Project Power is an oddity, a strange clash of style and content that never quite aligns but results in some interesting chemistry.
The basic plot of Project Power is fairly straightforward. A mysterious designer drug known only as “power” has arrived on the streets of New Orleans. These pills cause the user to spontaneously manifest a random superpower for five minutes – that power can be awesome, mundane or fatal. It’s a basic set-up as these sorts of stories go, and its rooted in the tropes of the modern superhero genre: human experimentation, industrialised production. unchecked power fantasies.

The bitterest pill.
Project Power uses this central plot element to two competing ends. In terms of direction, the simple-yet-flexible set-up serves as a motivator for a variety of high-concept and high-energy action sequences as characters manifest strange abilities that inevitably alter the dynamics of one-on-one combat, allowing for impressive stunts and frantic violence. In terms of theme, Project Power uses this set-up as a metaphorical commentary on the War on Drugs and the historical exploitation of marginalised communities by those in… well, power.
These are two interesting angles, even if they are never explored as creatively as one might hope. Indeed, the two approaches make strange bedfollows, with Project Power feeling like a paranoid conspiracy thriller that movies with the hyper pacing of a modern direct-to-video action film. It doesn’t really work, but the cocktail is fascinating enough that it holds attention.

Power play.
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