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Star Trek: Voyager – Alliances (Review)

This September and October, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

One of the more persistent and convincing criticisms of Star Trek: Voyager is the idea that it was very narrative conservative; that the show got comfortable playing out the familiar formula that had been established by Star Trek: The Next Generation, and so never attempted to innovate or experiment in the way that Star Trek: Deep Space Nine (or eventually Star Trek: Enterprise) did. This is a perfectly valid criticism of the show as a whole, but it does ignore some of the weird tensions that played out across the first two seasons.

It is fair to say that Voyager never truly experimented. However, there are several moments in the first two seasons where it looks like the show was considering doing something unique or unprecedented. The show walked up to the edge, looking up and down; it never quite made the leap, but it seemed to weigh the possibility of jumping headlong into uncharted territory. However, it ultimately only dipped its toes in the water before getting cold feet and returning to the comfort of the familiar.

"Everyone liked Godfather III, right?"

“Everyone liked Godfather III, right?”

The sad truth about the second season of Voyager is that the show made a number of attempts to do something different or unique, only to botch each and every one of those attempts so completely that the production team learned not to even try. The second season’s more adventurous creative decisions all ended in humiliation and farce, explaining why the show desperately sought the warm blanket of a familiar format and an established template. After all, it was the more conventional episodes of the second season that had been (relatively) well received.

The second season of Voyager turned the process of trying something moderately ambitious and failing spectacularly into something of an artform. Of course, given the simmering tensions behind the scenes, it often seemed like the show wanted to fail. Michael Piller desperately wanted to do new things, only to meet resistance from his fellow producers and writing staff. Writers like Kenneth Biller would publicly criticise assignments they had been handed, offering a sense of just how much faith the staff had in these ideas.

"You wouldn't like me when I'm angry..."

“You wouldn’t like me when I’m angry…”

Alliances marks perhaps the most ambitious element (and most spectacular failure) of the second season of Voyager. It is the centrepiece of Michael Piller’s attempts to develop the Kazon into a credible (and convincing) alien threat, while also setting up a recurring arc that will allow Piller to push Tom Paris into the role of “lovable rogue” of which Piller was so fond. These were elements that excited Piller a great deal, but left most of the rest of the production team relatively cold.

So there is a great deal of irony in the fact that Alliances is ultimately written by Jeri Taylor, who was increasingly at loggerheads with Piller over the direction of Voyager. In light of that context, it makes sense that Alliances is an episode that aggressively critiques its own existence. Janeway spends most of the episode frustrated at the fact that the story is happening at all, and Alliances builds towards a climax that seems designed to convince the viewer that this whole idea is misconceived on just about every possible level.

Blooming disaster...

Blooming disaster…

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Star Trek: Voyager – Prototype (Review)

This September and October, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily for the latest review.

In what is becoming a recurring theme for the second season of Star Trek: Voyager, Prototype is a mess.

As with a lot of the surrounding episodes, its production was fraught and tense; tensions seemed to be building among the production team as the season progressed. Prototype was an episode that was largely driven by Michael Piller, and one opposed by Jeri Taylor. Kenneth Biller was responsible for tweaking and rewriting Nicholas Corea’s script, but he does not seem particularly fond of the episode. These tensions and disagreements would build to a climax in the second half of the year.

Bride of 4739...

Bride of 3947…

Prototype is not a good episode, by any measure. There are a lot of elements that are interesting on their own terms, but there is also something quite nasty and uncomfortable sitting at the heart of the hour. It is a story about motherhood, but one which suggests that unconventional motherhood must be monstrous and grotesque. Even beyond the awkward subtext of the episode, there are problems. Despite Piller’s attempts to energise storytelling on Voyager, the pacing of Prototype is atrocious.

Prototype is not the biggest misfire of the season. Given the season around it, this should not be misconstrued as an endorsement.

(Warp) core values...

(Warp) core values…

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Batman: Sword of Azrael (Review)

This March sees the release of Batman vs. Superman. To celebrate, we’ll be looking at some iconic and modern Batman and Superman stories over the course of the month.

