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Doctor Who: The Long Game (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Long Game originally aired in 2005.

No, no, you stick with the Doctor. You’d rather be with him. It’s going to take a better man than me to get between you two.

– Adam outlines another reason he had to get kicked out of the TARDIS

The Long Game is a breathtakingly ambitious piece of Doctor Who, for a variety of reasons. The most obvious is the fact that it’s basically Russell T. Davies pushing through a story idea that Andrew Cartmel rejected when he pitched it to the classic show in the eighties, but there are a whole bunch of other reasons. The Long Game is trying to do so many things at once that it ends up getting a little lost. However, it does serve as an example of what Davies was really trying to do with this first season of the revived Doctor Who.

On the surface, The Long Game a clever and daring piece of science-fiction television, a piece of social commentary hidden behind funny-looking aliens and scenery-chewing villains. It’s really a spiritual successor to the science-fiction stories of the Cartmel era. However, it’s also something else entirely. It’s a conscious embrace of the new realities of television, an acknowledgement that these trappings have be blended with character-based storytelling and more modern tea-time telly conventions.

After all, for a show about the manipulation of the media to corrupt the public consciousness, the teaser doesn’t end on a monster reveal or a shocking twist, but a pithy personal comment. “He’s your boyfriend.”

Body of work...

Body of work…

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Doctor Who: Journey’s End (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

Journey’s End originally aired in 2008.

Stand witness, humans. Your strategies have failed, your weapons are useless, and… oh, the end of the universe has come.

– Davros, master of understatement

Journey’s End covers a lot of ground incredibly quickly. Even running one-and-a-half times the length of a regular episode, Journey’s End feels like it’s ready to burst at any given moment. Those who don’t like Davies’ finalés will find a lot to complain about here. The stakes are raised so high as to become almost abstract. The plot is written into a corner where it takes nothing short of a convenient deus ex machina to resolve it all. The Tenth Doctor and Rose are as annoying together as they have ever been, despite both being quite awesome apart.

However, if you’re looking at The Stolen Earth and Journey’s End as a story, you’re missing the point. The real news is that this was a crowning accomplishment for the series. Not only did The Stolen Earth and Journey’s End both pull a record high Appreciation Index of 91, Journey’s End edged out East Enders and Coronation Street to become the most-watched show on British television that week. This was the first time that Doctor Who had accomplished this since it came back.

The Daleks' master plan...

The Daleks’ master plan…

The only comparable accomplishment in the history of the show is City of Death scoring the show’s highest ever ratings. And that only happened because an ITV strike made it quite difficult for anybody to watch anything else at the time. So, no matter how you cut it, Journey’s End is a phenomenal piece of event television, one that really solidifies the importance of the resurrected Doctor Who in British popular consciousness.

In a very real way, the title feels somewhat apt. The long journey of Doctor Who from a failed science-fiction show in the wilderness to a crown jewel in British television was finally over.

It's been a hell of a ride...

It’s been a hell of a ride…

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Doctor Who: The Stolen Earth (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Stolen Earth originally aired in 2008.

Someone tried to move the Earth once before. Long time ago. Can’t be.

– the Doctor reminds us that just because the Daleks are threatening doesn’t mean they aren’t completely insane

The Stolen Earth and Journey’s End are not, by any stretch of imagination, tightly-constructed episodes. They don’t represent the pinnacle of the Davies era from any technical or production standpoint. The story logic is questionable at best, and Davies’ primary concern seems to be keeping the script moving fast enough that the plot holes and illogical narrative loose ends never overwhelm the production. It is basically the most bombastic and large-scale season finalé of the Davies era. And given that it’s measured against The Parting of the WaysDoomsday and The Last of the Time Lords, that’s really saying something.

And yet, despite that, I have a strange affection for this season finalé. It’s an excuse for Davies to really bask in the success of the revitalised Doctor Who, creating a plot that draws together all manner of disparate elements into one gigantic tribute to the past four years of Doctor Who. It’s hard to hate, on those grounds alone.

An explosive finalé...

An explosive finalé…

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Doctor Who: The Green Death (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Green Death originally aired in 1973.

Where are you off to?

To pack a suitcase.

Oh, good. Give me a couple of minutes and we’ll be off.

Off? Off where?

Well, Metebelis III, of course.

I’m not going to Metebelis III.

Why? Where are you thinking of going to?

Well, South Wales, of course. Llanfairfach.

– the Doctor and Jo discuss travel plans… why would you want to go to Metebels III when you can visit South Wales?

The Green Death is a great example of the Jon Pertwee era. It offers a pretty solid showcase of the best of the era, along with the glaring structural and thematic weaknesses that the show never really tackled head-on. It’s a great yarn, an affectionate run-around. There is a reason, after all, that the overgrown maggots have managed to wedge themselves in British popular consciousness. There’s a conscious sense that The Green Death is a season finalé, in the biggest and boldest terms possible.

