Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first season. Check back daily for the latest review or retrospective.
To be fair to Star Trek: Deep Space Nine, it’s clear that the show’s heart is in the right place. After all, a Star Trek television show isn’t quite the gambit that it was in 1987. The producers expect that the series will be going for quite some time. After all, the regulars signed six-year contracts, one of the reasons that the show managed to make it to its penultimate season without losing a primary cast member.
As such, a lot of the early episodes of Deep Space Nine seem prudent – they effectively amount to good housekeeping. While Star Trek: The Next Generation got its cast together and couldn’t wait to start telling bold Star Trek stories, you can see that Deep Space Nine is laying a lot of groundwork. The ensemble doesn’t gel instantly. Episodes are devoted to little more than set-up for something that will pay off over the coming year. A vast supporting cast is systematically established.
This is world-building, and it’s world-building to a purpose, even if Deep Space Nine doesn’t seem to really know what that purpose is yet. So it’s quite hard to fault these early episodes, even if they feel more like set-up for delayed pay-off.
Filed under: Deep Space Nine | Tagged: Avery Brooks, Benjamin Sisko, Cardassian, deep space nine, Federation, Ferengi, games, gene roddenberry, Miles O'Brien, O'BRIEN, Odo, Quark, star trek, Star Trek Next Generation, star trek: deep space nine, star trek: enterprise, star trek: the original series, video games | Leave a comment »



























