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New Escapist Column! “The Last of Us” is Solid, Sturdy Worldbuilding…

I am doing weekly reviews of The Last of Us at The Escapist. They’ll be dropping every Sunday evening while the show is on, looking at the video game adaptation as the show progresses. This week, the show’s fourth episode.

The third episode of The Last of Us was a highlight of contemporary television, one of the best episodes of television produced in recent memory. The fourth episode is nowhere near as transcendent, but suggests that the show has found something resembling a groove. The fourth episode is a lot of what might be described as “shoe leather.” It’s largely dedicated to set-up and world-building. However, it also feels much more assured and comfortable in its own skin.

You can read the piece here, or click the picture below.

Non-Review Review: Missing Link

Missing Link is yeti ‘nother triumph for stop motion animation studio Laika.

To be fair, Missing Link is a different beast than Kubo and the Two Strings, the last major release from the studio and one of the most striking (and under-appreciated) animated films of the last decade. Kubo and the Two Strings was a lyrical and powerful fairy tale, a surprisingly weighty meditation on big ideas like the stories that people tell and the losses that they carry around with them. Missing Link is a much lighter film than that, a piece of film that is much less consciously mature in the story that it is telling. This is not to suggest that Missing Link is shallow or superficial, or that it ignores big ideas in favour of small delights. However, Missing Link is a film that foregrounds its visceral thrills over its central themes, and there isn’t anything inherently wrong with that.

Armed and dangerous.

Although Missing Link director Chris Butler co-wrote the script for Kubo and the Two Strings, it is probably more accurate to treat Missing Link as a more mature extension of Butler’s last work for the studio. Missing Link might be seen as a more reflective and introspective take on some of the core ideas of ParaNorman, a similar high-energy romp that meditated upon the relationship that exists between mankind and those things which exist beyond mortal comprehension. Missing Link is sturdily constructed from a narrative perspective, with well-defined characters who are given strong arc and a script that understands both what it is trying to say and how best to say it without tripping over itself. However, the script also understands that it is not the primary draw to Missing Link.

Whereas Kubo and the Two Strings felt like an intricate portrait drawn from the deepest pools of the animators’ imagination, Missing Link is a much more kinetic and dynamic piece. Missing Link is a globe-trotting adventure that spans from the deep blue-green forests of Washington State to the snowy plains of the Hindu Kush. It is the sort of rollicking old-fashioned adventure populated by heroes who spend a lot of time charting train lines and ferry lanes on maps, where obligatory back story is delivered against mesmerising backdrops, and where a variety of energised and imaginative action scenes arrive to a tightly-calculated schedule. Missing Link might lack the complexity of Kubo and the Two Strings, but there’s an infectious dynamism to Missing Link that neatly compensates.

Following their train of thought.

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117. Before Sunrise – “Two Guys Die Alone 2019” (#204)

Hosted by Andrew Quinn and Darren Mooney, The 250 is a fortnightly trip through some of the best (and worst) movies ever made, as voted for by Internet Movie Database Users.

This time, a Valentine’s treat. Richard Linklater’s Before Sunrise.

An arguing couple on a train unexpectedly bring two much younger people into contact; Jessie is a seemingly cynical American who has found himself bumming around Europe while waiting for a flight home while Celine is a student returning to Paris. On a whim, the two young people decide to spend one magical night together, knowing that it may well be the only time that they ever spend together.

At time of recording, it was ranked the 204th best movie of all time on the Internet Movie Database.

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About Time: Time Travel Logic, Paradoxes and Looper…

I watched Looper again at the weekend. It’s still a pretty great movie, well-constructed and thoughtful. Of course, it still doesn’t feel like a proper “time travel” movie, because the time travel element doesn’t logically gel as easily as it otherwise would. After all, the original time line sees young!Joe kill old!Joe as soon as he appears. Therefore, old!Joe can’t logically kill Sara. If old!Joe doesn’t kill Sara, then why does Cyd become the Rainmaker? After all, we’re told (or it’s heavily implied) that young!Joe killing himself (and old!Joe) prevented Cyd from becoming the Rainmaker. So if this never happened in the time line where young!Joe grows into old!Joe, how did the Rainmaker come to be?

Oh no, I’ve gone cross-eyed.

This is the thing with time travel movies, and it’s something I’ve been thinking about. How important is internal consistency to a time travel movie? How necessary is it for a time travel movie to flow relatively logically from its own premise? At what point do we just stop trying to apply rules of logic and just enjoy the movie for what it is?

looper4

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