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Star Trek: Voyager – Innocence (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

One of the remarkable things about the first two seasons of Star Trek: Voyager is the way that they seem to hark back to the aesthetic of classic Star Trek.

There is a palpable goofiness to some of the ideas in the second season that feels very much in keeping with the mood and tone of the classic sixties series. There’s a surprising amount of high-concept science-fiction allegory running through the first two seasons of the show, with the writer playing with concepts not too far removed from the space!Romans of Bread and Circuses or the half-black half-white allegories of Let That Be Your Last Battlefield. There are points where Voyager seems to drift away from literalism and wander into sci-fi wackiness.

Kids these days...

Kids these days…

There were elements of this to be found in the first season, with Caretaker awkwardly literalising the franchise’s wild west metaphor by having Janeway’s first planetfall occur on a desert world with a primitive aggressive population. The Kazon and the Vidiians seemed like they escaped from pulpy science-fiction serials, with the show even going so far as to present the Vidiians as body horror space nazis in episodes like Phage and Faces. This is to say nothing of the Cold War paranoia of Cathexis or the primary colour atomic anxiety of Time and Again.

However, this tendency really kicked into high gear during the second season, with the crews’ dreams conspiring to kill them in Persistence of Vision, Chakotay meeting his people’s space!gods (er… “sky spirits”) in Tattoo, Voyager embroiling itself in a “robotic war” in Prototype and Paris “evolving” into a salamander in Threshold. There was a sense that the show was embracing the sort of high-concept sci-fi weirdness that Star Trek: The Next Generation had spent so much of its run trying to avoid, and had only really embraced in its final years.

Bennet, we hardly knew ye.

Bennet, we hardly knew ye.

That is particularly apparent in this stretch of episodes towards the end of the second season. Innocence has a species that ages backwards, enjoying a simple allegory without getting too caught up in the internal logic of the situation. The Thaw is arguably a much greater visual tribute to the style and tone of the original Star Trek than Flashback could ever claim to be. Tuvix is a classic transporter accident story, reversing The Enemy Within. These pulpy elements of Voyager would never quite go away, but they would never be as pronounced as they were in the first two years.

Innocence is a weird and goofy little story that works best as a modern fairy tale. It is arguably proof that the Star Trek franchise probably works better as metaphorical allegory than straight-up science-fiction.

Eye see...

Eye see…

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Star Trek: Voyager – Deadlock (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

In some ways, Deadlock is Star Trek: Voyager‘s original sin.

Of course, Deadlock is good. It is really good. It is a well-constructed piece of television that moves with an incredible momentum; it gathers speed and builds towards a suitably epic finalé. In many ways, Deadlock is one of the strongest episodes from the first two seasons of Voyager. There is a credible argument to be made that Deadlock belongs on any list of “best Voyager episodes ever”, thanks to the potent combination of Brannon Braga’s high-concept script and David Livingston’s dynamic direction.

Janeway²...

Janeway²…

At the same time, it is hard not to look at Deadlock in retrospect and see the shape of things to come. It is, perhaps, the ultimate “reset” button episode; it provides a clear template for later “blow up Voyager and kill Janeway” episodes like Year of Hell or Timeless. The trick works very well once; it loses any real impact when it is repeated several times over the course of the show’s run. More than that, the episode feels somewhat generic. Due to the nature of the high-concept premise, there is little room for detail specific to Voyager.

It seems that the end of the second season set the course for the next five years of Voyager. The production team had tried to tell an experimental story specific to Voyager with Investigations, only to fail spectacularly; it would be the last time that the show attempted anything so bold. In contrast, the production team managed to construct a fantastic episode around a generic premise in Deadlock, perhaps indicating that the future of the show lay in that direction. It is easy to see why that production team opted for safe and generic ahead of ambitious and experimental.

Ghost stories...

Ghost stories…

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Star Trek: Voyager – Investigations (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

Investigations is a misfire. It is a spectacular misfire.

Investigations is the episode that pretty much single-handedly killed any chance of Star Trek: Voyager embracing long-form storytelling once and for all. The first season had enthusiastically embraced an episodic structure, but the second season had played with the idea of playing out an arc across the majority of the season. Tying together the Kazon with the idea of a traitor on Voyager and the redemption of Tom Paris, the production team decided to attempt something relatively novel for Star Trek.

Kill me. Kill me now.

Kill me.
Kill me now.

It is worth stressing just how experimental this kind of story was. Star Trek: Deep Space Nine had played with the idea of serialisation. Threads like the Romulan and Cardassian invasion of the Gamma Quadrant were carefully seeded through episodes like Defiant and Visionary, but there was not the same tension and momentum afforded to the arcs of Michael Jonas and Tom Paris in the second season. The Romulans and the Cardassians were not discussed in every episode leading up to Improbable Cause and The Die is Cast.

