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Star Trek: Voyager – Season 7 (Review)

The seventh season of Star Trek: Voyager is not the worst season of Star Trek ever. It isn’t even the worst season of this particular show.

It contains nothing as spectacularly ill-judged and tone-deaf as Alliances or Tattoo. None of its central characters are as insufferable as those presented in Parturition. There is nothing here quite as soul-crushingly boring as Twisted. Indeed, the seventh season of Voyager is a mostly competent season of television. Producer Brannon Braga had turned his attention to the launch of Star Trek: Enterprise, leaving the day-to-day running of the series to veteran Kenneth Biller. Biller approached that role as one of simple maintenance. He kept the trains running on time.

The result is that the seventh season of Voyager features no spectacular embarrassments. In its own way, this is an accomplishment for a Star Trek series. After all, final seasons tend to be filled with the kinds of episodes that reflect a production team desperately clutching for story ideas, leaving them open to mockery from a fandom with fixed ideas of what Star Trek should be. Final seasons tend to be home to misfires like Spock’s Brain, … And the Children Shall Lead, Interface, Dark PageForce of Nature, Journey’s End, Prodigal Daughter, The Emperor’s New Cloak.

The seventh season of Voyager largely avoids those sorts of embarrassments. Even episodes that threaten to tip over into high camp, like Drive or Repression, maintain an even keel. The seventh season of Voyager is much more consistent than the seventh seasons of Star Trek: The Next Generation or Star Trek: Deep Space Nine. There is a neatness to it, a stability. It feels like “business as usual” for the series in a way that those other final seasons did not. Episodes like Imperfection or Human Error could easily have come from any of the three prior seasons.

Of course, this is a double-edged compliment. As much as the seventh season of Voyager is more stable and more consistent than other final seasons, it is also much more modest. The final season of The Next Generation was incredibly inconsistent, but it was still playful and ambitious, resulting in gonzo delights like Masks or Parallels. The final season of Deep Space Nine might have sagged in the middle, but it still pushed the boundaries franchise, engaging in biting criticisms in Chimera and attempting to wrap up with a sprawling ten-part series finale.

The seventh season of Voyager is not the worst season of Star Trek ever. it is, however, one of the dullest.

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Star Trek: Voyager – Demon (Review)

Demon is an episode with some interesting ides that cannot make up for a lackluster execution.

The writing staff on Star Trek: Voyager had been playing with the idea at the heart of Demon for quite some time. It had been a candidate for the third season finale, before Brannon Braga settled upon the story that would become Scorpion, Part I. It was considered for a mid-season two-parter, but the writing staff could never come up with a way to make the story work; Year of Hell, Part I, Year of Hell, Part II, The Killing Game, Part I and The Killing Game, Part II were all written to fill gaps left by a story that refused to materialise.

Spaced out…

As such, there is a faint scent of desperation to Demon. The episode arrives in the final stretch the fourth season, at a point when the production team is very clearly fatigued and where writers are generally desperately grasping for anything resembling a workable story. The harsh production cycle of television means that the start of a twenty-six episode season can be planned over the summer hiatus, but that the tail end of the season is typically assembled on the fly. This is the stretch of the season where even Star Trek: Deep Space Nine produces Profit and Lace or Time’s Orphan.

The problems with Demons are compounded by the fact that it is very obviously a budget-conscious show. While it features a number of elaborate computer-animated sequences, it also films primary on standing sets and features no credited guest stars. The result is a curiously plodding show, one full of extended dialogue scenes that inform neither plot nor character, and which feel like a conscious attempt to sideline the more ambitious elements of the story. The result is the waste of an interesting idea on a forgettable episode.

Something’s wrong here, though Torres can’t quite put her finger on it.

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Star Trek: Voyager – Revulsion (Review)

Revulsion is a solid episode elevated by a superb guest performance.

The most notable aspect of Revulsion is the guest appearance of veteran character actor Leland Orser. Orser’s screen presence is striking, making an impression with supporting role in high-profile films from The Bone Collector to se7en to Alien Resurrection to Daredevil. He has also worked reliably in television, holding down regular roles in shows like E.R. and Berlin Station, while recurring in series like 24 and Ray Donovan. To modern audiences, he is likely recognisable got his work as a fixture of the Taken franchise.

Not just holo praise.

Not just holo praise.

Even within the Star Trek franchise, Orser is very much a recurring fixture. While never a steady player like J.G. Hertzler or Jeffrey Combs, Orser made quite an impression. He played the changeling posing as Tal Shiar operative Colonel Lovok in The Die is Cast on Star Trek: Deep Space Nine, making the most of a rather minor role in one of the series’ most memorable two-part episodes. He would also do good work as the venal Loomis in the otherwise disappointing Carpenter Street during the third season of Star Trek: Enterprise.

