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“It’s not over, it’s just not yours any more”: Thoughts on Fandom and Growing Old Gracefully…

It is not a new observation to suggest that modern audiences live in a world dominated by existing intellectual property.

It has been argued frequently and convincingly that the era of the movie star has surrendered itself to the era of the brand, where the biggest draw for audiences it not which actor is on screen but which universe is being developed. Cinemas are flooded with long-delayed sequels and spin-offs to beloved favourites, films often separated from their predecessors by decades; consider the gap between The Incredibles and Incredibles II or between Blade Runner and Blade Runner 2049, even between xXx 2 and xXx 3 or between Trainspotting and Trainspotting 2.

It is easy to exaggerate the scope of these issues. After all, there have always been films based around established intellectual property, whether early films or television series or even novels. Gone with the Wind was a book before it was a film. The Magnificent Seven was a remake of The Seven Samurai. Philip Marlowe was continuously reimagined on film from Time to Kill in 1942 to The Big Sleep in 1978. Star Trek: The Motion Picture transitioned a failed television series into a big budget science-fiction film franchise. This is to say nothing of perennial favourites like the story of Robin Hood or Jesus Christ.

At the same time, the indie market is thriving. Although making any movie is a tremendous accomplishment, there has arguably never been a better time for people making movies. Companies like Netflix and Amazon are buying up as much “content” from film festivals as they can, and in doing so are making filmmakers and production companies whole. Companies like Annapurna are adopting a model that consciously puts creativity ahead of commercial concerns. Even technology has advanced to the point where it is possible to make films on a phone. Cinema is not endangered or under threat. It is vibrant.

Still, it feels like things are different in the modern era of blockbuster entertainment. For one thing, there are fewer big budget blockbusters based around wholly original ideas. In the past decade, only the work of Christopher Nolan stands out; Inception, Interstellar, Dunkirk. There have obviously been other success stories, like J.J. Abrams’ Cloverfield and Super 8 or like Jordan Peele’s Get Out, but these are notable for being the exception rather than the rule. There is a sense that the mainstream is dominated by revivals of beloved properties, and not just in film. Hannibal, Star Trek: Discovery, Fargo, Watchmen.

One of the interesting tensions of this era has been in watching the way that fandoms react to these revivals, the manner in which they approach these new takes on established mythologies. By and large, it has not been especially flattering or engaging. There have been death threats, misogyny, cultural wars, heated arguments, simmering disagreements. Recent years have seen the growth of a strange cult of fannish entitlement within the cultural mainstream, perhaps reflecting the manner in which the mainstream has embraced fannish desire. There is something deeply frustrating and disheartening about this.

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Star Trek: Voyager – Repression (Review)

There is something almost obligatory about Repression, as if the production team have arrived at the point in every season where they are obligated to do a Tuvok-centric story but without any particularly strong ideas for that Tuvok-centric story. It is there because Tim Russ is a credited lead and Tuvok is part of the ensemble, and because there is a twenty-six episode season order to fill. It is not there because any writer thought that there was a story that needed to be told with Tuvok, some part of his psyche that needed to be illuminated.

The seventh season is populated with episodes like this, stories built around particularly characters in the most archetypal of fashions. Star Trek: Voyager is frequently criticised for recycling premises from other Star Trek series, especially Star Trek: The Next Generation, but the show is less often criticised for simply repeating itself. The supporting characters on Voyager don’t really have arcs, often simply having a handful of stories that the series dutifully cycles through on rotation.

“Another fine mess(hall) you’ve gotten us into, Tuvok…”

On Star Trek: Deep Space Nine, a marathon of character-centric episodes would reveal the slow and gradual evolution of the cast. Julian Bashir changes and evolves over his time on the series, from the generic any-character-will-do narratives of The Passenger and Melora into the weirder and more awkward Distant Voices through to his emergence as a distinctive person in Hippocratic Oath, Our Man Bashir and The Quickening. Bashir is not the same character in What You Leave Behind that he was in Emissary, and watching a chain of episodes based around Bashir would explain and explore that growth.

