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Star Trek: Deep Space Nine – Once More Unto the Breach (Review)

Once More Unto the Breach bids a fond farewell to Kor, the Star Trek franchise’s original Klingon.

To be fair, Star Trek: Deep Space Nine had never been particularly shy about killing off recurring characters, with Enabran Tain dying in In Purgatory’s Shadow, Michael Eddington expiring in Blaze of Glory, and Tora Ziyal being murdered in Sacrifice of Angels. Contractual negotiations had guaranteed the death of Jadzia Dax in Tears of the Prophets. Certainly, Kor was not a major player in the larger fabric of the show when compared to these figures, having only previously appeared in Blood Oath and The Sword of Kahless.

The return of a Kor character.

However, there is a certain gravity to the character owing to the fact that he could trace his appearance all the way back to Errand of Mercy in the very first season of the franchise. Kor was very much the first Klingon, even if he was neither the first Klingon to appear on screen nor the first Klingon to truly resemble the modern template. Kor was a part of the franchise’s history, part of its context. John Colicos had a fairly significant impact on popular culture, but has particularly important to Star Trek.

There would be bigger deaths over the course of the seventh season. Actors who had been with the franchise for years would go out in a blaze of glory. Recurring guest stars would see their stories come to an end. Some of those endings would be happy, whereas others would be more ignoble. Nevertheless, there is a something powerful about the passing of Kor in Once More Unto the Breach. It feels very much like an ending.

No Country for Old Klingons.

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Star Trek: Voyager – In the Flesh (Review)

In the Flesh is a curiously nostalgic episode of Star Trek: Voyager.

Nostalgic in a number of different ways. Most obviously, it opens on what appears to be Earth, bringing the Voyager crew to something resembling home. The campus recalls visits to Starfleet Command in earlier episodes of Star Trek: The Next Generation and Star Trek: Deep Space Nine like The First Duty, Homefront and Paradise Lost. There is even a prominent guest appearance from Boothby, the groundskeeper who was referenced as early as Final Mission. When it is eventually revealed to be a ruse, it is explained as a ruse orchestrated by old villains Species 8472.

Picture imperfect.

However, In the Flesh feels nostalgic in a deeper sense, extending even beyond the Star Trek canon. There is something very retro about the threat presented here, about a top secret facsimile of a distant world being used to train infiltrators in a deep space cold war. In the Flesh feels like a piece of fifties paranoia, with specific creative choices evoking film noir storytelling and even the aesthetic of Invasion of the Body Snatchers or Night of the Living Dead. The most prominent guest star is Ray Walston, a veteran of cult sixties sci-fi show My Favourite Martian.

To be fair, Voyager has always had a strong nostalgic streak for pulpy fifties and sixties science-fiction, but it is strange to see it so pronounced. In its own weird way, it fits with the general nostalgic tone of the fifth season as a whole.

Look at the “8” in their eyes.

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Star Trek: Deep Space Nine – Treachery, Faith and the Great River (Review)

Treachery, Faith and the Great River is a beautiful piece of Star Trek: Deep Space Nine.

It is a meditation on everything suggested by the title, recurring themes across the seven-season run of Deep Space Nine. Indeed, it is a reflection on how each of those three concepts all tie back to the same notion of belief. Treachery is what happens when belief is betrayed, faith is what happens when belief is held without validation, and the great river reflects a more generic belief in the balance and distribution of the wider universe. Treachery, Faith and the Great River is a story about belief and the various forms that it takes, and the rewards that it offers.

“And how can man die better than facing fearful odds, for the ashes of his fathers, and the temples of his Gods?”

In many ways, Treachery, Faith and the Great River marks a return to the sort of softer religious belief that defined the early seasons of Deep Space Nine. It is an episode that engages with the challenges of faith, rather than taking it at face value. It is no small irony that an episode as nuanced as Treachery, Faith and the Great River should be credited to the writers responsible for The Reckoning. In many ways, Treachery, Faith and the Great River asks what it means to truly believe in something, even knowing that this belief might never be rewarded.

