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Star Trek: Voyager – Fair Trade (Review)

In theory, Fair Trade is precisely the episode that Star Trek: Voyager needs right now.

From the outset, the show has struggled with several major problems. Superficially, Voyager has struggled to distinguish the Delta Quadrant from the Alpha Quadrant, to the point that the Kazon felt like low-rent Klingons and the various aliens-of-the-week seemed largely indistinguishable from the aliens-of-the-week featured on the sibling shows. More fundamentally, the show failed to conjure an air of mystery and intrigue about the region. Everything about the show felt too safe, right down to the characters. This was a show where terrorists became model officers.

Venting plasma...

Venting plasma…

Fair Trade feels like it should offer the perfect remedy to all of this. The opening scenes find Voyager brushing up against “the Nekrit Expanse.” It is a region of space that is pointedly different and alien. Neelix has no idea what lies beyond. The sensors cannot penetrate it. Voyager is forced to dock at a local space station to take supplies, one crowded with aliens of multiple species engaged in shady dealings. More than that, the episode hinges on the neglected character of Neelix. It returns to early undeveloped suggestions the Neelix is not all he claims to be.

However, in practice, Fair Trade is disappointing. The episode lacks the courage of its convictions, both as a script of itself and as clear demarcation within the third season. It is a show rich with promise that offers up any number of intriguing ideas, but lacks the courage necessary to follow through on them.

In a bit of a Wix.

In a bit of a Wix.

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Star Trek: Deep Space Nine – The Darkness and the Light (Review)

The Darkness and the Light is the first television credit for writer Bryan Fuller.

There is no way around that. It puts a lot of emphasis on this fifth season episode, drawing a lot attention to the story. Fuller didn’t even write the script, instead pitching a story that would be developed by Ronald D. Moore. However, later in the fifth season, Fuller would pitch the story for Empok Nor. After that, he would be recruited on to the writing staff on Star Trek: Voyager. Then Fuller would begin developing his own shows. Dead Like Me. Wonderfalls. Pushing Daisies. Hannibal. American Gods. Star Trek: Discovery.

Face-off.

Face-off.

That naturally casts a shadow over his first television pitch, the premise sold to the writing staff of Star Trek: Deep Space Nine. Even watching Fuller’s idea filtered through the lens of Ronald D. Moore, there is a strong urge to read too much into this forty-five-minute piece of television. How much of it represents Bryan Fuller’s vision of Star Trek? How have its themes and ideas resonated across the rest of the writer’s work? What insight might it offer into the producer’s vision for the future of the franchise?

A lesser episode would crumple under that weight. It helps that The Darkness and the Light is an ambitious and exciting piece of television, a triumph of concept and execution that stands as one of the most distinctive and memorable episodes in the fifty-year history of the franchise.

A time to heal.

A time to heal.

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Star Trek: Deep Space Nine – Rapture (Review)

Faith can be a tricky issue.

At one point in Rapture, the primary cast take a moment to reflect upon it. Kira tries to explain her belief in Sisko and the Prophets to Dax and O’Brien. She struggles. They have difficulty understanding how Kira can invest so much certainty in something so intangible. Eventually, Worf interjects. “Do not attempt to convince them, Major,” he urges her. “They cannot understand.” Dax is a little surprised by Worf’s interest in the topic. “Since when did you believe in the Prophets?” she asks. Worf responds, “What I believe in is faith.”

Gotta have faith.

Gotta have faith.

It is a short conversation, but one that reveals a lot about Star Trek: Deep Space Nine. As a rule, the Star Trek franchise tends towards a strong atheism, rejecting notions of religion and spirituality as the hallmarks of an underdeveloped civilisation; Return of the Archons, The Apple, For the World is Hollow and I have Touched the Sky, Who Watches the Watchers?, Devil’s Due, False Profits, Chosen Realm. This makes a certain amount of sense, given that the franchise prides itself on its rationalism. However, it also feels a little narrow-minded.

Rapture might just be the franchise’s most compelling exploration of unquestioning faith, a harrowing portrayal of devotion and inspiration that captures at once the ecstasy of unwavering belief and the discomforting aspects of watching someone embrace something outside a rational frame of reference. Rapture is a mesmerising piece of television.