In contrast, a character-centric marathon on Voyager would be a much more frustrating experience, as the characters inevitably go through the same motion and repeat the same plots. This is particularly true in the seventh season episodes, where the obligatory character-focused episodes underscore how little these characters have actually and fundamentally changed since the first season. In Nightingale, Harry Kim is still insecure and lacking in experience. In Lineage and Prophecy, B’Elanna Torres is once again wrestling with her Klingon heritage. In Drive, Tom Paris is once again the careless flyboy who learns about responsibility.

“The more things don’t change…”

At the same time, Tuvok has always represented a very particular challenge for the writers, in that he doesn’t even really have an archetypal story in the same way that Torres or Kim or Paris does. Tuvok doesn’t have a “lesson” that he needs to learn over and over again, or a default factory setting that he can fall back to in order to learn that lesson. At least at the end of Extreme Risk or Juggernaut, Torres had learned that she should not let her more destructive impulses guide her actions, even if she would forget it and learn again. This allows for a character arc that can be repeated and reiterated. In contrast, Tuvok was generally well-adjusted and well-balanced.

As a result, stories featuring Tuvok tend to take something away from him and watch him struggle to return to normality. As a Vulcan, Tuvok is often stripped of his Vulcan reserve and forced to recover it. The results can be interesting and compelling, with Meld and Gravity ranking among the best episodes that Voyager ever produced. However, these episodes can also feel very trite and formulaic, often reducing Tuvok to a passenger in stories nominally focused on him: he drives a lot of the plot in Random Thoughts, but Torres in the focal character; Riddles is about something that happens to Tuvok, but focuses on Neelix.

Looking at things from a new perspective.

Repression is notably the show’s last Tuvok-centric story. It is also perhaps the most archetypal. As with episodes like Nightingale or Lineage, it is a collection of familiar tropes for a supporting cast member trotted out one last time before the show crosses the finish line. Repression is an episode that has clearly been assembled from a variety of earlier episodes focused on Tuvok, right down to plot points and individual scenes or costume choices; it is Random Thoughts meets Meld, with an extended final-act homage to Worst Case Scenario. All of which reduces Tuvok to a passenger in his own story.

This is a shame, as Repression works about as well as any episode built around its core premise has any right to it. Like Drive before it, there’s a certain pulpy thrill to its core premise that fits comfortably within the heightened retro sci-fi surroundings of Voyager. The story of a detective who is investigating himself, spreading subversive ideas through telepathic assault, Repression is a patently absurd bit of television which feels very much of a piece with earlier stories like Cathexis or Macrocosm or Darkling or In the Flesh. It works much better as a trashy late-night B-movie than as a character-centric narrative.

There’ll be Meld to pay for this.

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Non-Review Review: BlacKkKlansman

BlacKkKlansman is an American tragicomedy.

The past few years have seen a heightening of reality, a blurring of the boundaries between fact and fiction, an intrusion of the unreal into the real world. The President of the United States is effectively a reality television star, and is running the country as some sort of grotesque reality television show. “Truth is not truth”, to quote one administration figure, while another has peddled in the idea of “alternative facts” while alluding to a horrific terrorist attack that simply never happened while other supporters of the administration insist that other horrific events did not happen.

The two Ronnies.

With all of that going on in the background, soaking into the zeitgeist, BlacKkKlansman feels very much like a movie for the moment. It is – to quote the introductory text – “based on some fo’ real, fo’ real sh*t”, taking its inspiration from a memoir written by undercover police officer Ron Stallworth. However, it is also filtered through the hyperstylised cartoonish lens of a blackploitation buddy comedy, with Lee taking every opportunity to remind his audience that they are watching a piece of pop culture.

