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Non-Review Review: Need for Speed

The obvious comparison for Need for Speed is to suggest that the movie feels like a video game. After all, the film is an adaptation of EA’s successful car racing video game franchise, porting the adventure to the big screen. However, that doesn’t quite cover Scott Waugh’s Need for Speed. Instead, his car racing adventure feels almost like a cartoon for most of its runtime, adopting a much lighter tone and more careful visual style than the Fast & Furious series which also invites comparisons.

This cartoonish quality is endearing at points, with certain racing sequences and chases feeling almost like a live-action version of Wacky Races, but it means that the movie struggles to shift gears. Attempts to get the audience to invest in a standard central plotline about redemption and justice are hard to balance against the decidedly over-the-top atmosphere of the rest of the film. There are points where Need for Speed needs to convince us to care about its characters, but it can’t make them seem real – no matter how hard it tries.

Stop right now, thank you very much...

Stop right now, thank you very much…

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