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Doctor Who: The Long Game (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Long Game originally aired in 2005.

No, no, you stick with the Doctor. You’d rather be with him. It’s going to take a better man than me to get between you two.

– Adam outlines another reason he had to get kicked out of the TARDIS

The Long Game is a breathtakingly ambitious piece of Doctor Who, for a variety of reasons. The most obvious is the fact that it’s basically Russell T. Davies pushing through a story idea that Andrew Cartmel rejected when he pitched it to the classic show in the eighties, but there are a whole bunch of other reasons. The Long Game is trying to do so many things at once that it ends up getting a little lost. However, it does serve as an example of what Davies was really trying to do with this first season of the revived Doctor Who.

On the surface, The Long Game a clever and daring piece of science-fiction television, a piece of social commentary hidden behind funny-looking aliens and scenery-chewing villains. It’s really a spiritual successor to the science-fiction stories of the Cartmel era. However, it’s also something else entirely. It’s a conscious embrace of the new realities of television, an acknowledgement that these trappings have be blended with character-based storytelling and more modern tea-time telly conventions.

After all, for a show about the manipulation of the media to corrupt the public consciousness, the teaser doesn’t end on a monster reveal or a shocking twist, but a pithy personal comment. “He’s your boyfriend.”

Body of work...

Body of work…

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Non-Review Review: Dredd (3D)

It’s hard not to admire the modesty of Dredd 3D. The film doesn’t mess about, and it never aspires to be more than it is. Rather than trying to be anything more creative or important, director Pete Travis has opted to tell a relatively straight-forward action adventure that just happens to be set in the fascinating Mega-City One starring the delightfully straight-forward Judge Dredd. Dredd isn’t trying to save the world, to quell a rebellion or to embark on an epic quest. He’s just tied up in a murder investigation that went bad. Real bad.

In many ways the movie resembles its protagonist – for better or worse. It’s blunt, simplistic and ruthlessly conventional. It’s also violent, efficient and never anything less than what it claims to be.

Hm. We never quite find out if he has helmet hair.

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