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Star Trek – The 25th Anniversary (Review)

This June, we’re taking a look at some classic Star Trek movie tie-ins. Check back daily for the latest reviews and retrospectives.

Star Trek VI: The Undiscovered Country was released quite close to the twenty-fifth anniversary of Star Trek. With Star Trek: The Next Generation at the height of its popularity, the franchise was able to mark the occasion with a variety of celebrations. There were comic books and prose books celebrating the occasion. Both Spock and Scotty appeared on The Next Generation around the time of the anniversary.

Perhaps the most obvious example was the release of Star Trek: The 25th Anniversary by Interplay. While it was not the first video game to be based on the Star Trek franchise, it was the first high profile release. It set the tone for commercial Star Trek video games, remaining one of the best-selling Star Trek video games ever produced. It paved the way for everything from Bridge Commander to A Final Unity to Elite Force.

Ship shape...

Ship shape…

Released across multiple platforms and featuring seven episodic adventures structured like episodes of the classic television show, The 25th Anniversary set a dramatic and effective precedent for Star Trek video gaming. The CD-ROM edition of the game took things even further, featuring voice recordings of the show’s primary cast to help lend a sense of continuity and credibility to events. The 25th Anniversary is littered with easter eggs and in-jokes, and it’s constructed with the utmost love and affection.

However, perhaps what is most interesting about The 25th Anniversary is the way that it plays into all these established Star Trek clichés and tropes, but with a rather sophisticated outlook. It’s a wonderful example of how the original Star Trek show never stopped reinventing itself, only really reaching a truly idealised form long after it had been off the air.

Beam me up, Kyle!

Beam me up, Kyle!

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Star Trek – The Fearful Summons by Denny Martin Flinn (Review)

This June, we’re taking a look at some classic Star Trek movie tie-ins. Check back daily for the latest reviews and retrospectives.

One of the great things about a franchise as expansive and as well-documented as Star Trek is that no idea is even completely lost to history. The franchise is sprawling enough that episodes and films inevitably end up lost to history. Scripts are written and re-written, with ideas changing dramatically from original conception through to the final released version. Even Star Trek: Phase II is well accounted for, affording fans a glimpse at how things might have gone for the franchise.

It’s interesting to imagine the possibilities that exist at given moment for the franchise – how radical things might be now had a particular event gone a different direction. Imagine Bryan Fuller and Bryan Singer bringing Star Trek back to television with Angela Bassett in the big chair. Or Spock on the grassy knoll. Or Oscar nominee Geneviève Bujold as Janeway. Or a first season of Star Trek: Enterprise set primarily on Earth during the development of the warp five drive.

So much of the franchise is discussed and analysed that ideas like this tend to bubble through. Occasionally, the franchise allows an echo of what might have been to break through. Star Trek: The Next Generation adapted two aborted scripts from Star Trek: Phase II into The Child and Devil’s Due. Harlan Ellison’s original script for The City on the Edge of Forever is being adapted into a comic book. That is to say nothing of writers like D.C. Fontana and David Gerrold working with fan productions.

However, Denny Martin Flinn’s novel, The Fearful Summons, is a particularly interesting glimpse at what might have been. It’s essentially a novel based around his original idea for Star Trek VI: The Undiscovered Country. It’s a rather bizarre and occasionally awkward glimpse at what might have been for the franchise.

tos-thefearfulsummons

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Star Trek VI: The Undiscovered Country (DC Comics, 1992) (Review)

This June, we’re taking a look at some classic Star Trek movie tie-ins and other interesting objects. Check back daily for the latest reviews and retrospectives.

In many respects, adapting a Star Trek feature film into comic book form is very much an editorial function. With so little space available, particularly as compared to a feature film or novel, the assignment is more about whittling the script down to something that can be covered in fifty-five pages of a comic book. While those adapting the features films into novels frequently have to expand and flesh out the material to make it fit within the allocated page count and account for plot hole and logic error, the comic book adaptations just have to keep everything ticking over.

So Peter David and Gorden Purcell’s adaptation of Star Trek VI: The Undiscovered Country plays quite well as a condensed version of the narrative, covering the requisite story beats in the available space.

In space, everybody can hear you scream...

In space, everybody can hear you scream…

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Star Trek VI: The Undiscovered Country by J.M. Dillard (Review)

This June, we’re taking a look at some classic Star Trek movie tie-ins. Check back daily for the latest reviews and retrospectives.