In an era where television wasn’t really structured in that way, you can trace a pretty clear line between The Green Death and the big epic series finalés of the Russell T. Davies era of Doctor Who.

And the Beatz go on...

And the Beatz go on…

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Doctor Who: The Last of the Time Lords (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Last of the Time Lords originally aired in 2007.

I just need you to listen.

No, it’s my turn. Revenge!

– the Doctor and the Master

I like quite a lot of The Last of the Time Lords. I think, for example, that Russell T. Davies does an exceptional job creating a version of the Master that manages to remain true to the character’s pantomime roots, while also seeming a credible threat and dark mirror to the Doctor. I also think that Martha’s character arc has a fairly logic and fluid conclusion. On the other hand, there’s a great deal about the resolution to The Last of the Time Lords that feels a bit rushed, a bit convenient, a bit tidy.

I’m quite fond of Davies’ writing style, but I’ll concede that he tends to favour theme and character over plot and structure. The Last of the Time Lords does an excellent job illustrating this, providing a bunch of fascinating thematic and character-based moments, but positioning them in a plot that doesn’t really work.

You know, for once I actually feel sorry for the Master...

You know, for once I actually feel sorry for the Master…

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Doctor Who: The Sound of Drums (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Sound of Drums originally aired in 2007.

Doctor.

Master.

I like it when you use my name.

You chose it. Psychiatrist’s field day.

As you chose yours. The man who makes people better. How sanctimonious is that?

– the Doctor and the Master

The Sound of Drums is really more interesting than it is successful. Building off Utopia as the second part of a three-part finalé, building the longest single story in the revived Doctor Who, The Sound of Drums does an excellent job moving the characters along and getting everything where it needs to be for the requisite cliffhanger. Unfortunately, Davies’ weaknesses when it comes to plotting are at play here. While Utopia took advantage of a leisurely pace and conventional plot in order to do some nice set-up, The Sound of Drums doesn’t have that luxury. Utopia came out of left-field, with the last ten minutes taking the audience by surprise. Now the audience knows the game is afoot, so the rules have changed.

The Sound of Drums kicks off with everything in full swing, and Davies has to ratchet up the tension from there. The result is that Davies does solid character work, but that the plot points and set-ups occasionally feel a bit forced. That’s especially true when it comes to the ideas that will be important to the resolution of The Last of the Time Lords.

The End of the World... oh, wait, we already did that one...

The End of the World… oh, wait, we already did that one…

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Doctor Who: Utopia (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

Utopia originally aired in 2007.

Ooo, new voice. Hello, hello. Hello. Anyway, why don’t we stop and have a nice little chat while I tell you all my plans and you can work out a way to stop me, I don’t think.

Hold on. I know that voice.

I’m asking you really properly. Just stop. Just think!

Use my name.

Master. I’m sorry.

Tough!

– the Master, Martha and the Doctor welcome a new old face back

It’s very hard to talk about Utopia without seguing into talking about The Sound of Drums or The Last of the Time Lords. Certainly the third season finalé is the most ambitious of Russell T. Davies’ end-of-season adventures. It’s a three-part adventure, the equivalent to one of those classic gigantic six-part serials. If you accept that logic, it breaks down neatly into the old two-parter-and-four-parter format that the writers used to use to prevent an extended story from dragging too much.

Utopia, of course, serves the function of the two-parter in this classic structure – the smaller chunk of the episode with its own plot points and characters and settings, but with very definite connections to the rest of the adventure. However, I’d argue that Utopia is a lot more successful than either of the two episodes following, and a lot of that stems from the fact that it devotes a considerable amount of time to quietly setting up plot points and characters that will pay off down the line.

It’s also a powerful subversion of the fundamental ethos of Doctor Who, which makes it particularly effective as we head into two episodes where the Master hijacks not only the TARDIS but the show itself.

No time like the end of the universe...

No time like the end of the universe…

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Doctor Who: The Infinite Quest (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Infinite Quest was originally broadcast in weekly instalments on Totally Doctor Who in 2007.

… And then I’ll have my revenge! Revenge! REVENGE!

– just in case you didn’t get that Baltazar was evil

The Infinite Quest is a 45-minute animated episode of Doctor Who that was broadcast as part of Totally Doctor Who in 2007, during the third season of the revived show. It was written by Alan Barnes, who has written a number of Big Finish audio plays for Doctor Who, and was directed by Gary Russell. The animation was produced by Cosgrave Hall, who animated the missing episodes of The Invasion for its 2006 DVD release. So there’s a fairly considerable amount of talent involved in this project, which is notable as not only the first full-length animated Doctor Who episode to be broadcast on television, but is the first fully serialised story to be told since the show was revived. It was originally broadcast in chunks of three-and-a-half minutes.

Flight of fancy...

Flight of fancy…

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