"I, for one, welcome our new Klingon overlords."

“I, for one, welcome our new Klingon overlords.”

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Star Trek: Voyager – Macrocosm (Review)

If Star Trek: Voyager is going to commit itself to emulating Star Trek: The Next Generation, there are probably worse ways to do it.

Macrocosm is not a bad riff on Genesis, another sci-fi monster story from Brannon Braga. Braga has an interest in the overlap between horror and retro science-fiction, as demonstrated by scripts from Schisms to Sub Rosa to Threshold. While none of these episodes count among Braga’s best work, and many are considered among his worst, they very clearly represent a subject of interest to him. Given the third season misfires with Warlord and The Q and the Grey, a light run-around action story is not the worst episode that Voyager could produce at this point.

Going viral.

Going viral.

Macrocosm has more than its fair share of problems. It is structured oddly, it is laboured with exposition, it is not technically as tight as it needs to be. However, there is a lot to be said for an episode that casts Kathryn Janeway as John Rambo, stalking killer monsters through the dimly-lit corridors of her own starship. It is at the very least a refreshing change of pace. Besides, if Jean-Luc Picard gets to be an action hero in scripts like Starship Mine or Star Trek: First Contact, it seems only fair that Janeway should get her chance.

The biggest problem with Macrocosm is the episode that it might have been. The original pitch for the episode was much more ambitious than the version that made it to screen. Unfortunately, this is very much the narrative of the third season of Voyager, and perhaps the show as a whole. Macrocosm was a bold idea that was gradually watered down to form a passable imitation of The Next Generation.

"It's going to get very First Contact in here, very quickly."

“It’s going to get very First Contact in here, very quickly.”

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Star Trek: Voyager – The Q and the Grey (Review)

The Q and the Grey is an extraordinary cynical piece of work.

What better way to mark the release of Star Trek: First Contact into cinemas than to ensure that the very next episode of Star Trek: Voyager to broadcast features a guest appearance from one of the most beloved recurring characters to have appeared on Star Trek: The Next Generation? After all, the series had just led into the release of the movie with Future’s End, Part I and Future’s End, Part II providing a mid-nineties reimagining of the beloved Star Trek IV: The Voyage Home.

Pitching Q.

Pitching Q.

More than that, with Michael Piller gone from the writers’ room, the production staff had laid out a vision for the future of Voyager. The series effectively jettisoned any number of ideas that Piller had fostered over the first two seasons, from tension between Starfleet and the Maquis to the Kazon to Lon Suder to the idea of long-form storytelling to the relationship between Neelix and Kes. Instead, Voyager had decided to pitch itself as the most generic Star Trek ever, with little reference to the central premise of the series from here on out.

Indeed, The Q and the Grey is the second story in a very short space of time to make light of the crew’s journey home by refusing to press a more powerful guest star for assistance. In Future’s End, Part I and Future’s End, Part II, the ship’s temporally displaced return to Earth was shrugged with only a few lines of dialogue used to explain why this trip halfway across the galaxy could not be exploited to shorten their journey home. In The Q and the Grey, Janeway declines Q’s offer of assistance to get the crew home.

Bold-faced liar.

Bold-faced liar.

“My crew and I will get home,” Janeway informs Q. “We’re committed to that. But we’re going to do it through hard work and determination. We are not looking for a quick fix.” It is effectively the “building character” excuse for why Janeway doesn’t simply ask Q to return the ship home at the end of the story when the dust settles; nobody actually knows why that is, but it is probably best to offer some moral argument. The fact the Q could easily return the ship home, saving the lives of those who will die in the years ahead, is glossed over.

However, that does not matter, because Voyager has largely rejected its central premise. This no longer a series about a crew desperately longing to get home, except when it provides a convenient motivation. This is a Star Trek spin-off that is content to offer reheated leftovers inherited from The Next Generation. In this case, The Q and the Grey feels like a retread of Q Pid, a particularly uninspiring Next Generation episode. Next, Macrocosm will offer its own take on Genesis, another less than iconic Next Generation story.

