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Doctor Who: The Green Death (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Green Death originally aired in 1973.

Where are you off to?

To pack a suitcase.

Oh, good. Give me a couple of minutes and we’ll be off.

Off? Off where?

Well, Metebelis III, of course.

I’m not going to Metebelis III.

Why? Where are you thinking of going to?

Well, South Wales, of course. Llanfairfach.

– the Doctor and Jo discuss travel plans… why would you want to go to Metebels III when you can visit South Wales?

The Green Death is a great example of the Jon Pertwee era. It offers a pretty solid showcase of the best of the era, along with the glaring structural and thematic weaknesses that the show never really tackled head-on. It’s a great yarn, an affectionate run-around. There is a reason, after all, that the overgrown maggots have managed to wedge themselves in British popular consciousness. There’s a conscious sense that The Green Death is a season finalé, in the biggest and boldest terms possible.

In an era where television wasn’t really structured in that way, you can trace a pretty clear line between The Green Death and the big epic series finalés of the Russell T. Davies era of Doctor Who.

And the Beatz go on...

And the Beatz go on…

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Doctor Who: Warriors of the Deep (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

Warriors of the Deep originally aired in 1984.

“Release the Myrka.”

– three words to create dread in even the toughest Doctor Who fan

I’ve always been somewhat less fond of Johnny Byrne’s Doctor Who than most fans. I can never, for example, understand the high esteem generally reserved for The Keeper of Traken (although it is a better story than Logopolis), and I really disliked Arc of Infinity. So I suspect some of the problems with Warriors of the Deepwere quite fundamental. However, there’s also a sense that those flaws were only exaggerated by a combination of other factors, including a low budget, a tight schedule and a script editor who believed an adventure’s pathos could be measured by its bodycount.

Everybody's dead, Davison...

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Doctor Who: And the Silurians (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

And the Silurians originally aired in 1970.

Doctor Who and the Silurians always struck me as a very strange episode title. I know that some of the spin-off media, like the books, have a habit of titles like “Doctor Who and the [title]”, but it really feels strange to have an episode title like that. Perhaps it’s because it seems to suggest the character’s name is actually “Doctor Who”, or perhaps it’s my internal OCD flying out of whack, finding it very strange that there’s only one televised episode to use that particular naming convention. Still, all of this debate about naming conventions aside, there’s no denying that The Siluriansstands as one of the highlights of Pertwee’s era, a fitting instalment in a superb first season that proved there was more to science-fiction than strange monsters each and every week.

The Doctor attempts to take the matter in hand...

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Doctor Who: The Visitation (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Visitation originally aired in 1982.

It’s survival, Doctor. Just as these primitives kill lesser species to protect themselves, so I kill them.

That’s hardly an argument.

It’s not supposed to be an argument. It’s a statement!

– the Terileptil is in no mood for debate with the Doctor

As far as writing débuts go, The Visitation is not a bad first script. Writer Eric Saward had experience writing for radio, but The Visitation was his first live action script to be produced. It’s a pretty solid piece of Doctor Who, even if it’s not anything exceptional. Then again, Robert Holmes’ first script was the perfectly average The Krotons. So there’s room for improvement, and The Visitation is not a bad place to start from.

Of course, Holmes feels like the appropriate comparison here. Not only was Saward a massive fan of Robert Holmes, with the treatment of the ailing Holmes during The Trial of a Time Lord serving as one of the reasons for his departure from the show, but it also seems that The Visitation was very clear attempt to emulate Holmes’ approach to Doctor Who. In fact, it feels like an attempt to update Holmes’ Third Doctor story, The Time Warrior.

Death stalks the countryside...

Death stalks the countryside…

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Doctor Who: Four to Doomsday (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

Four to Doomsday originally aired in 1982.

Come along, children. Not in front of our hosts.

– the Doctor finally manages to strike the right tone with his companions

Four to Doomsday is an interesting story, if only because it’s so rarely discussed. The second story of a particular Doctor seems to set the tone for their era. William Hartnell’s second story, The Daleks, introduced the iconic pepperpots. Patrick Troughton’s second serial, The Highlanders, introduced the companion Jamie, who would remain with him for the rest of his tenure. Jon Pertwee’s second story, The Silurians, saw Barry Letts taking over the role of producer. Tom Baker’s second story, The Ark in Space, is one of the most memorable and definitive instances of horror in the history of the show. Colin Baker had the misfortune to have Attack of the Cybermen as his second story, an adventure that set the tone for his time in the TARDIS. Sylvester McCoy didn’t really develop until his second season, but he’s probably the exception that proves the rule.

Peter Davison’s Four to Doomsday, on the other hand, just sort of… is.

Ground control to Major... dammit, why couldn't I get this image a year earlier in the show's run?

Ground control to Major… dammit, why couldn’t I get this image a year earlier in the show’s run?

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Doctor Who: Meglos (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

Meglos originally aired in 1980.

To control the output, it will be necessary to increase the violence of the emissions.

Then you’ll be in danger yourself.

Well, hardly. I’m a Time Lord. Having lived in the future I can hardly die in the present.

That can’t be true. That’s a philosophical paradox.

No, it’s merely beyond your comprehension.