The premise of the film is so absurd that it’s almost impossible to play it as anything but comedy. The first black police officer in Colorado Springs launches an undercover sting on the KKK, using his own name to infiltrate the organisation through the telephone. Working with a fellow white police officer, this ambitious young go-getter manages to manoeuvre his way to the top of the organisation, fooling even the Grand Wizard himself. It’s a ridiculous story, one that seems inherently unreal. Even the name – “Stallworth” – sounds like something from a dimestore paperback.

Hitting all its marks.

Of course, in this era of unreality, it is entirely real. Indeed, the power of BlacKkKlansman comes crashing down on the audience in the final moments, when Lee brushes aside the heavy-handed references to contemporary politics that play through the narrative for something that is much more tangible and real, serving to throw the entire grim joke of the film into stark relief, suggesting that so much of the awkward squirming and ridiculous twists are all the foundation of the horror show through the audience are living.

BlacKkKlansman laughs in the face of horror and brutality. But only because the alternative is to cry.

The historical record.

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New Podcast! The Movie Palace – “Gilda”

It was a pleasure to join the great Carl Sweeney on his podcast The Movie Palace to discuss Gilda, Charles Vidor’s iconic postwar film noir which is possibly the most exciting movie ever made about tungsten monopolies. A psycho-sexual thriller about two men trying to forge a future in Buenos Aires and the woman who comes between them, Gilda remains one of the most enduring films of the late forties in large part due to Rita Hayworth’s central performance.

At the same time, Gilda occupies an interesting place in the film noir canon, never quite considered a classic in the style of Casablanca or The Maltese Falcon or Double Indemnity, but always respected by those with an appreciation for postwar American cinema. It’s certainly a film about which I have very mixed feelings, even if they aren’t quite as intense as those between Johnny and Gilda.

The Movie Palace is a podcast that takes an affectionate look at the Golden Age of Hollywood, with Carl talking about a classic film with a guest once a week. It was an honour to be asked on, even if I’ll concede out of the gate that I’m not anywhere near as familiar with the era of filmmaking as Carl is.  You can check out the episode here, back episodes of the podcast here, or just click the link below.

94. Mission: Impossible – Fallout (#166) – This Just In

Hosted by Andrew Quinn and Darren Mooney, and with special guests Graham Day and Luke Dunne, This Just In is a subset of The 250 podcast, looking at notable new arrivals on the list of the 250 best movies of all-time, as voted for by Internet Movie Database Users.

This time, Christopher McQuarrie’s Mission: Impossible – Fallout.

At time of recording, it was ranked the 166th best movie of all time on the Internet Movie Database.

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Non-Review Review: The Children Act

Perhaps the most striking thing about The Children Act is how it manages to combine so many stock prestige drama beats into such a chaotic cacophony.

The Children Act is a mess from beginning to end, all the more jarring for how familiar and how recognisable the constituent elements might be. The Children Act often feels like a fairly standard IKEA table where all of the pieces have been assembled to create something monstrous. Often during the runtime, the audience might spot a familiar beat or plot point, but often one deployed with little consideration for how these elements normally work or how they might better service this particular story.

Come what May.

The Children Act is a film that very clearly aspires towards a certain style of prestige cinema. It is directed by Richard Eyre, responsible for awards fare like Iris or Notes on a Scandal and even the recent highly successful BBC adaptation of King Lear. It is written by Ian McEwan, adapting his own novel, the writer perhaps still best know to movie-going audiences as the novelist who provided the source material for Atonement. It stars Emma Thompson and Stanley Tucci, two actors who are always highly engaging, and who should bounce off one another.

Unfortunately, almost nothing within the film actually works, with strange decisions contorting the narrative into strange shapes. The Children Act is a curiousity that is more intriguing than it is engaging, more compelling for how completely it refuses to work than for anything that it is actually trying to say.

Just this.

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Non-Review Review: Upgrade

On a very fundamental level, Upgrade understands the anxieties that drive body horror.