However, his guest appearance in Revulsion on Star Trek: Voyager remains his most distinctive turn in the franchise. Playing Dejaren, a psychotic and fragmented hologram who murdered his crew, Orser singlehandedly elevates would could easily be a tired genre exercise. Revulsion is a solid episode, but one that sticks in the memory almost entirely due to the casting.

Kali Ma!

Kali Ma!

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Star Trek: Voyager – Prototype (Review)

This September and October, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

In what is becoming a recurring theme for the second season of Star Trek: Voyager, Prototype is a mess.

As with a lot of the surrounding episodes, its production was fraught and tense; tensions seemed to be building among the production team as the season progressed. Prototype was an episode that was largely driven by Michael Piller, and one opposed by Jeri Taylor. Kenneth Biller was responsible for tweaking and rewriting Nicholas Corea’s script, but he does not seem particularly fond of the episode. These tensions and disagreements would build to a climax in the second half of the year.

Bride of 4739...

Bride of 3947…

Prototype is not a good episode, by any measure. There are a lot of elements that are interesting on their own terms, but there is also something quite nasty and uncomfortable sitting at the heart of the hour. It is a story about motherhood, but one which suggests that unconventional motherhood must be monstrous and grotesque. Even beyond the awkward subtext of the episode, there are problems. Despite Piller’s attempts to energise storytelling on Voyager, the pacing of Prototype is atrocious.

Prototype is not the biggest misfire of the season. Given the season around it, this should not be misconstrued as an endorsement.

(Warp) core values...

(Warp) core values…

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Star Trek: Voyager – Manoeuvres (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily Tuesday through Friday for the latest review.

It is weird to think that the much-maligned Kazon provided perhaps the closest thing that Star Trek: Voyager had to a long-form story arc.

That probably says more about Voyager than it does about the Kazon. In storytelling terms, Voyager was firmly episodic. There were some loose threads that would span and connect multiple episodes, but the bulk of the show was comprised of very traditional “done in one” adventures. It seems fair to observe that Voyager represented something of a backslide for the franchise. It was much more episodic than Star Trek: Deep Space Nine, but also less interested in long-form storytelling than the later years of Star Trek: The Next Generation.

"This is still more enjoyable than Tattoo!"

“This is still more enjoyable than Tattoo!”

One suspects that the Kazon arc running through the second season had something to do with this storytelling choice. Michael Piller pushed really hard to make the Kazon a recurring threat to Voyager and to place them at the centre of the second season. As a result, they become a loose thread that runs through several of the season’s “big” episodes. They place a traitor on board Voyager in Alliances. They provided Tom Paris with a character arc culminating in Investigations. They provided the season-ending cliffhanger in Basics, Part I.

The arc was not well-received, whether by the fans or by the staff. It is not too difficult to understand why. Even before considering the quality of the arc itself – or the storytelling involved – the Kazon are hardly the most compelling Star Trek villains. Allowing for that, it seemed like the writing staff had no real idea how to serialise a story arc across a season, making all manner of clumsy mistakes along the way. The arc never gathered momentum and it never paid off, which are very real problems when trying something that ambitious.

Either you Kazon... or you be gone...

Either you Kazon… or you be gone…

Manoeuvres effectively kicks off the arc. Although the Kazon had appeared in Initiations earlier in the second season, Manoeuvres features the first reappearance of Seska and Cullah since State of Flux midway through the first season. The episode is perhaps the strongest of the “Kazon” shows, with a sense of momentum driving the first half of the script. However, things rather quickly come off the rails in the second half of the story. Already, the production team’s inexperience with serialised storytelling is showing.

Manoeuvres is perhaps as good as the Kazon ever got. It is nowhere near good enough.

So that's why they call them raiders...

So that’s why they call them raiders…

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Star Trek: Voyager – Initiations (Review)

This September and October, we’re taking a look at the jam-packed 1994 to 1995 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

Broadcast as the second episode of the second season, Initiations was the first episode produced as part of the second season of Star Trek: Voyager. As three of the four shows carried over from the first season – Projections, Elogium and Twisted – were essentially budget-saving bottle shows, the plan was to shuffle some location-heavy episodes into the broadcast order to offer something a bit more exciting and engaging.

Initiations also marked the return of producer Michael Piller to the fold. Piller had left Voyager mid-way through the first season to work on another science-fiction show for UPN. After Legend was cancelled, Piller returned to work on Voyager and found himself presiding over a very troubled second season. The second season of Voyager would be the last time that Piller was actively involved in a season of Star Trek, and so it feels like a pretty momentous occasion for the franchise.

While not spectacular, and suffering from some lingering Kazon-related problems, Initiations is still an effective forty-five minutes of television.

Stargazing...

Stargazing…

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