Treachery, Faith and the Great River is a story about looking for the divine, and the answers that are offered in return.

Weyoun Six, Weyoun Seven…
All good clones go to heaven…

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Doctor Who: World Enough and Time (Review)

The Moffat era will likely be remembered for its “wibbly wobbly, timey wimey” plotting, so perhaps World Enough and Time is an appropriate end point.

World Enough and Time begins what will be Steven Moffat’s last season finale, and what will be his last run as both writer and showrunner on Doctor Who. It is the beginning of the end. It is in some ways a less dramatic farewell than that overseen by his predecessor, with a year of specials meaning that Russell T. Davies was credited on the last nine episodes of his tenure. Instead, World Enough and Time is the first of Steven Moffat’s last three scripts for Doctor Who.

Heart-to-heart-implant.

World Enough and Time is bookended by these references, reminding the audience that time is running out for the Doctor. The teaser suggests an inevitable regeneration, as the Doctor stumbles out of the TARDIS burning with energy. The closing shot of the “Next Time” trailer at the end of the episode is the Doctor digging his hand into the soil as the energy flows through his body. There is a definite sense that the Twelfth Doctor is (a lot) closer to his end than two his beginning.

Indeed, even the inclusion of the Cybermen in World Enough and Time plays into this idea. The Daleks have arguably always functioned as the death drive within Doctor Who, the Last Great Time War serving as a metaphor for the traumatic cancellation. The Cybermen provide an interesting inversion. They represent the continuation of life through grotesque means. The Cybermen are monsters that sacrificed their humanity to survive. While the only answer to the Daleks is life, the only answer to the Cybermen is death. Death comes to time.

No time for Missy-ing.

There are several interesting aspects of World Enough and Time, from the decision to build the two-parter around the Cybermen rather than the Daleks through to the decision to include two versions of the Master. However, the most strikingly “Moffat-y” aspect of the episode is how it approaches the question of time itself. The central hook of World Enough and Time is a colony ship where time has been dialated by a black hole, but that is not the most interesting “timey wimey” element of the series.

Instead, World Enough and Time is notable as a surprisingly nostalgic indulgence. It is an episode seems to bring the show back to its earliest days, from the Master’s campy disguise to his rubbish beard to the quite pointedly “Mondasian Cybermen” to the time spent watching a black-and-white show waiting a week to see what would happen next. World Enough and Time is a surreal curiousity, rather than a bombastic event. There is something very surreal in that.

Doctor Who watches Doctor Who.

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Star Trek: Voyager – Extreme Risk (Review)

Extreme Risk is another example of Star Trek: Voyager squandering an intriguing premise.

Hunters introduced a number of new and intriguing ideas to Voyager. Suddenly, Janeway was no longer in a long-term relationship with Mark, which made it possible for her to consider romantic entanglements in the Delta Quadrant. Suddenly Starfleet was aware that Voyager was still in one piece, rather than missing in action. These creative choices opened up new storytelling possibilities, paving the way for episodes like Counterpoint or Pathfinder.

Diving right in.

However, the most interesting revelation in Hunters was that the Maquis had been destroyed while Voyager was lost in the Delta Quadrant. This was not a surprise to Star Trek fans who had been watching Star Trek: Deep Space Nine, given that this development had been covered in Blaze of Glory. However, it should have been a big deal to the characters on Voyager. Chakotay and Torres were members of the Maquis. Tuvok had been a spy working for Starfleet in the Maquis. Even Paris had spent some time in the organisation. This news should have been a big deal.

Extreme Risk feels like an interesting development of this idea, albeit one that has been greatly delayed. How would the Maquis crew members react to the news that most of their friends were dead and that the rest were in Federation custody? Voyager has never been a show particularly engaged with long-term consequences, but there is an interesting story to be told there. Extreme Risk tells one such story, suggesting that the new plunged Torres into a depression that led her to self-harm. It is certainly an intriguing and compelling story hook.

Building a better future.

