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The X-Files: Season One (Topps) #8 – Beyond the Sea (Review)

We’ve recently finished our reviews of the nine seasons of The X-Files. Along the way, we tried to do tie-ins and crossovers and spin-offs. However, some of those materials weren’t available at the right time. So this week will be spent finishing Topps’ line of “Season One” comics, published during the fifth season in the lead up to The X-Files: Fight the Future.

Beyond the Sea is more than just the best episode of the first season.

Beyond the Sea is one of the best episodes that the show ever produced. Airing half-way through the first season of The X-Files, Beyond the Sea demonstrated exactly what the show was capable of doing at that point in its run. It was a television masterpiece, and remains one of the very best episodes of an extended nine-season run. More than Ice, more than E.B.E., more than Darkness Falls, Beyond the Sea is the unqualified success story of the show’s first season.

Sea change...

Sea change…

This makes the decision to adapt it as part of the Season One line a relatively risky endeavour. The last two episodes adapted as part of the series – Space and Fire – are unlikely to rank highly on any fan’s assessment of the show’s first year. This was not a bad strategy. If the comic book adaptations were good, like the adaptation of Space had been, then it was a success story for everybody involved. If the comic book adaptations were not great, as was the case with Fire, then it seemed unlikely that anybody would care too much.

Adapting the season’s strongest episode was a bold creative decision. It seemed highly unlikely that writer Roy Thomas and artist Sean Scofield could compete with the episode written by Glen Morgan and James Wong and directed by David Nutter. The best case scenario for an adaptation of Beyond the Sea would be to serve as a reminder of just how wonderful the television episode had been, rather than a comic book that was memorable in its own right. It was very much a situation where the best possible outcome was not messing it up.

Haunting visit...

Haunting visit…

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The X-Files (Topps) #13 – One Player Only (Review)

This November (and a little of December), we’re taking a trip back in time to review the third season of The X-Files and the first (and only) season of Space: Above and Beyond.

After a twelve-issue opening mega-arc of interconnected stories about conspiracies-within-conspiracies and wheels-within-wheels, author Stefan Petrucha and artist Charles Adlard step back a little bit to close out their run with a series of standalone stories. The four issues (and three stories) that make up the rest of their run on Topps’ X-Files comic stand alone. They are connected by themes and subtext, but very clearly stand apart from what came before. Indeed, they play out almost like a postscript to the main body of work, a series of smaller bite-sized chunks.

In that light, it is interesting that One Player Only feels – superficially, at least – a lot more in step with the television show. The early issues of the comic had seen Petrucha and Adlard creating their own supporting cast and their own conspiracy, so as to avoid stepping on the toes of the production company. The Cigarette-Smoking Man was largely reduced to a number of cameos, with Skinner popping up once or twice along the way.

Ghosts in the machines?

Ghosts in the machines?

Not only does One Player Only feature a guest appearance from supporting characters like Mr. X or yhe Lone Gunmen, it also harks back to the structure and format of the first season of the show. On the most basic of levels, One Player Only feels like a more cyberpunk take on Ghost in the Machine, right down to the fact that Mulder is drawn into a murder at a tech company by an acquaintance from his days in the Violent Crimes Division. At one point, Mulder and Scully stumble on a ransacked house, for Mulder to deadpan, “Hm. Nothing new.”

However, if one peels back the layers, One Player Only is a fascinating piece that sets the tone for Petrucha and Adlard’s last three issues on the series, while infusing the comic with a host of fascinating cyberpunk stylings and body horror that seem to call forward to William Gibson’s future writing for the show.

Coding out...

Coding out…

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Batman: Arkham Asylum – A Serious House on a Serious Earth

Batman’s not afraid of anything.

It’s me. I’m afraid.

I’m afraid that the Joker might be right about me. Sometimes… I question the rationality of my actions. I’m afraid that when I walk through those asylum gates… When I walk into Arkham and the doors close behind me…

It’ll be just like coming home.

– Batman explains his unease at going into Arkham Asylum to Jim Gordon

I have to admit, I was somewhat surprised to hear recently that Grant Morrison’s Arkham Asylum is a somewhat “divisive” book. It is, one hand, highly critically praised and the best-selling graphic-novel of all time, yet Morrison scholars are quick to describe it as “much maligned”. I’ll admit that I took my time getting around to reading it – partially due to the fact that DC refused to keep the hardcover in print – but I eventually buckled and got myself the softcover 15th Anniversary Edition. What I found was one of the most densely challenging, cleverly constructed and brilliantly gothic depictions of the Dark Knight I have ever encountered (indeed, it might even be “simply the most” rather than a safer “one of the most”). It’s beautiful, it’s dark and it’s tough – but it’s also immensely rewarding. Come with me into the Asylum.

Batman comes home…

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