At the same time, Deep Space Nine eased into serialisation in a way that allowed for failures and miscalculations that did not publicly humiliate the show. Bajoran politics could be quietly eased into the background when they weren’t quite working, characters like Primmin and T’Rul could be dropped when they weren’t what the show needed. The second season of Voyager was perhaps a bit too bold in its attempts at long-form storytelling, creating a situation where there was no way to pull back from an arc that wasn’t working.

"Well. That escalated quickly."

“Well. That escalated quickly.”

It became quite clear early on that the Paris and Jonas arc was not working. Episodes like Threshold and Dreadnought ground to a halt so that the audience could get yet another scene of Jonas selling out Voyager to the Kazon; treachery that never seemed to actually go anywhere. At the same time, Paris’ rebellious behaviour was tackled in a superficial manner in episodes like Meld and Lifesigns, with no real exploration of the interesting side of such a sting operation.

Investigations serves to bring the arc to a close, but in a manner that feels perfunctory rather than compelling. It is resolved out of a sense of tired desperation rather than any real inspiration. There is a feeling that the production team have determined this to be a failed experiment, of which they will never speak again.

See? I told you EVERYBODY's thought about it.

See? I told you EVERYBODY’s thought about it.

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Star Trek: Voyager – Lifesigns (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily Tuesday through Friday for the latest review.

Lifesigns is a fascinating piece of television.

In hindsight, it seems a shame that the production team decided to focus on the Kazon during the first two seasons of Star Trek: Voyager. The Kazon are perhaps the most unfortunate and misguided recurring alien species to appear across the entire Star Trek franchise, never quite afforded the redemption that turned the Klingons and Ferengi from two-dimensional caricatures into fully-formed and well-realised species. The Kazon were a misguided creation in Caretaker; they remained so in Basics, Part II. Shattered offers no redemption.

The face of the frenemy...

The face of the frenemy…

In contrast, the Vidiians are much more interesting. To be fair, it is possible that the Vidiians are so interesting precisely because they are underused; their appearances tend to be motivated by the demands of individual episodes rather than by some grand desire to create an iconic Star Trek species. At the same time, it is perhaps too much to suggest that the Vidiians are fully-formed or multi-faceted; the show never offers them the same opportunity for development afforded to species like the Kazon or the Borg or the Hirogen.

Despite all this, Lifesigns demonstrates the Vidiians can be used in an interesting and creative way. Even as the episode dedicates considerable space to demonstrating that Kazon are a much less interesting new species.

Starin' at the stars...

Starin’ at the stars…

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Star Trek: Voyager – Death Wish (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily Tuesday through Friday for the latest review.

Death Wish is an interesting beast.

On the one hand, it is a decidedly cynical cash-in. It is very much a crossover episode that exists to cement the ties between Star Trek: Voyager and Star Trek: The Next Generation, to the point where it not only features a beloved guest star who bookended the seven-year run of The Next Generation, but also a “special appearance” from the secondary lead of that show. It was also consciously moved around in the production order so it might air in February sweeps, and was heavily hyped as part of the network’s news cycle.

Qrossover!

Qrossover!

On the other hand, Death Wish is a fascinating episode on a number of levels. It is certainly the best of Q’s three appearances on Voyager, and certainly ranks among some of the character’s best work in general. Death Wish engages with a fairly hefty social issue of the nineties, as Janeway is embroiled in a debate about the morality of suicide. It also serves as a vehicle for writer Michael Piller to put his own version of Voyager on trial, with certain segments of the episode resonating quite clearly with the behind-the-scenes turmoil on the show.

Death Wish is a paradox of an episode. It is bold and daring on its own terms, but it is also cynical and coy. It is an example of Voyager actively steering into its reputation as “Next Generation Lite”, which will cause a lot of problems for the show down the line. This is a shame; Death Wish is actually quite interesting on its own merits.

The road to nowhere...

The road to nowhere…

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Star Trek: Voyager – Dreadnought (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily Tuesday through Friday for the latest review.

Dreadnought is arguably a much better version of Prototype.

Both are essentially horror stories about B’Elanna Torres essentially creating a new mechanical life form, making a decision that has unforeseeable consequences. There is an element of reproductive horror to all this, reinforced by the clever decision to have B’Elanna literally give the eponymous warhead her own voice and watch it engage in a course that is quite literally self-destructive. It is perhaps the quintessential reproductive horror story, the fear that we might create something that will supplant us; that our children become the worst reflections of ourselves.

Engine of mass destruction...

