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Star Trek: Voyager – The Killing Game, Part I (Review)

In some ways, The Killing Game, Part I and The Killing Game, Part II feel like a perfect companion piece to Year of Hell, Part I and Year of Hell, Part II.

As with Future’s End, Part I and Future’s End, Part II during the third season, these two two-part episodes are very much larger-than-life archetypal Star Trek storytelling. While Future’s End, Part I and Future’s End, Part II riffed on Star Trek IV: The Voyager Home, and Year of Hell, Part I and Year of Hell, Part II borrowed liberally from Star Trek II: The Wrath of Khan, The Killing Game, Part I and The Killing Game, Part II draw from a broader pool of franchise iconography for a Star Trek: Voyager spectacular.

A cut above.

As with Future’s End, Part I and Future’s End, Part II or Year of Hell, Part I and Year of Hell, Part II, The Killing Game, Part I and The Killing Game, Part II are very much concerned with themes of memory and history. Much like Henry Starling or Annorax, the Hirogen are presented as villains waging a war upon history. They have no history or culture, usurping that of the crew and distorting it to serve their own whims and desires. Of course, The Killing Game, Part I and The Killing Game, Part II features no literal time travel, merely holographic.

However, The Killing Game, Part I and The Killing Game, Part II is more than just archetypal Voyager. These preoccupations with memory and history are wrapped up in a whole host of broad and iconic Star Trek idea. Although the two-parter features a number of different plot threads, including the recreation of a classic Klingon conflict, the bulk of the action unfolds in a holographic simulation of the Second World War. Once again, the Star Trek franchise returns to that conflict as a formative and defining moment.

For the world is hollow and I have touched the sky.

Indeed, the two-parter even makes a point to weave the franchise’s core humanism into its sprawling epic pseudo-historical conflict. As much as The Killing Game, Part I and The Killing Game, Part II are driven by spectacle, writers Brannon Braga and Joe Menosky are careful to integrate classic Star Trek themes into the episode. While the story begins with the Voyager crew defeated and subjugated by the Hirogen, it ends with a peaceful settlement. Janeway grants the Hirogen a chance to save their people. Coexistence seems possible.

As such, The Killing Game, Part I and The Killing Game, Part II feels like an intentionally broad smorgasbord of Star Trek themes and iconography. It feels very much like the culmination of the journey that Voyager has been on since the start of the third season, with the production team aspiring to produce a show that might not have its own distinct texture or identity but which retains an archetypal “Star-Trek-ian” quality.

Evil alien space Nazis!

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Star Trek: Voyager – Hunters (Review)

Hunters is a weird episode of Star Trek:Voyager, perhaps most notable for the manner in which it flirts with serialisation.

More than any other episode of the fourth season, with the possible exception of The Gift, this mid-season episode seems to exist primarily in relation to the episodes around it. The script is very consciously a sequel to Message in a Bottle, with the crew discovering the ancient network of space stations is a two-way radio back to the Alpha Quadrant. It also introduces the Hirogen, an alien species that will recur in Prey, The Killing Game, Part I and The Killing Game, Part II. The story also sets up a narrative thread that will pay off in Hope and Fear, the season finale.

“Prey, tell.”

More than that, Hunters is an episode that is very consciously engaged with dangling threads of continuity. It resolves the relationship between Janeway and Mark that has haunted the lead character since Caretaker, offers Tom Paris some hint of reconciliation with the father who seemed so disappointed in Persistence of Vision, and even resolves the Maquis plot thread by tying back to Blaze of Glory. This is an episode that exists as something of a storytelling nexus point, a variety of intersecting threads all tied together as part of a single narrative.

Voyager had largely eschewed any attempt at long-form storytelling, perhaps in response to the trauma of the troublesome Kazon arc in the second season that led to ill-judged misfires like Alliances and Investigations. However, those early attempts at serialisation were heavily plot-driven, a series of stories building towards a number predetermined plot points. In contrast, the serialisation suggested by Hunters is looser; a collection of character beats, some earlier details that had largely been forgotten, some elements that might be useful in the future.

The farthest woman from home.

That said, Hunters seems just as cautious about long-form storytelling as The Gift was. As much as Hunters revives old story lines and character beats, it also makes a conscious effort to close many of them. Hunters makes it very clear that this level of serialisation will not be the default for the series going forward. The episode tidies away more loose threads than it unravels. The relationship between Kathryn Janeway and Mark Johnson is brought back purely so it can be ended. The Maquis are mentioned only to confirm they have been destroyed.

Still, there is something oddly intriguing about Hunters, a mostly quiet episode that exists primarily as both prelude and coda rather than a narrative in its own right. It is a quieter, stranger Voyager episode, even while introducing a race of giant space!hunters.

Gripping stuff.

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Star Trek: Voyager – Message in a Bottle (Review)

Message in a Bottle is an intriguing episode, although not necessarily for the most obvious of reasons.

Working with Andy Dick can be tough.

Working with Andy Dick can be tough.

Message in a Bottle is notable for its stunt casting, featuring controversial comedian Andy Dick as the Emergency Medical Hologram, Mark II. Given his background and his interests, Andy Dick is a very strange choice for a Star Trek guest role. Then again, it takes all sorts; Star Trek: Deep Space Nine cast Iggy Pop in The Magnificent Ferengi and Star Trek: Voyager finds room for the Rock in Tsunkatse. However, the last time the franchise attempted to cast a famous comedian, Star Trek: The Next Generation ended up with The Outrageous Okona.

Understand, Andy Dick tends to be the focal point for discussion around Message in a Bottle. However, the episode is notable for other reasons. In a weird way, Message in a Bottle kicks off a very loose serialised arc that plays through the next handful of episodes. It introduces the communications grid that plays a major role in Hunters, and features the first glimpse of the Hirogen. The Hirogen go on to play a major role in episodes like Prey, The Killing Game, Part I and The Killing Game, Part II.

"What the hell are YOU doing in my Star Trek show?"

“What the hell are YOU doing in my Star Trek show?”

Message in a Bottle also comes at the half-way point in Voyager‘s run, speaking in terms of structure rather than episode count. Message in a Bottle is positioned mid-way through the middle season of Voyager‘s seven year run. Although the count is skewed somewhat by the series’ abridged first season, it feels like the last point at which Voyager is closer to its beginning than to its end. As such, there is something strangely appropriate in the fact that Message in a Bottle allows Voyager to reconnect with Starfleet and the Alpha Quadrant.

This is perhaps the point where the end of the journey “seems a little closer.”

"This never would have happened if they'd just gone with the Bashir model!"

“This never would have happened if they’d just gone with the Bashir model!”

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