• Following Us

  • Categories

  • Check out the Archives









  • Awards & Nominations

Non-Review Review: Tomb Raider (2018)

Tomb Raider is an excavation of a video game classic.

Tomb Raider gets a lot right in terms of pitching itself as an action-driven blockbuster, certainly enough to elevate it above recent computer-screen-to-cinema-screen efforts like Assassin’s Creed or Warcraft. Tomb Raider has a solid action director in Roar Uthaug and a charismatic lead in Alicia Vikander, while understanding that the premise of the movie rests within its title. Tomb Raider is a movie about raiding tombs, and even the somewhat strained opening act is very striving towards that objective.

“Okay, where’s this tomb I need to raid?”

At the same time, Tomb Raider suffers from the problem that haunts so many video game adaptations, which is a complete misunderstanding of the mechanics and appeal of the medium. The appeal of video games is one of immersion. It is one of actually doing something (almost) firsthand; solving puzzles, making decisions, timing your reflexes just right. These are aspects of gaming that are very difficult to emulate on the big screen, but it seems like the best video game movies understand that the possible appeal of video games is in watching that doing.

Instead, like Assassin’s Creed or Warcraft before it, Tomb Raider makes the mistake of assuming that the audience’s investment in video game world-building extends beyond their direct engagement with it. Tomb Raider too often feels like a video game movie that believes the appeal of playing video games is to watch the in-game cut scenes.

“No, but seriously… tomb?”

Continue reading