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New Escapist Column! On Why That Episode of “The Last of Us” Wasn’t Filler…

I published a new In the Frame piece at The Escapist this evening. This week saw the broadcast of Long Long Time, a spectacular episode of The Last of Us. While the episode was almost universally praise, there was some criticism that it was “filler.”

This is an interesting argument, in what it reveals about modern pop culture and what it misses about the art of storytelling. Long Long Time is thematically essential to The Last of Us. It’s an episode that establishes the actual meaningful stakes of the story, beyond the plot mechanics that spur the narrative forward. It’s easy to miss in an era where spoilers are considered a huge issue, where media is designed to be consumed at multiples of its intended speed, and where recap culture has reduced storytelling to lists of plot points. Nevertheless, it’s important.

You can read the piece here, or click the picture below.

New Escapist Column! On How This Week’s “The Last of Us” is a Masterpiece of Television…

I am doing weekly reviews of The Last of Us at The Escapist. They’ll be dropping every Sunday evening while the show is on, looking at the video game adaptation as the show progresses. This week, the show’s third episode.

The first two episodes of The Last of Us were pretty good, doing a lot of worldbuilding and rule-setting for the series, while also working hard to court fans of the games with very knowing and loving recreations of key sequences and dynamics. However, the show really came into its own in its third episode, Long Long Time. Taking a break away from its central characters, The Last of Us played out a beautiful love story that effectively sets up the show’s emotional stakes.

You can read the piece here, or click the picture below.