Reading her novelisation of Star Trek VI: The Undiscovered Country, it’s hard to shake the feeling that author J.M. Dillard really does not like this film.

It’s a very peculiar sensation, to read an adaptation clearly written by somebody who could not care less for the source material. It is not unique, of course. Diane Carey’s adaptation of Broken Bow is downright scathing in its attitude towards Star Trek: Enterprise. It just seems rather strange that J.M. Dillard’s early adaptation of Star Trek V: The Final Frontier seems a lot fonder of its source material.

st-theundiscoveredcountry-dillard

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Star Trek (DC Comics, 1989) #1-12 – The Trial of James T. Kirk! (Review)

This June, we’re taking a look at some classic Star Trek movie tie-ins and other interesting objects. Check back daily for the latest reviews and retrospectives.

The late eighties and early nineties saw a change in the world of Star Trek tie-ins. During the eighties, tie-in writers had typically been afforded a great deal of freedom in telling their stories – allowed to explore the fringes of the Star Trek universe with little regard to how things matched up. The period saw a number of truly spectacular Star Trek tie-ins that count among the best work ever released with the Star Trek brand on it – John Ford’s The Final Reflection or Diane Duane’s My Enemy, My Ally.

However, with the release of Star Trek V: The Final Frontier and the broadcast of the third season of Star Trek: The Next Generation, there was a shift in how the franchise approached tie-in novels and comic books. Gene Roddenberry had arguably lost control of his creation, with the Harve Bennett and Nicholas Meyer taking control of the feature films while Rick Berman and Michael Piller were the driving creative forces on the television show.

Crossing swords...

Crossing swords…

As such, the tie-ins became a place where Roddenberry and his “people” – including Richard Arnold and Susan Sackett – could make their influence most heavily felt. So, in the late eighties and early nineties, a conscious effort was made to re-tool the novels and the comic book tie-ins, with Richard Arnold maintaining a much tighter grip on the reigns. DC’s first volume of Star Trek comics was cancelled after fifty-six issues, and another volume was launched to coincide with the launch of the Next Generation comic.

Writer Peter David had closed out the first volume of the Star Trek comic, and was drafted in as the writer of the new on-going series. However, he almost immediately came into conflict with Richard Arnold. Pages of the first issue had to be hastily re-drawn when Richard Arnold vetoed the use of a supporting character from Star Trek: The Animated Seriesafter the comic had been drawn. In many respects, this set the tone for the comic, which was victim to all sorts of weird editorial mandates.

The Andorian Incident...

The Andorian Incident…

While writer Michael Jan Friedman remained the writer on the on-going Next Generation comic for most of its run – only occasionally getting another writer to fill in – Peter David departed the Star Trek comic before the end of the book’s second year on the stand. This is especially frustrating when one considers the pedigree of Peter David. An accomplished novelist and comic book writer, David had a wealth of experience in the medium that was being maliciously squandered by Arnold.

It’s a shame, because the opening twelve issues of DC’s second volume of Star Trek make for a delightful read and a fitting substitute for a live-action Star Trek television show unfolding between the movies.

Warp speed ahead...

Warp speed ahead…

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Star Trek: The Klingon Dictionary (Review)

This June, we’re taking a look at some classic Star Trek movie tie-ins and other interesting objects. Check back daily for the latest reviews and retrospectives.

Something absolutely fascinating happened around the release of Star Trek III: The Search for Spock.

It seemed like the entire Star Trek universe suddenly got wider and broader. While alien races and cultures had always been a part of the franchise, they seemed to exist as little more than mirrors of human society – a prism through which we might view the modern world. While episodes like Amok Time and The Day of the Dove teased the idea of elaborate and truly alien civilisations, in most cases the show wasn’t committed to building a universe so much as telling an engaging story on its own terms.

This is, of course, a valid approach. Producing a weekly television show, it makes sense to focus on entertaining an audience with each and every episode. A fully-formed universe is a little pointless if nobody is actually watching it. However, around the release of The Search for Spock, something changed. All of a sudden, the cultures occupying the shared Star Trek universe seemed to take on a life of their own – they began to develop into more than just mirrors or reflections.

This is apparent in The Search for Spock itself, albeit obliquely. Kruge is not the most well-defined of adversaries, but he has a point. He is worried about what the Genesis Device means from outside the context of the Federation. He’s reacting to cultural imperialism, rejecting the right of the Federation to remake worlds in their own image. The Klingon Empire suddenly existed as more than just a convenient foe when the episode needed some stock communists, but an adversary with legitimate concerns and perspectives.