Engine of mass destruction…

It is interesting that Dreadnought followed Meld so closely; both are essentially stories about how Star Trek: Voyager (and its characters) cannot cleanly escape their past, as much as the show might push it (and them) towards a generic Star Trek template. The middle of the second season sees an emphasis on the idea that Voyager is composed of two radically different crews – that Starfleet and the Maquis are not as integrated as shows like Parallax or Learning Curve might suggest.

Alliances, Meld and Dreadnought all build on the idea of underlying tensions that were mostly glossed over during the first season. Of course, this creates a weird dissonance, as Voyager seems to actually be moving backwards rather than forwards – attempting a half-hearted do-over of some of its earliest miscalculations.

Engineering a solution...

Engineering a solution…

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Star Trek: Voyager – Meld (Review)

This September and October, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

Meld is a masterpiece. It is the best episode of Star Trek: Voyager to date. There is perhaps a reasonable argument to be made that it is one of the best episodes that the series ever produced. It is, in many respects, one of the strongest and most compelling exploration of themes that have been bubbling around in the background since Caretaker, offering a more thoughtful and insightful exploration of the nineties culture of fear and anxiety than anything involving the Kazon. It is certainly the best use of Tuvok that the show managed in its seven year run.

Meld is an episode about violence, in its many forms. It is a story about the horrors and arbitrariness of unprovoked violence, but also about the cycles of violence that such actions can create. In many respects, Meld is a more scathing criticism of the death penalty than Repentance, the seventh season episode explicitly written as a death penalty allegory. Unlike many of the surrounding episodes, Meld actually manages to make good use of the show’s Delta Quadrant setting to heighten the dramatic stakes.

"Where's your head at?"

“Where’s your head at?”

In a way, Meld represents a collision of the franchise’s past and future. Meld may be the last truly great Star Trek script written by Michael Piller, the writer who helped to define the modern iteration of the franchise with his work on the third season of Star Trek: The Next Generation. At the same time, it is also Mike Sussman’s first story credit on the franchise; Sussman would go on to join the show’s writing staff in its final season and would be one of the few writers to serve a full four seasons on Star Trek: Enterprise.

While the script for Meld is exceptionally well-written, the episode is elevated by a combination of factors. Cliff Bole does great work in bringing a very unconventional Star Trek episode to life. Meld could be seen as a continuation of the second season’s b-movie charms. Following on from the robot wars of Prototype and the body horror of Threshold, Meld plays like a Star Trek serial killer thriller. Bole’s directorial choices are consciously stylised, with delightful little touches like the band of light across Tuvok’s eyes when the body is discovered.

"Funny. I though Braga murdered Darwin last week."

“Funny. I thought Braga murdered Darwin last week.”

The episode also benefits from two mesmerising central performances from guest star Brad Dourif and Tim Russ. Russ was always one of the more under-utilised members of the Voyager ensemble, particularly when his “obligatory emotionally detached character” role was usurped by Seven of Nine in the fourth season. It is a shame, as Russ has a great deal of fun channeling Nimoy in his portrayal of the franchise’s first full-blooded Vulcan regular. Tuvok (and Russ) deserved more attention than the show afforded him.

That said, it is Brad Dourif who steals the show here. Lon Suder is one of the most fascinating guest characters in the history of the Star Trek franchise, and perhaps the only recurring character member of the Voyager crew who made any impression. A lot of that is down to the novelty of a fundamentally violent character in a Starfleet uniform, but Dourif is absolutely brilliant in the part. Dourif might just be the best guest star ever to appear in Voyager, and one of the franchise’s all-time greats.

Beta(zoid) male.

Beta(zoid) male.

However, perhaps the most striking aspect of Meld is the way that it feels very much of its time; it is an episode that firmly engages with a cultural context around Voyager. So much of Voyager seems lost in some sort of weird science-fiction neverland where the fifties and sixties never ended that a well-produced episode that feels of its time is a rarity. Meld is an episode that would feel strange ten years earlier or ten years later, but one which aligns perfectly with the wider context of 1996.

It is a overdue triumph from the Voyager team.

Smile!

Smile!

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Star Trek: Voyager – Threshold (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily Tuesday through Friday for the latest review.

Threshold is hated by fandom.

Veteran reviewer Jamahl Epsicokhan described it as “one of the all-time worst episodes of Star Trek ever filmed.” He is far from the only voice raised in protest. Winston O’Boogie remarked that, watching the episode, “you can’t help but think that something has gone terribly, terribly wrong with the world that allowed this to happen.” Assessing writer Brannon Braga’s contributions to the larger franchise, Jim Wright reflected, “Whatever else he may accomplish, he’s as forever shackled to Threshold as George Lucas to Jar-Jar.”