And your little dog, too.

And your little dog, too.

All of this is building, to Voyager‘s most blatant and obvious inheritance from The Next Generation. The Borg are coming to Voyager, in greater numbers and higher concentration than they ever appeared on The Next Generation, as the show continues awkwardly trying on its older sibling’s clothes. It is disappointing and uninspiring by equal measure, watching Voyager abandon any pretence of its own identity in favour of something safer and more familiar. Then again, this was always a Star Trek show about longing for the comforts of home.

However, The Q and the Grey is not merely unoriginal and uninspired, it is also unfortunate. Kenneth Biller’s script is cringe-inducing and embarrassing, illogical and misogynistic. The biggest issue with The Q and the Grey is not that Voyager has settled for offering a pale imitation of The Next Generation. The problem is that that the imitation is downright terrible in its own right.

It fingers.

It fingers.

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Star Trek: Deep Space Nine – The Ascent (Review)

Discussions of Star Trek: Deep Space Nine tend to focus on the big sweeping events and the epic scope.

It is easy to see why this is the case. Over the course of the show, alliances break and empires fall. Characters are elevated from the lowest rungs of the social ladder to command over entire planets. Whereas Star Trek: The Next Generation worked hard to flesh out alien cultures like the Romulans and the Klingons, it never committed to the kinds of sweeping long-form narratives that unfolded across the run of its younger sibling. The fall (and rise and fall again) of Cardassia, the broken and mended peace with the Klingons, the Dominion War.

"And to round out the thirtieth anniversary, we're going to climb the Paramount logo."

“And to round out the thirtieth anniversary, we’re going to climb the Paramount logo.”

Deep Space Nine deserves (and receives) a great deal of credit for telling these stories. Indeed, the franchise would not make another attempt at storytelling on this scale until the final two seasons of Star Trek: Enterprise. However, focusing on the bigger picture tends to gloss over the other strengths of Deep Space Nine. As much as the show crafts epic long-running stories of betrayal and redemption that span seasons of broadcast television, it interspaces these epic beats with lots of smaller character moments.

The Ascent is a wonderful example of this. The fifth season of Deep Space Nine is one of the most sweeping and epic seasons in the history of the franchise, but it still finds time for the smaller beats. The Ascent is essentially a set of low key character studies, playing to the strengths of both the cast and the characters.

An uphill struggle.

An uphill struggle.

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Non-Review Review: Star Trek – First Contact

Star Trek: First Contact caps off the thirtieth anniversary celebrations with one eye to the past and one eye to the future.

The second film to feature the cast of Star Trek: The Next Generation is surprisingly nostalgic in places. The script makes several rather blatant nods towards Star Trek II: The Wrath of the Khan, perhaps the consensus pick for the best Star Trek feature film. It marks the return of a memorable antagonist from the parent series, serving as a direct sequel to a particular episode and pitting the lead character in a battle of wills against an old opponent. More than that, it builds upon a rich tradition of the franchise riffing upon Moby Dick.

"This scene is going to seem really ironic when they launch Star Trek: Enterprise."

“This scene is going to seem really ironic when they launch Star Trek: Enterprise.”

However, there are other major influences. Most notably, the film leans quite heavily upon Star Trek IV: The Voyage Home. In both films, the Enterprise crew film themselves sent back in time to save Earth from an alien threat, resulting in comedic misadventures as the characters interact with a supporting cast native to this time period. Most analysis of First Contact tends to focus on The Wrath of Khan parallels, as they dominate the primarily plot. Nevertheless, the secondary plot draws heavily from The Voyage Home.

More than that, the feature film draws heavily upon the existing Star Trek mythos. The movie is a direct sequel to The Best of Both Worlds, Part I and The Best of Both Worlds, Part II, recognising that two-parter as the moment that The Next Generation truly came into its own and stepped out from under the shadow of the original Star Trek series. Even beyond that acknowledgement of franchise history, First Contact does not take the crew back in time to the present day or a historical event. It takes the crew back to the point at which the future of Star Trek truly begins.

"Mister Worf, I'll be damned if I'm going to let Star Trek: Deep Space Nine out-badass me."