However, Extreme Risk fumbles the delivery in a number of ways. It makes the standard Voyager mistake of assuming that character-driven plots still have to have a compelling action-adventure element to them, and so provides a very generic subplot about a probe that has been lost in the atmosphere of a gas giant and the resulting “old-fashioned space race” that results, including the construction of a new ship. As a result, the plotting of the episode feels very trite, offering Torres a very convenient clear-cut redemption arc at the climax.

That said, the biggest problem with Extreme Risk is much more basic than the awkward juggling of primary and secondary plots. As with Night before it, Extreme Risk demonstrates that the rigidly episodic structure of Voyager is woefully ill-equipped to tell a profound (and sincere) story about the struggles of living with clinical depression.

She knows kung fu.

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Star Trek: Deep Space Nine – Take Me Out to the Holosuite (Review)

Star Trek: Deep Space Nine is populated by losers.

There are exceptions to this blanket statement, of course. By some measures, the crew of this fringe outpost are quite distinguished. Benjamin Sisko is the Emissary of the Prophets and is a decorated combat veteran. Worf served as Chief of Security on the Federation flagship. Julian Bashir has been genetically engineered to make him stronger and faster than the average human. The Dax symbiont was heavily involved in the negotiation of the peace agreement between the Federation and the Klingon Empire.

A whole different ball game.

However, even these examples of success and prestige are somewhat tempered. Sisko arrived on this backwater outpost as a man considering resigning. Worf is a terrible father and a widower. Bashir spent most of his life hiding his abilities, to the point that he has been forced to pretend to be less than he was; although he is now “out”, his genetic engineering has arguably served to further marginalise him within Starfleet. The Dax symbiont is now joined to Ezri Tegan, a young woman who had never planned to be a host.

In the larger context of the Star Trek universe, Deep Space Nine feels like the island of misfit toys. Odo was found drifting alone through the void; when he finally found his people, he discovered that they were monstrous fascists; when he killed one of his own people, he was forced into exile. Quark is stuck managing a bar that can barely turn a profit, watching others get ahead. Garak was forced into exile by his own father, and is now a traitor to his own people. Martok lost his eye in a Dominion prison camp.

Playing games.

This is in marked contrast to the characters who usually populate the franchise. JJ Abrams’ rebooted Star Trek essentially makes a point to feature at least one sequence demonstrating how each crew member is the top of their given field. Star Trek: The Next Generation was set in one of the most professional working environments in television history. Star Trek: Voyager might have been populated by rebels and scientists, but they still trounced the Borg on a regular basis. Star Trek: Enterprise was a crew of the best and the brightest.

There are a lot of things to love about Take Me Out to the Holosuite, and one of them is the fact that it understands that Deep Space Nine is populated by losers. Take Me Out to the Holosuite also understands that this is part of what makes Deep Space Nine so winning.

Game on.

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Doctor Who: The Eaters of Light (Review)

“I think we’ve lost her, Doctor.”

“No. No, no, no, no. We just don’t know where she is. Not the same thing at all.”

Caesar the day.

The Eaters of Light is notable as the first episode of the revival Doctor Who to be written by a writer who worked on the classic series.

Of course, Russell T. Davies populated his relaunch with veterans of the interregnum, of the period between the cancellation of the classic show and the debut of the revival. Mark Gatiss had written books and audio plays. Steven Moffat had scripted The Curse of Fatal Death. Paul Cornell had overseen his own stillborn reboot in Scream of the Shalka. Rob Shearman had written for Big Finish. So it was not as if the series had ever completely abandoned its history and roots.

Torchbearer.

Indeed, over the course of the return, various landmark events occurred. The Autons were the first villains to reappear, appearing in Spearhead from Space, Terror of the Autons and Rose. William Thomas became the first actor to appear in both the classic series and the revival, scoring guest appearances in Remembrance of the Daleks and Boom Town. Graeme Harper was the first director to work on both iterations, directing The Caves of Androzani and Revelation of the Daleks, before becoming a go-to director during the Davies era.

In some ways, The Eaters of Light offers another such landmark in the evolution of the series. Rona Munro becomes the first writer to work on both the classic series and the revival.