It's not even the worst episode of the season...

It’s not even the worst episode of the season…

Threshold is terrible. There is no way around that. It is a very stupid episode that is never entirely sure what it is trying to say from one moment to the next. More than that, positioning it as an important Tom Paris arc in the middle of the second season serves to sabotage the already confused character arc running between Alliances and Investigations. There is absolutely no context in which Threshold could be described as a “good” (or even “competent”) hour of television.

At the same time, it is not one of the worst episodes of the franchise ever produced; it is not even one of the worst episodes of the series. Surrounded by episodes like Tattoo or Alliances, the episode cannot even make a particularly confident claim to being the worst instalment of the season. None of this should be confused as an endorsement of Threshold. It is condemnation of everything that exists around Threshold.

The great mutato!

The great mutato!

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Star Trek: Voyager – Alliances (Review)

This September and October, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

One of the more persistent and convincing criticisms of Star Trek: Voyager is the idea that it was very narrative conservative; that the show got comfortable playing out the familiar formula that had been established by Star Trek: The Next Generation, and so never attempted to innovate or experiment in the way that Star Trek: Deep Space Nine (or eventually Star Trek: Enterprise) did. This is a perfectly valid criticism of the show as a whole, but it does ignore some of the weird tensions that played out across the first two seasons.

It is fair to say that Voyager never truly experimented. However, there are several moments in the first two seasons where it looks like the show was considering doing something unique or unprecedented. The show walked up to the edge, looking up and down; it never quite made the leap, but it seemed to weigh the possibility of jumping headlong into uncharted territory. However, it ultimately only dipped its toes in the water before getting cold feet and returning to the comfort of the familiar.

"Everyone liked Godfather III, right?"

“Everyone liked Godfather III, right?”

The sad truth about the second season of Voyager is that the show made a number of attempts to do something different or unique, only to botch each and every one of those attempts so completely that the production team learned not to even try. The second season’s more adventurous creative decisions all ended in humiliation and farce, explaining why the show desperately sought the warm blanket of a familiar format and an established template. After all, it was the more conventional episodes of the second season that had been (relatively) well received.

The second season of Voyager turned the process of trying something moderately ambitious and failing spectacularly into something of an artform. Of course, given the simmering tensions behind the scenes, it often seemed like the show wanted to fail. Michael Piller desperately wanted to do new things, only to meet resistance from his fellow producers and writing staff. Writers like Kenneth Biller would publicly criticise assignments they had been handed, offering a sense of just how much faith the staff had in these ideas.

"You wouldn't like me when I'm angry..."

“You wouldn’t like me when I’m angry…”

Alliances marks perhaps the most ambitious element (and most spectacular failure) of the second season of Voyager. It is the centrepiece of Michael Piller’s attempts to develop the Kazon into a credible (and convincing) alien threat, while also setting up a recurring arc that will allow Piller to push Tom Paris into the role of “lovable rogue” of which Piller was so fond. These were elements that excited Piller a great deal, but left most of the rest of the production team relatively cold.

So there is a great deal of irony in the fact that Alliances is ultimately written by Jeri Taylor, who was increasingly at loggerheads with Piller over the direction of Voyager. In light of that context, it makes sense that Alliances is an episode that aggressively critiques its own existence. Janeway spends most of the episode frustrated at the fact that the story is happening at all, and Alliances builds towards a climax that seems designed to convince the viewer that this whole idea is misconceived on just about every possible level.

Blooming disaster...

Blooming disaster…

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Star Trek: Voyager – Prototype (Review)

This September and October, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

In what is becoming a recurring theme for the second season of Star Trek: Voyager, Prototype is a mess.

As with a lot of the surrounding episodes, its production was fraught and tense; tensions seemed to be building among the production team as the season progressed. Prototype was an episode that was largely driven by Michael Piller, and one opposed by Jeri Taylor. Kenneth Biller was responsible for tweaking and rewriting Nicholas Corea’s script, but he does not seem particularly fond of the episode. These tensions and disagreements would build to a climax in the second half of the year.

Bride of 4739...

Bride of 3947…

Prototype is not a good episode, by any measure. There are a lot of elements that are interesting on their own terms, but there is also something quite nasty and uncomfortable sitting at the heart of the hour. It is a story about motherhood, but one which suggests that unconventional motherhood must be monstrous and grotesque. Even beyond the awkward subtext of the episode, there are problems. Despite Piller’s attempts to energise storytelling on Voyager, the pacing of Prototype is atrocious.

Prototype is not the biggest misfire of the season. Given the season around it, this should not be misconstrued as an endorsement.

(Warp) core values...

(Warp) core values…

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