“Mister Worf, I’ll be damned if I’m going to let Star Trek: Deep Space Nine out-badass me.”

Still, while the movie is constructed as a definite celebration of the past, it also serves to define the future of the franchise. The template for the remaining Rick Berman years can be found in this feature film. The success of the action and adventure beats in this instalment undoubtedly informed the emphasis on such elements in Star Trek: Insurrection and Star Trek: Nemesis. The final two films in this particular iteration of the franchise owe a lot more to this particular film than to Star Trek: Generations.

Even more, the impact of the film reached well beyond this set of characters. The other three television series were all heavily shaped and defined by this particular feature film. Star Trek: Deep Space Nine inherited a lot of the look and feel of this film, with the crew swapping out into these grey uniforms with Rapture. The Dominion War would use a lot of the ships designed for the combat sequence towards the opening of the scene. Some of the other production design also bled in, including the space suits in Empok Nor.

No time like the past.

No time like the past.

Star Trek: Voyager would inherit some of that production design as well, including the space suits in episodes like Day of Honour or Demon. However, the film’s biggest impact on that particular series was the renovation of the Borg. Brannon Braga would seize upon the idea of the Borg as a recurring threat, setting them up in episodes like Blood Fever and Unity mere months after the release of the film. The Borg would serve as the basis of the big third and fourth season two-parter, Scorpion, Part I and Scorpion, Part II. Alice Krige would appear in Endgame.

In its own way, this film also signals the end of the Berman era. The arrival of the Vulcan ship in the closing minutes serves to set up the premise of Star Trek: Enterprise. James Cromwell would make the torch-passing cameo in Broken Bow, reprising his role as Zefram Cochrane. The idea of doing a prequel television series that charted the origin of the franchise feels very much rooted in the (critical and commercial) success of this iteration of the film franchise.

"Captain, when the Borg promised you a pound of flesh, it turns out that they meant it literally."

“Captain, when the Borg promised you a pound of flesh, it turns out that they meant it literally.”

On the audio commentary, writers Brannon Braga and Ronald D. Moore speak of the thirtieth anniversary as “the peak” of the franchise. After all, it seemed like the celebrations would last forever. First Contact was just one small part of a whole season of television that marked the best that the franchise had to offer. There was a wide selection of material, including episodes like Trials and Tribble-ationsFlashbackFuture’s End, Part I and Future’s End, Part II. Following all of those, First Contact was really just the cherry on top of a very delicious cake.

However, the issue with First Contact as “the peak” is quite simple. From this vantage point, the audience can survey the entire Berman era. First Contact is positioned so that the audience can see the metaphorical beginnings of the Star Trek franchise, but also the makings of the end of this particular iteration. From the peak, there is only one direction.

"Just checked Rotten Tomatoes there. Still the best in the series. Don't make me put on Nemesis, Mister Worf."

“Just checked Rotten Tomatoes there. Still the best in the series. Don’t make me put on Nemesis, Mister Worf.”

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Star Trek: Voyager – Warlord (Review)

Warlord is another example of Star Trek: Voyager pitching itself as the most generic iteration of Star Trek.

At its core, Warlord is an example of the old Star Trek staple, the body-swapping personality-swap episode. There are dozens of examples from across the length and breadth of the franchise, asking regular performers to play different characters. The loosest definition would include William Shatner’s work in The Enemy Within or Roxann Dawson’s work in Faces. A more narrow sampling would include episodes like The Turnabout Intruder or The Schizoid Man. There were plenty of these episodes before Warlord, and there will be plenty after.

"A toast, to that most reliable of plot devices..."

“A toast, to that most reliable of plot devices…”

It is not a bad device, in theory. After all, playing the same character for twenty-odd episodes a year can be exhausting for a performer. Many actors relish the opportunity to shake things up, to put a new spin on an old role. (Chris Pine has only played Kirk three times, but already relishes the opportunity to see the character “go dark.”) It can be refreshing for the audience as well, giving them the opportunity to see exciting new sides of familiar characters. Warlord certainly has an intriguing enough hook in that regard: casting Jennifer Lien as a psychotic dictator.

