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Star Trek: Voyager – Workforce, Part II (Review)

Workforce, Part I and Workforce, Part II form an interesting two-parter.

A large part of this is purely structural, and down to the role that they play within the larger arc of the seventh season of Star Trek: Voyager. One of the most common, and biggest, criticisms of Endgame is that the episode doesn’t actually offer any meaningful pay-off to the seven-year journey. The characters never actually get set foot on Earth, never get to come home. The final shot of the series is the ship itself approaching Earth, with no sense of what it was like for those characters to return to the home that they had sought for more than half a decade. To be fair to Endgame, the finale does open with a flash-forward that features a crew reunion decades after their return, but that timeline is erased by the events that follow.

Chakotay or the highway.

Season finales tend to offer some indication of what happens to the characters after the end of the television series, an assurance to the audience that their journey is over and that their lives will work out. On Star Trek: Deep Space Nine, What You Leave Behind resolved the Dominion War in its opening sixty minutes before spending thirty minutes wrapping up various plot threads. On Star Trek: The Next Generation, the future timeline in All Good Things… hinted at potential futures for the characters. Even on Star Trek: Enterprise, the much-maligned These Are the Voyages… featured the characters bringing the ship home to be decommissioned so that Archer could lay the groundwork for the Federation.

In contrast, Voyager just stops. There is no real consideration of what happens to the crew; Admiral Owen Paris never gets to meet his granddaughter, the Maquis never get their pardons, Janeway never reunites with Mollie. There is no sense of how they settle into life after their adventure, no question of what happens to them when they aren’t defined by their seventy-thousand-light-year journey across the galaxy. Oddly enough, this complete absence in Endgame makes Workforce, Part I and Workforce, Part II feel much more important in the larger context of the season.

Over the moon about it.

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Star Trek: Voyager – Bliss (Review)

Bliss is a textbook example of Star Trek: Voyager doing textbook Star Trek.

The episode feels like a stew composed primarily of leftovers, the residue of past meals thrown together to serve up something lukewarm and familiar. Bliss is not necessarily a bad episode of television, per se. It is rather lifeless and generic, but it is hardly the weakest episode of the season or the series. Instead, Bliss is the kind of episode that fades gently from memory, a hollow confection that doesn’t taste particularly nice, but which at least offers something to chew over.

Good Sheppard.

Bliss is a cocktail of familiar Star Trek plot elements. At the centre of the story is the sort of gigantic monstrous space entity that haunted earlier tales like The Immunity Syndrome or Datalore, a reminder of how weird and dangerous space can be. The “pitcher plant” in Bliss recalls the parasites from Operation — Annihilate! or the space vampire from The Man Trap. It feels like something almost Lovecraftian, a “beast” with tendrils that reach into the minds anybody near enough so that it might lure them to their doom. It is unfathomable to those caught within its grasp.

Qatai exists in opposition to this malign entity, caught in an immortal struggle with a force more vicious and more powerful than he could ever be. The EMH compares Qatai to Ahab, acknowledging the debt that Bliss owes to Moby Dick. Of course, the Star Trek franchise is populated with stories built upon that classic template; Obsession, The Doomsday Machine, Star Trek II: The Wrath of Khan, Star Trek: First Contact, Star Trek: Nemesis, Star Trek. It is hard to think of a more generic source of inspiration for an episode of Star Trek.

The show could use a shot in the arm.

Even beyond that, Bliss touches on plot ideas and elements that will be familiar to most Voyager viewers. As with episodes like Eye of the Needle or False Profits, the crew are tempted by a phenomenon that seems to promise the possibility of getting the crew home quickly. As in Hope and Fear and The Voyager Conspiracy, Seven of Nine becomes preoccupied with the notion that she is the only member of the crew with an objective perspective that allows her to see the truth. As with The Cloud or One, this might be deemed an “anomaly of the week” episode.

The result is something the feels very much like a representative distillation of Voyager, the statistical mean of the series derived to a decimal point. Bliss is perhaps the perfect encapsulation of Voyager as a television show. It is neither truly great or truly awful, it is merely there.

Coming down to Earth.

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