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Doctor Who: The Sound of Drums (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Sound of Drums originally aired in 2007.



I like it when you use my name.

You chose it. Psychiatrist’s field day.

As you chose yours. The man who makes people better. How sanctimonious is that?

– the Doctor and the Master

The Sound of Drums is really more interesting than it is successful. Building off Utopia as the second part of a three-part finalé, building the longest single story in the revived Doctor Who, The Sound of Drums does an excellent job moving the characters along and getting everything where it needs to be for the requisite cliffhanger. Unfortunately, Davies’ weaknesses when it comes to plotting are at play here. While Utopia took advantage of a leisurely pace and conventional plot in order to do some nice set-up, The Sound of Drums doesn’t have that luxury. Utopia came out of left-field, with the last ten minutes taking the audience by surprise. Now the audience knows the game is afoot, so the rules have changed.

The Sound of Drums kicks off with everything in full swing, and Davies has to ratchet up the tension from there. The result is that Davies does solid character work, but that the plot points and set-ups occasionally feel a bit forced. That’s especially true when it comes to the ideas that will be important to the resolution of The Last of the Time Lords.

The End of the World... oh, wait, we already did that one...

The End of the World… oh, wait, we already did that one…

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