The extent to which a given possession episode work is largely a matter of execution rather than concept. By that measure, Warlord comes up very short.

Make love, not Warlord.

Make love, not Warlord.

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Star Trek: Deep Space Nine – Things Past (Review)

At a time when Star Trek: Voyager was working very hard to disentangle itself from its own past, Star Trek: Deep Space Nine committed to exploring its own.

Things Past hits on one the big recurring themes of the series in general and fifth season in particular. Deep Space Nine has always been a show about memory and history, the relationship between past, present and future that is seldom as clear-cut as one might like it to be. Across the show’s run, characters are constantly exploring and re-evaluating their own histories. This has always been the case, dating back to Sisko working through his trauma with the Prophets in Emissary, Kira facing her past in Past Prologue and Odo doing the same in A Man Alone.

"You know, my subconscious can be pretty heavy handed."

“You know, my subconscious can be pretty heavy handed.”

At this point, Deep Space Nine has been on the air for over four years. Many other shows would already have moved on from their foundational premises. Voyager has already completely forgotten what it originally promised, and it is less than half way through its third season. However, the fifth season finds Deep Space Nine engaging repeatedly and enthusiastically with a history that stems back to before the events of the first episode. The characters on Deep Space Nine are shaped and informed by events that occurred long before fate or chance brought them together.

Some of these episodes work better than others, but the fifth season is still fascinated with the characters’ lives long before the series began. Let He Who Is Without Sin… attempted to build a story like this around Worf, playing almost as a parody of this kind of storytelling. Doctor Bashir, I Presume walks a very fine line between when it comes to exploring Bashir’s secret history. Empok Nor returns to the question of whether O’Brien is an engineer or a soldier in a much pulpier and trashier vein than earlier episodes like Hippocratic Oath.

The hole in things...

The hole in things…

Unsurprisingly, the best examples of these sorts of stories tend to focus on the characters who were actually around Terok Nor during the Occupation. The Darkness and the Light and Ties of Blood and Water, the two episodes focusing on Kira, are among the strongest of the season. They also have some pretty great titles, although neither is quite Wrongs Darker Than Death or Night. However, it is Things Past that marks the fifth season’s first trip back to the Cardassian Occupation, telling the story from Odo’s perspective.

It is an episode that really pushes Odo, to the point where it seems like the changeling might snap. “Nobody ever had to teach me the justice trick,” Odo monologued in Necessary Evil, way back in the second season. “That’s something I’ve always known.” Over the course of Things Past, Odo must eventually admit that this is not the case.

Barriers to entry.

Barriers to entry.

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Star Trek: Voyager – Future’s End, Part II (Review)

In a very real way, the Rick Berman era of Star Trek ends with Future’s End, Part I and Future’s End, Part II.

Future’s End, Part I and Future’s End, Part II marks the point at which Star Trek: Voyager stops moving forward. It is the point at which the show decides that it has accomplished just about everything that it could ever want to accomplish, and that it has crystalised into its final form. There are some changes still to come, with the introduction of Jeri Ryan in Scorpion, Part II and the departure of Jeri Taylor following Hope and Fear, but (by and large) the show has pretty much figured out the kinds of stories that it wants to tell and the ways in which it wants to tell those stories.

More like a hole-o deck character...

More like a hole-o deck character…

Future’s End, Part I and Future’s End, Part II feels like an appropriate place at which to draw that line in the sand. It is the two-parter that really introduces the concept of big blockbuster storytelling to Voyager, and which restructures the series as a mechanism through which generic Star Trek stories might be told. The template for the remaining three-and-a-half seasons can be found in this episode, from the “everything is back to normal” ending through to the idea of giving Janeway a a singular action-movie antagonist against which she might define herself.

The two-parter seems to freeze Voyager in amber, and set its storytelling sensibilities in stone. There will be no more experimentation, no more evolution. This is how things are to be from this point onwards. Appropriately enough, Future’s End, Part I and Future’s End, Part II mark the future’s end.

Tom and Tuvok's Bogus Journey...

Tom and Tuvok’s Bogus Journey…

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