This change was mirrored outside The Search for Spock as well. Directly before the publication of Vonda N. McIntyre’s novelisation of The Search for Spock, Pocket Books released John M. Ford’s The Final Reflection. The novel was an in-depth look at Klingon culture, one that went on to influence Ronald D. Moore’s development of Klingon culture on Star Trek: The Next Generation. The novel published following McIntyre’s novelisation of The Search for Spock was Diane Duane’s My Enemy, My Ally, an exploration of the Romulans.

Perhaps the most interesting example of this trend and development can be seen with the publication of the Klingon dictionary, as written by linguist Marc Okrand, based on his work for The Search for Spock. All of a sudden, Klingons were developed enough that they needed their own language.

klingondictionary

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Star Trek (DC Comics, 1984) #1-6 – Errand of War! (Review)

This July, we’re taking a look at some classic Star Trek movie tie-ins. Check back daily for the latest reviews and retrospectives.

After Marvel lost the Star Trek license in 1982, there was a period where no monthly Star Trek comics were being published. One of the consequences of this was that Star Trek II: The Wrath of Khan didn’t receive an official comic book adaptation, until IDW decided to go back and fill in the blanks in 2009. Eventually, DC comics managed to secure the license for Star Trek comics, and they began publishing in 1984, the year that saw the release of Star Trek III: The Search for Spock. DC would maintain the license into the mid-nineties, making it one of the most stable licensing agreements ever reached about Star Trek comics.

Unlike Marvel’s 1979 agreement with Paramount, DC reached an agreement that allowed them full access to the Star Trek mythology. Marvel had been restricted to using characters and concepts from Star Trek: The Motion Picture, a rather restrictive agreement. In contrast, DC had access to the whole of the Star Trek canon. Indeed, reading Mike Barr and Tom Sutton’s run on Star Trek, it seems like their opening six issues were designed to showcase the sheer breadth of continuity available to them.

At the same time, Barr’s scripts have a pulpy charm that makes them highly enjoyable, even as trying to tell an unfolding Star Trek story set between the events of The Wrath of Khan and The Search for Spock seems ill-advised.

Warp speed ahead...

Warp speed ahead…

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Star Trek III: The Search for Spock (DC Comics, 1984) (Review)

This June, we’re taking a look at some classic Star Trek movie tie-ins. Check back daily for the latest reviews and retrospectives.

In 1984, DC secured the license to print Star Trek comics. They retained the license into the nineties, allowing the publisher to release their own comic book adaptations of each of the four remaining classic Star Trek movies. They even got to publish an adaptation of Star Trek: Generations before the rights transferred to Marvel. Mike W. Barr and Tom Sutton got to produce 64-page adaptations of Star Trek III: The Search for Spock and Star Trek IV: The Voyage Home, lending some consistency to the last two instalments in the trilogy that began with Star Trek II: The Wrath of Khan.

While its impressive visuals and relaxed pacing meant that Star Trek: The Motion Picture leant itself to a comic book adaptation, The Search for Spock is not quite as nice a fit for the medium. The movie’s plot is quite complicated, with lots of things going on at different times with different characters in different locations. One of the joys of the film is the way that it tries to turn Star Trek into an ensemble piece in Spock’s absence, with each of the main characters getting a moment in the sun during the Enterprise jailbreak. The comic simply doesn’t have the space to do this, and the result is an adaptation feels a little compressed.

At the same time, though, writer Mike W. Barr does get to showcase his love of the franchise, and his deft technical skill.

Let's see what's out there...

Let’s see what’s out there…

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Star Trek: The Next Generation – Family (Review)

This January and February, we’ll be finishing up our look at the second season of Star Trek: The Next Generation and moving on to the third year of the show, both recently and lovingly remastered for high definition. Check back daily for the latest review.

He’s still out there. Dreaming about starships and adventures. It’s getting late.

Yes. But let him dream.

– Robert and Marie try to figure out what all this “Star Trek” milarky is about

Starry, starry night...

Starry, starry night…

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Watch! The Worf of Wall Street Trailer!

The Wolf of Wall Street is one of the best movies of the year so far, and we’re coming to the end of this leg of our nostalgic sprint through Star Trek: The Next Generation, so there’s really no better time to share this wonderful spoof mock-up of everybody’s favourite Klingon. It’s a superbly edited and timed piece of work. Check it out below.