Given how messy Knightfall ended up, readers would be forgiven for assuming that the Batman editorial staff had been making it up on the fly.

To a certain extent, the editors and writers were effectively making it up as they went along. According to writer Greg Rucka, the big Batman events of the nineties were not so much mapped out as loosely plotted. The creative talent had some vague idea of where they wanted to go and what they wanted to accomplish, but not necessarily the particulars of how they would get there or how they would accomplish it. After all, Rucka’s novelised adaptation of No Man’s Land had a different ending to the comic book because the novel had to be finished ahead of time.

All fired up...

All fired up…

Reading Knightfall, it quickly becomes clear that the writers had no real idea about how they wanted the story to unfold. The event has a fairly solid first act, but its second act is cluttered and much of the resolution is messy and unsatisfying. At the same time, it is clear that the writers had some idea of what they were doing and where they were going; at least in the beginning. As much as the sprawling nineties even might bungle the pay-off, it benefits from a very careful and meticulous set-up.

A lot of the key elements of the Knightfall saga were set up and signposted ahead of time. The months leading up to the start of Knightfall in April 1993 were quite busy at the Batman offices. Shondra Kinsolving was introduced in November 1992. Bane was introduced in a special one-shot in January 1993, The Vengeance of Bane, that provided the back story of the new antagonist. Bridging these two milestones was the miniseries Batman: Sword of Azrael, introducing the character who would step into the vacancy left by the broken bat.

Medallion man.

Medallion man.

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Star Trek: Deep Space Nine – Paradise Lost (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily Tuesday through Friday for the latest review.

Part of what is so remarkable about Star Trek: Deep Space Nine is how prescient it seems.

The Star Trek franchise is renowned for its central metaphors and allegories, its fondness for addressing contemporary issues through abstract philosophical discussions. Even the most casual of television fans can point to episodes like Let That be Your Last Battlefield or A Private Little War as examples of the franchise’s engagement with contemporary social issues. (Of course, they may not be able to actually name those episodes.) Of course, the reality was always more complicated than that, but this social engagement is part of the popular memory of the franchise.

Armed and dangerous...

Armed and dangerous…

While there is a tendency to overstate the importance of social commentary and engagement in the history of the Star Trek franchise, it is a massive part of the cultural behemoth. Although not every (and arguably not even most) Star Trek episodes are explorations of moral philosophy that apply to the contemporary world, they are an essential part of each and every Star Trek series. Sometimes these episodes are brilliant, and sometimes they are heavy-handed. Sometimes they are earnestly sincere, and sometimes they are hopelessly misguided.

However, Deep Space Nine stands out in comparison to its contemporaries. Even twenty years after the show aired, it seems like Deep Space Nine speaks to contemporary anxieties and uncertainties.

The Changeling Face of Evil...

The Changeling Face of Evil…

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Non-Review Review: Zootropolis (aka Zootopia)

This film was seen as part of the Audi Dublin International Film Festival 2016.

Zootropolis is a solidly entertaining family film that strains under the weight of its core premise.

There is a great idea in here, a detective film set in an anthropomorphised world featuring a rabbit and fox who must team up to solve a number of mysterious disappearances. Along the way, writers Jared Bush and Phil Johnston fashion the story into an allegory rich with social commentary about race and class issues in American cities. It helps that the script is light on its feet and packed with enough fast gags that it breezes along without ever getting stuck in the same place for too long.

zootopia4

However, this becomes a problem in and of itself. There is a sense that Zootropolis struggles to do too much in the space afforded to it. The plot covers quite a lot of ground as our plucky heroes embark on their investigation, including extended (and overt) riffs on pop culture standards like The Godfather and Breaking Bad. There are points at which it feels like Zootropolis might be a much stronger film if it slowed down a bit, instead of hopping from one set-up to the next in the style of its rabbit protagonist.

Zootropolis largely works, but it never comes together in the way that the best Disney outings do. There are points at which Zootropolis feels more like a turducken than a chimera.

zootopia5

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