– Meglos and Deedrix get their “parody” on

Meglos is one of those stories that has undergone something of an alternative interpretation among Doctor Who fans. Much like The Web Planet went from “a brave attempt to realise a truly alien world” to a “complete and utter embarrassment”, Meglos has gone from “that episode where a talking cactus tries to take over the universe” to “that parody where a talking cactus tries to take over the universe.” In fairness, looking at the serial, it is very hard not to see Meglos as an intentional and subversive parody of a bad Doctor Who story, but I have to concede that it doesn’t stop the adventure from being a bad Doctor Who story itself.

Okay, not every review this week is going to open with a close-up of Tom Baker in distress...

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Doctor Who: The Armageddon Factor (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Armageddon Factor originally aired in 1979. It was the sixth and final part of The Key to Time saga.

The Key to Time was perhaps the first conscious attempt to tell a season-long story in Doctor Who. Sure, we’ve had elements of an arc before. The first season, for example, gave the Doctor himself a character arc where he evolved from cowardly curmudgeon into an unlikely heroic figure. Jon Pertwee’s second season was given the Master as a linking element. Tom Baker’s Doctor embarked in a pretty much unbroken series of adventures from Robot through to Terror of the Zygons, with the ending of one serial seemingly leading directly into the next. None of these were necessarily that ambitious and you could argue they evolved more by chance than by design.

So, The Key to Time represented a bit of a learning curve, an attempt to tie a season’s stories together using an over-arching concept. As I’ve discussed quite a bit in my reviews of the season, the result was a little clunky, with those concepts seemingly clumsily shoe-horned into a separate bunch of adventures. That leaves the finalé, The Armageddon Factor to do the heavy-lifting with regards to The Key to Time saga. Unfortunately, the pay-off feels a bit jumbled, over-wrought, disorganised and non-sensical, as it juggles a wealth of elements that never add up to more than the sum of their parts.

While a great many Doctor Who six-parters suffer from being too long, too padded, too stretched for their story and concepts, The Armageddon Game feels curiously over-stuffed, lacking a tight focus on the interesting elements and too many distractions clogging up the story.

The problems are crystal clear...

The problems are crystal clear…

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Doctor Who: The Last of the Time Lords (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Last of the Time Lords originally aired in 2007.

I just need you to listen.

No, it’s my turn. Revenge!

– the Doctor and the Master

I like quite a lot of The Last of the Time Lords. I think, for example, that Russell T. Davies does an exceptional job creating a version of the Master that manages to remain true to the character’s pantomime roots, while also seeming a credible threat and dark mirror to the Doctor. I also think that Martha’s character arc has a fairly logic and fluid conclusion. On the other hand, there’s a great deal about the resolution to The Last of the Time Lords that feels a bit rushed, a bit convenient, a bit tidy.

I’m quite fond of Davies’ writing style, but I’ll concede that he tends to favour theme and character over plot and structure. The Last of the Time Lords does an excellent job illustrating this, providing a bunch of fascinating thematic and character-based moments, but positioning them in a plot that doesn’t really work.

You know, for once I actually feel sorry for the Master...

You know, for once I actually feel sorry for the Master…

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Doctor Who: Frontier in Space (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

Frontier in Space originally aired in 1973.

To celebrate the tenth anniversary of the show, the four-part serial The Three Doctors was produced. However, it was also decided that Jon Pertwee’s fourth season in the role should also contain something quite a bit grander than the average Doctor Who serial. Clearly intended to rival the epic (and lost) Daleks’ Master Plan in terms of scale and scope, an epic twelve-part adventure was conceived that would run across two back-to-back serials. It would open with Frontier in Space, before easing gently into Terry Nation’s Planet of the Daleks.

Unfortunately the adventure was never quite able to measure up to the series’ earlier Dalek epic, primarily due to problems with the second serial. Still, though somewhat weakened by the necessity to dovetail into the story directly following, Frontier in Space remains a rather wonderful example of the series on its largest scale, offering epic space opera with large-scale consequences.

Lost in space…

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Doctor Who: The Sound of Drums (Review)

To celebrate the fiftieth anniversary of the longest-running science-fiction show in the world, I’ll be taking weekly looks at some of my own personal favourite stories and arcs, from the old and new series, with a view to encapsulating the sublime, the clever and the fiendishly odd of the BBC’s Doctor Who.

The Sound of Drums originally aired in 2007.

Doctor.

Master.

I like it when you use my name.

You chose it. Psychiatrist’s field day.

As you chose yours. The man who makes people better. How sanctimonious is that?

– the Doctor and the Master

The Sound of Drums is really more interesting than it is successful. Building off Utopia as the second part of a three-part finalé, building the longest single story in the revived Doctor Who, The Sound of Drums does an excellent job moving the characters along and getting everything where it needs to be for the requisite cliffhanger. Unfortunately, Davies’ weaknesses when it comes to plotting are at play here. While Utopia took advantage of a leisurely pace and conventional plot in order to do some nice set-up, The Sound of Drums doesn’t have that luxury. Utopia came out of left-field, with the last ten minutes taking the audience by surprise. Now the audience knows the game is afoot, so the rules have changed.

The Sound of Drums kicks off with everything in full swing, and Davies has to ratchet up the tension from there. The result is that Davies does solid character work, but that the plot points and set-ups occasionally feel a bit forced. That’s especially true when it comes to the ideas that will be important to the resolution of The Last of the Time Lords.

The End of the World... oh, wait, we already did that one...

The End of the World… oh, wait, we already did that one…

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