Body horror is largely rooted in the grotesque realisation that human bodies are little more than machines made of meat. After all, every student who has studied biology understands the mechanics of the human body; the processes that drive it, the structures that hold it together, the logic by which it operates. The nerve endings that relay signals from the furthest region of the body back to the brain, the synapses that fire within the brain. Described in such cold and rational terms, human consciousness becomes a mystery, a piece of the puzzle that doesn’t fit. Software we don’t understand running on wet hardware.

What the neck is going on?

More than that, human bodies are inefficient machines. They are soft and squidgy, held together by tendons and muscles stretched over bones built of calcium and hinges filled with synovial fluid. The human body impressive feats of engineering from an evolutionary perspective, through the mere fact that it exists, albeit more vulnerable than the architecture or the mechanics of the world designed by human beings. Bodies can easily be bent and broken, warped and distorted. They can be attacked in so many ways, and fall into disrepair with such ease. They are unreliable, and very difficult to fix.

Upgrade understands that body horror thrives at the intersection of these twin anxieties; the nightmarish uncertainty of how human consciousness fits within the mechanics of basic biology, and the realisation that the human body would never pass basic health and safety standards for any complex piece of machinery. Upgrade wonders what happens when that machine made of meat receives an update to its operating system.

An impressive body of work.

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“A Bunch of Grown Men in Rubber Masks Playing Trick or Treat.” Mission: Impossible – Fallout and Good Old-Fashioned Espionage Fun…

One of the most striking aspects of Mission: Impossible – Fallout is how thoroughly and how completely it rejects the idea of morally compromised blockbuster protagonists.

The Mission: Impossible series has always had a bit of an auteur quality to it, with individual writers and directors bringing their own styles to bear on a given installment. The original is very much a Brian dePalma film, leaning heavily into themes of identity and Hitchcockian tension. The second is very much a John Woo film, complete with slow motion black leather and white doves. The third is a J.J. Abrams film that comes in and very consciously tweaks the formula while drawing attention to its own plot mechanics. The fourth is a string of incredibly impressive and kinetic action sequences strung together with Brad Bird’s patented sense of pacing and spectacle.

However, there was some tension when Christopher McQuarrie was recruited to direct the fifth film in the franchise and returned to direct the sixth. McQuarrie is primarily known as a writer rather than a director, with only a handful of director credits to his name. McQuarrie doesn’t necessarily have a distinctive style, although he has a long-standing relationship with Cruise from his work as director on Jack Reacher and as writer on Valkyrie and The Mummy. However, in a high-stakes action series, there was always a question of what McQuarrie could bring to the series to put his own distinct slant on the series. Whether he has or not is still a matter of heated debate; some would argue that Mission: Impossible is an ode to Tom Cruise as auteur or to the stuntman as auteur.

That said, there is a sense that McQuarrie is approaching the material in his own unique way. Perhaps reflecting his own background as a writer, his two Mission: Impossible films tend to play rather heavily with the idea of what a Mission: Impossible film actually is, even if they aren’t quite as ponderous or self-conscious as the recent James Bond films. McQuarrie’s scripts for his Mission: Impossible films are decidedly writerly in a way that Mission: Impossible II and Mission: Impossible – Ghost Protocol are not, and in a markedly different manner than Mission: Impossible III. In fact, arguably the biggest issue with Mission: Impossible – Rogue Nation was that McQuarrie was too writerly, working too hard to sell the idea of Ethan Hunt as a compulsive workaholic.

Fallout perhaps gets the balance right. A large part of this is down to the careful structuring of its action sequences to build a sense of propulsive momentum. Most Mission: Impossible films tend to peak in the middle; the dangling sequence from Mission: Impossible, the Vatican sequence and bridge raid in Mission: Impossible III, the skyscraper climb from Ghost Protocol, the opera sequence and underwater dive from Rogue Nation. Instead, barring the spectacle of the HALO jump, the set pieces in Fallout constant escalate. They ramp up; the bathroom brawl, the Paris motorbike chase, the two-level urban pursuit, all building to the three-thread helicopter climax.

