Mission: Impossible: Rogue Nation moves like the clappers.
The movie speeds along through a selection of impressive stunt work and setpieces, constantly ramping up the tension and raising the stakes. The threat is constantly larger, the game ever more deadly. The film escalates and escalates, to the point where foreign heads of state are nothing more than pieces on a chessboard, fodder for impressive action sequences and swift double-crosses. In a way, this is the approach that made Mission: Impossible III and Mission: Impossible: Ghost Protocol taken to its logical conclusion. Momentum is key.
However, there are points where it feels like Mission: Impossible: Rogue Nation hits the limit of this approach – that it serves as a control case to demonstrate just how far you can push this sort of suped up storytelling without breaking the emotional tethers that hold all this together. There are several major emotional beats in Mission: Impossible: Rogue Nation that simply don’t land because the film has never eased its foot off the gas long enough to develop any of its characters beyond familiar archetypes.
This is perhaps the biggest problem with the film, but writer and director Christopher McQuarrie is shrewd enough that he never lets it get entirely out of hand. If the movie’s biggest emotional moments never have the necessary punch, that is not enough to sink the film; there is always another big action setpiece or another reversal or another tense thrill ride waiting after this underwhelming character beat. Mission: Impossible: Rogue Nation might move so fast that it seldom has room for its characters, but it also moves so fast that this is seldom a fatal flaw.
Filed under: Non-Review Reviews | Tagged: christopher mcquarrie, film, imf, mission: impossible, non-review review, nostalgia, review, Sean Harris, Simon Pegg, tom cruise | 2 Comments »