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Non-Review Review: Rampage

Rampage suffers from some pretty severe tonal issues. The video game adaptation starts and ends as a spiritual companion to Kong: Skull Island, but takes a detour into the last American Godzilla movie during its extended climax.

The results are jarring, creating a more dissonant movie than either of its obvious monster-movie forebearers. Rampage is goofy enough that its urban carnage feels out of place, and brutal enough that some of its cheekier decisions feel mean-spirited and vindictive. The result is very much a curate’s egg, to the point that it occasionally feels like Rampage escaped its creators in the edit room.

Going ape.

There is a lot to like in Rampage, particularly its weird committed earnestness when it comes to dealing with the friendship between a primatologist and his gigantic albino gorilla. Rampage skirts the line, occasionally embracing the camp absurdity of muscle-bound Dwayne Johnson’s deep-seated emotional attachment to a computer-generated rampaging “gene-edited” monster. Rampage understands the absurdity of the set-up, but makes a convincing sell of it nonetheless.

Unfortunately, Rampage‘s human characters are never as interesting, which creates a problem when the climax attempts to shift gears into a sprawling urban destruction epic. Rampage feels as much a product of careful and outrageous engineering as the creatures at its core. However, as with those creatures, it never feels quite like those doing the engineering had a clear design in mind.

“I sure picked a bad day to move George to the Metropolis Zoo.”

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