However, part of that is undoubtedly down to the fact that McQuarrie seems to fundamentally understand how a Mission: Impossible film works, and so weaves it carefully into the plot. Fallout superficially resembles a modern franchise blockbuster in a number of ways; the pulsing Lorne Balfe score, the darker and edgier teases, the heightened sense of continuity, the ridiculous escalated stakes, the crosscutting climax. However, all of these elements serve to emphasise the relative simplicity of Mission: Impossible as a series, and to celebrate what distinguishes it from contemporary blockbusters rather than attempting to close the gap.

The Mission: Impossible films seem relatively old-fashioned as far as blockbuster franchises go. They are released at a fairly steady pace, but with significant gaps between films. There is always relatively little gossip or hype around them until they actually arrive. There are seldom any casting rumours. There are no hardcore fans wondering how this instalment will fit within an established continuity. There is no post-credits teaser to set-up the next installment. Each film has a markedly different tone instead of enforcing a consistent house style across the films. It is possible for audiences to dip their tow into a particular film in the franchise without having to do any real homework.

More than that, they are a rare modern franchise that seems to be driven as much by star power as by the intellectual property. This may be largely down to how Brian dePalma adapted Mission: Impossible for the big screen in 1996, in the era before X-Men and Spider-Man effectively changed the blockbuster landscape. dePalma approached Mission: Impossible not as a sacred “mythos” to be adapted to screen with fidelity and delicacy. Instead, dePalma treated Mission: Impossible as a springboard to crafting his own decidedly esoteric psychological espionage thriller. There are elements of the original Mission: Impossible that can be traced back to the original show, but it is about as faithful to the source material as Tim Burton’s Batman and Batman: Returns.

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Star Trek: Voyager – Drive (Review)

Star Trek: Voyager has always had a pulpy sensibility, perhaps more than any other Star Trek series outside of the original.

There is something very retrograde about Voyager, something that harkens back to the plotting of old B-movies. The Communist paranoia of Cathexis or In the Flesh, the goofy science-fiction high-concepts of The 37s or Innocence or Tuvix or Rise or Macrocosm, the monster movie stylings of Threshold, the exaggerated campy horror aesthetic of Darkling or Revulsion or Alice. Even older science-fiction staples like the body-swap episodes Vis á Vis, Body and Soul or Renaissance Man. There is a reason why Voyager felt so comfortable doing an episode like Bride of Chaotica!

Photo finish.

With all of that in mind, Drive seems lie a perfect fit for Voyager. It is admittedly an absurd premise, a story about a racing tournament organised by four alien species as a testament to the fragile peace that they have built. Inevitably, Paris gets involved with the Delta Flyer. Inevitably, the crew uncover a wave of shady double-dealing that involves sabotage, attempted murder and terrorism as part of a plot to destabilise the entire region. It is completely and utterly ridiculous, feeling like the kind of low-budget trash that an audience member might stumble across flicking through the channels very early one weekday morning.

And yet, there’s a certain charm to it. Drive is a deeply flawed episode, with all manner of serious plotting and character issues. However, there’s also a sense that the production team are enjoying themselves. At a point when so much of Voyager feels like it is going through the motions, there is a certain appeal in a piece of pulpy entertainment that relishes its own existence.

The event wasn’t marr(i)ed.

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93. Reservoir Dogs (#76)

Hosted by Andrew Quinn and Darren Mooney, The 250 is a (mostly) weekly trip through some of the best (and worst) movies ever made, as voted for by Internet Movie Database Users. New episodes are released every Saturday at 6pm GMT, with the occasional bonus episode thrown in.

This time, Quentin Tarantino’s Reservoir Dogs.

Following a disastrous botched jewellery heist, what remains of a criminal gang meets at an abandoned warehouse. Unsure of who to trust and unable to determine what went wrong, these violent men quickly turn on one another while navigating a complex web of shifting loyalties.

At time of recording, it was ranked the 76th best movie of all-time on the Internet Movie Database.

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