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Star Trek: Voyager – Dreadnought (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily Tuesday through Friday for the latest review.

Dreadnought is arguably a much better version of Prototype.

Both are essentially horror stories about B’Elanna Torres essentially creating a new mechanical life form, making a decision that has unforeseeable consequences. There is an element of reproductive horror to all this, reinforced by the clever decision to have B’Elanna literally give the eponymous warhead her own voice and watch it engage in a course that is quite literally self-destructive. It is perhaps the quintessential reproductive horror story, the fear that we might create something that will supplant us; that our children become the worst reflections of ourselves.

Engine of mass destruction...

Engine of mass destruction…

It is interesting that Dreadnought followed Meld so closely; both are essentially stories about how Star Trek: Voyager (and its characters) cannot cleanly escape their past, as much as the show might push it (and them) towards a generic Star Trek template. The middle of the second season sees an emphasis on the idea that Voyager is composed of two radically different crews – that Starfleet and the Maquis are not as integrated as shows like Parallax or Learning Curve might suggest.

Alliances, Meld and Dreadnought all build on the idea of underlying tensions that were mostly glossed over during the first season. Of course, this creates a weird dissonance, as Voyager seems to actually be moving backwards rather than forwards – attempting a half-hearted do-over of some of its earliest miscalculations.

Engineering a solution...

Engineering a solution…

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