Conspiracy includes an uncharacteristic selections of nods and references to earlier episodes; Caretaker, Cold FireManoeuvres, The Gift, Message in a Bottle, The Killing Game, Part I, The Killing Game, Part IIDark Frontier, Part IDark Frontier, Part II.

As such, it is an oddity in the larger context of Voyager, a television series largely defined by the absence of episode-to-episode continuity. Indeed, it is quite telling that The Voyager Conspiracy treats such continuity as inherently dangerous and destabilising influence on Voyager.

Dinner table conversation.

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Star Trek: Deep Space Nine – Season 7 (Review)

The seventh season of Star Trek: Deep Space Nine is a remarkable accomplishment.

The seventh season is not perfect by any measure. Taken as a whole, it lacks the consistency that made the fifth season one of the best twenty-odd-episode seasons of television ever produced, particularly in a dire mid-season run of episodes that includes Prodigal Daughter, Field of Fire and The Emperor’s New Cloak. The fifth season (and even the sixth) never hit a run of three consecutive episodes that drag that hard. Similarly, there are moments when the production trips over itself during its epic run of ten closing episodes.

Similarly, it lacks the sheer quantity of all-time great episodes that made the sixth season so exciting and compelling, like that opening six-episode arc or Far Beyond the Stars or In the Pale Moonlight. However, the seventh season does quite well for itself; episodes like Treachery, Faith and the Great River, Once More Unto the Breach, The Siege of AR-558, It’s Only a Paper Moon, Chimera, Inter Arma Enim Silent Leges and Tacking Into the Wind are massively underrated and count among the best episode that the franchise ever produced.

However, the seventh season has a very clear sense of direction and purpose. After all seven years is a long time on television. By the time that the other Star Trek series hit that mark, there was a sense of exhaustion creeping in around the edges. The final season of Star Trek: The Next Generation often felt aimless and meandering, the production team waiting to transition to feature films. The final season of Star Trek: Voyager felt similarly worn out, a faded photocopy of an approach that had worked on the previous three seasons.

In sharp contrast, the seventh season of Deep Space Nine knows roughly where it is going. From the opening scenes of Image in the Sand, the production team are cognisant of the fact that the curtain will be coming down at the end of the season. As a result, the seventh season is written with an ending in mind. The writers might not have known that ending from the outset, and were still working on it even during the sprawling final arc at the end of the year, but they knew that it existed and was waiting twenty-six episodes in the future.

As a result, the seventh season of Deep Space Nine has a very strong sense of identity and compelling sense of urgency. These attributes distinguish the season the final years of The Next Generation and Voyager, but also mark it out as one of Deep Space Nine‘s (and the franchise’s) strongest years.

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Star Trek: Deep Space Nine – Tacking Into the Wind (Review)

Tacking Into the Wind might just be the last truly great episode of Star Trek: Deep Space Nine.

Of course, there are some very good episodes lying ahead. However, none of them hum as perfectly as Tacking Into the Wind does. The Dogs of War is fantastically constructed and does pretty much everything that a penultimate episode of a long running series needs to do, but it largely feels like a prelude episode to the grand finale. What You Leave Behind is a powerful and emotive piece of television, and an effective conclusion to seven years of storytelling, but it suffers from some pacing issues and some poor storytelling choices in its second half.

The end of an era.

However, Tacking Into the Wind is just brilliant. Deep Space Nine has produced more than its fair share of (relatively) standalone classic episodes: Duet, The WireThe Way of the Warrior, The Visitor, Trials and Tribble-ations, Far Beyond the Stars, In the Pale Moonlight. Even in the seventh season, there have been any number of episodes that work beautifully on their own terms: Treachery, Faith and the Great River, Once More Unto the Breach, The Siege of AR-558, Chimera. Even those tied into larger arcs like the Dominion War still worked as relatively standalone units of story.

However, Tacking Into the Wind is brilliant in a way that is very particular to this moment of Deep Space Nine. Perhaps the closest companion pieces are episodes like Call to Arms or Sacrifice of Angels, episodes that work well enough on their own terms, but become transcendental when approached as the culmination of long-running story threads that pay off months of storytelling decisions. Taking Into the Wind takes this approach and escalates it further. Taking Into the Wind is the culmination of a narrative that has been brewing for the better part of a decade.

Surviving by the skin of his teeth.

Tacking Into the Wind is an episode that could never have worked on Star Trek: The Next Generation or Star Trek: Voyager. It is too dependent on lingering narrative threads, on long-running arcs, on a grand and sweeping (and ironic) view of history. Tacking Into the Wind ties up the fate of the Klingon Empire, an institution that has been in decline since Heart of Glory and rotting from the inside out since Sins of the Father. It parallels that with a fundamental underlying shift in the Cardassian society introduced in The Wounded.

Tacking Into the Wind is an episode that could only possibly work as the pay off to serialised storytelling, and which demonstrates the power of a good dramatic pay-off almost a decade in the making. In many ways, Tacking Into the Wind is the perfect episode for this so-called “Final Chapter”, the perfect distillation of everything that the creative team have been trying to do with this ten-part sprawling epic.

Cloak of office.

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