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Non-Review Review: Terminator Genisys

“I am inevitable,” the villain boasts towards the climax of Terminator Genisys, just as things look their darkest for our heroes. He is a fully 3D digital image sourced from wall-mounted projectors, reflecting the way that the film itself has been marketed.

He might as well be talking on behalf of the film itself. The Terminator franchise has evolved into an unlikely juggernaut, spanning over three decades and evolving from a low-budget science-fiction film into a blockbuster series. Critical (and popular) reception to Terminator III: Rise of the Machines and Terminator: Salvation has been somewhat muted, but the film franchise just keeps coming. In a way, it feels like Skynet making itself manifest. Or, more appropriately, the eponymous robot killing machine.

Fresh off the factory line...

Fresh off the factory line…

There are points where Terminator Genisys seems incredibly self-aware, posing the sort of existential and philosophical questions that are confronting the audience. In The Terminator and Terminator II: Judgement Day, James Cameron positioned time travel as a metaphor for the strings of fate and destiny that seemed to bind free will. In Terminator Genisys, time travel becomes a powerful metaphor for the process of film- (or franchise-) making itself.

Both a sequel and a prequel, a reboot and a remake, the time travel plot element of Terminator Genisys turns the franchise into a gigantic mix tape. Screenwriters Laeta Kalogridis and Patrick Lussier collaborate to turn Terminator Genisys into a live-action version of a Jive Bunny and the Mix Masters track, a sample filled with familiar beats played at the wrong tempo. There are moments when the wrongness seems the point, when Terminator Genisys wanders into the uncanny valley. There are points where it almost achieves consciousness.

Prick me, do I not leak?

Prick me, do I not leak?

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Star Trek III: The Search for Spock (DC Comics, 1984) (Review)

This June, we’re taking a look at some classic Star Trek movie tie-ins. Check back daily for the latest reviews and retrospectives.

In 1984, DC secured the license to print Star Trek comics. They retained the license into the nineties, allowing the publisher to release their own comic book adaptations of each of the four remaining classic Star Trek movies. They even got to publish an adaptation of Star Trek: Generations before the rights transferred to Marvel. Mike W. Barr and Tom Sutton got to produce 64-page adaptations of Star Trek III: The Search for Spock and Star Trek IV: The Voyage Home, lending some consistency to the last two instalments in the trilogy that began with Star Trek II: The Wrath of Khan.

While its impressive visuals and relaxed pacing meant that Star Trek: The Motion Picture leant itself to a comic book adaptation, The Search for Spock is not quite as nice a fit for the medium. The movie’s plot is quite complicated, with lots of things going on at different times with different characters in different locations. One of the joys of the film is the way that it tries to turn Star Trek into an ensemble piece in Spock’s absence, with each of the main characters getting a moment in the sun during the Enterprise jailbreak. The comic simply doesn’t have the space to do this, and the result is an adaptation feels a little compressed.

At the same time, though, writer Mike W. Barr does get to showcase his love of the franchise, and his deft technical skill.

Let's see what's out there...

Let’s see what’s out there…

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