Stones of blood.

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Star Trek: Voyager – Drone (Review)

Drone is a solid episode, one elevated by two central performances.

In many respects, Drone is a standard Star Trek: Voyager episode. It is something of an archetypal Star Trek story, an exploration of the human condition in which the regular characters must bestow upon a naive and inexperienced alien what it means to be human. There are countless examples in the canon, from Picard’s relationship with Data in Star Trek: The Next Generation to more specific examples like the relationship between Data and Lal in The Offspring. However, Drone has a more direct antecedent, with One evoking Hugh from I, Borg.

The view is always greener on the other side…

Drone is also very heavily plot-driven, although it is decidedly cleaner and leaner in execution than many Voyager episodes. Compared to the other Star Trek series, Voyager can often feel like a list of plot developments arranged to pad out forty-five minutes of television. This approach to storytelling can often seem quite frantic, with episodes like Worst Case Scenario, Waking Moments, Demon or Night effectively switching plot in the middle of the episode to keep it going. Drone is a much more linear story, much tighter in its construction and its flow.

The result is an effective piece of television, one strongly anchored in the two central performances of J. Paul Boehmer and Jeri Ryan.

“Was he going on to you about the alcoves?”

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Star Trek: Deep Space Nine – Afterimage (Review)

Afterimage is a necessary episode, in part because Ezri Dax is a necessary character.

Adding a new character to a show in the middle of its run is always a challenge. The addition of Seven of Nine to Star Trek: Voyager had generated considerable tension, both around what the show wanted to be and in terms of the cast working on the series. It can be difficult to strike a balance, to figure out how much attention to devote to this new arrival, to give them some focus without stealing focus from the surrounding cast. It is a tightrope for the writers to walk, one compounded by the relative novelty of this late addition, the new toy in the writers’ toy box.

Make it sew.

This problem is compounded when the new addition arrives at the start of the final season. In any final season, space is at a premium. The production team are racing towards the finish line, trying to service all the dangling plot threads and complete all the important plot arcs. Every beat is important, every story vital. Final seasons are about providing closure, about wrapping things up. Introducing a new character in the midst of all that is a daunting responsibility, a challenge with very high stakes.

The writers at Star Trek: Deep Space Nine were working at something of a disadvantage and to a deadline. However, they did have some handicaps. Most notably, the production team had already successfully integrated a new character into the ensemble, when Worf joined the cast in The Way of the Warrior. More than that, there was some luxury in the fact that Ezri Dax would not be an entirely new character. She would be a logical extension of the premise that was built in Jadzia Dax. She was at least partially familiar, and her concept had been properly seeded.

On airlock down.

Still, introducing Ezri Dax into the final season of Deep Space Nine would prove difficult. The production team would often struggle to strike a balance between writing stories that extended (and concluded) the arcs of other major characters while also writing episodes that introduced and established the character of Ezri. It could often seem like Ezri’s journey was just beginning, right as everybody else’s was coming to a close. The final season of a seven-year show is seldom the perfect place for a new beginning.

As such, Afterimage is more an episode driven by necessity than by desire, a story that has to be told because of factors that were outside the control of the production team. The result is solid, if not exceptional. It is an episode that works best at establishing a new character and new dynamics, suffering just a little bit from clumsy storytelling in the process.

Holo pleasures.

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New Podcast! The X-Cast – Season 2, Episode 26 (“Anasazi”)

Just a quick link to my final guest appearance of the season over on The X-Cast, a great X-Files podcast run by the charming Tony Black.

Providing symmetry to my guest appearances over the year, I had the pleasure of an extended conversation with Tony about Anasazi. It was great to be invited back, given that I’d had the good fortune to cover Little Green Men with Tony at the start of the season. We got to talk about all sorts of fun things, from skirting the line with new age clichés to apocalyptic anxieties to how you never throw down against Walter Skinner. I will be working with Tony on a secret project in the future, which I’ll talk about as soon as I get back from the bathroom. Check it out the episode here, or click the link below.

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