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Star Trek: Enterprise – Vox Sola (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

Vox Sola is a rather sedate late-season instalment of Star Trek: Enterprise. Largely designed as a bottle show, Vox Sola has a rake of interesting ideas, but doesn’t offer any particularly insightful exploration. The alien creature of the week is unique and distinctive, but the episode constructed around it feels rather lacklustre. There’s a sense of late-season fatigue at work here, with Vox Sola feeling rather like a more low-key variation on the strange-space-phenomena-of-the-week story template that Star Trek: Voyager would use routinely.

"It's alive!"

“It’s alive!”

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Star Trek: Enterprise – Rogue Planet (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

And with Rogue Planet, Star Trek: Enterprise wanders back into “generic Star Trek territory.

Rogue Planet is a story that could easily have been told on any other Star Trek spin-off. Indeed, a great deal of its story elements feel inherited like hand-me-down clothes. Hunters chasing sentient game is a stock science-fiction trope, but it is one that the franchise has explored quite frequently. The first season of Star Trek: Deep Space Nine gave us Captive Pursuit, another story about our heroes interfering in the hunt of a self-aware life form. The fourth season of Star Trek: Voyager introduced the Hirogen, a bunch of big-game hunters that put the Eska hunters to shame.

In fairness, wearing a glowing green eye patch on a pitch black planet probably isn't the best strategy...

In fairness, wearing a glowing green eye patch on a pitch black planet probably isn’t the best strategy…

Indeed, it hasn’t even been that long since Star Trek did an episode about hunters pursuing sentient prey. The final season of Voyager had produced Flesh and Blood, a gigantic feature-length television movie around the Hirogen and their pursuit of holograms that had developed self-awareness despite not meeting the more obvious criteria for sentience. This isn’t Enterprise retreading old ground; this is Enterprise retread ground that hosted a big song and dance less than fifteen months earlier. As with Civilisation and Sleeping Dogs before it, Rogue Planet has a definite “been there and done that” feeling to it.

That’s a shame, because there are a host of interesting elements here. They just are pushed into the back seat for a stock science-fiction plot.

Oh, Trip, have some respect!

Oh, Trip, have some respect!

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Star Trek: Enterprise – Fusion (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

Fusion is a mess of an episode.

On the one hand, it feels like an attempt to develop that Vulcans as they’ve been portrayed on Star Trek: Enterprise. It’s a clear attempt to justify their behaviour and to suggest that there are reasons that Vulcans eschewed emotions. It also gives some focus and development to T’Pol, a character who has been given very little space to herself so far in this first season. It brings back the relaxed pacing of episodes like Breaking the Ice or Cold Front, soaking in the details rather than driving the plot.

Out, out brief candle...

Out, out brief candle…

On the other hand, there’s a disturbingly reactionary subtext to Fusion. It feels like an even more cynical and mean-spirited version of All the Children Shall Lead or The Way to Eden, a story about how people need to be wary of youthful and experimental subcultures. It’s disappointing that one of the first season’s big T’Pol episodes is basically a rape allegory. And the plot of the episode feels crammed into the last act to make up for the somewhat loose pacing.

Fusion is simply all over the place.

False idols...

False idols…

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Star Trek: Enterprise – Sleeping Dogs (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

There’s really very little to say about Sleeping Dogs. It’s not particularly good, it’s not particularly bad. Like Civilisation before it, it’s an episode of Star Trek constructed to a familiar formula. The ship in question answers a distress call from an alien ship. Our crew attempts a rescue mission, during which the away team end up stranded. Meanwhile, our captain tries to figure out how to communicate with an alien from a radically different culture, eventually coming to realise that he must address them on their terms.

These are all stock elements, and they are mixed into Sleeping Dogs with a minimum of fuss. The only real kink in Sleeping Dogs is that the aliens in question are Klingons. However, we’ve spent so much time with Klingons in the various other Star Trek spin-off shows that using them as a light seasoning in a fairly stock Star Trek plot doesn’t make for a particularly appetising combination.

Again with the Klingons...

Again with the Klingons…

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Star Trek: Enterprise – Cold Front (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

It is customary, these days, for television shows to map out their mythologies years in advance. Depending on when you ask him, executive producer Bryan Fuller boasts of having a six- or seven-year plan for Hannibal, despite the fact that the show spends each cancellation period on the bubble line for NBC. Indeed, the move away from the standard television pilot format means that shows are encouraged to have long-form plots and arcs mapped out.

However, that isn’t always the case. The X-Files was very much made up as it went along, with little real thought put into how the show’s sprawling alien mythology hung together beyond the immediate future. Even heavily serialised shows like Lost or 24 were plotted as they went along, with plans radically changing as the show evolved. Unlike film, where you (mostly) need a finished story before you start filming, television is a medium where you don’t really need an ending in mind as you begin telling the story.

There's a lot on the (time) line...

There’s a lot on the (time) line…

So it really shouldn’t be a surprise that Star Trek: Enterprise introduced the idea of the “Temporal Cold War” without any real idea of how the story was meant to develop or conclude. Although structured as something of a serialised arc among a (mostly) episodic couple of seasons, the Temporal Cold War is something that makes very little sense in the context of the show. Even years after the fact, the Temporal Cold War is a mystery, with Brannon Braga casually dropping the reveal that, well… Archer did it.

Of course, that plot development doesn’t make a lot of sense… but that’s par for the course. It is very hard to tie the various Enterprise time travel episodes together into a logical and cohesive narrative. Cold Front doesn’t even bother to answer questions immediately relevant to its own narrative, let alone hint at logical future developments for the series’ recurring time-travel plot line. It’s a story that seldom makes sense within individual episodes, let alone when they are strung together.

In space, all warriors are (temporal) cold warriors...

In space, all warriors are (temporal) cold warriors…

And yet, despite that, Cold Front is a pretty great episode. Part of that is down to the Temporal Cold War plot line, with Cold Front introducing a welcome sense of ambiguity to the conflict and selling the idea that Archer has wandered into something much larger than he can comprehend. On an otherwise quiet mission, Enterprise finds itself embroiled in a conflict between two forces that Archer does not fully understand, as if the ship and its crew have found themselves engaged on one front of a war in heaven.

However, Cold Front works just as well with the elements that exist outside the Temporal Cold War. As with Breaking the Ice, the episode plays like a regular day on board the Enterprise, as Archer and his crew find themselves welcoming religious pilgrims on board and making friendly first contact as they gather to watch some beautiful interstellar phenomenon. It’s an episode that draws attention to the quiet wonder and majesty of deep space exploration, elegantly and effectively.

Hang on in there...

Hang on in there…

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Star Trek: Enterprise – Fortunate Son (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

Fortunate Son is a solid premise ruined by an overly simplistic execution.

One of the more interesting aspects of Star Trek: Enterprise is a chance to return to the pioneering spirit of the original Star Trek. It’s an excuse to imagine what the early years of humanity’s exploration of space must have looked like. More than any other spin-off except Star Trek: Deep Space Nine, this show lends itself to world-building and expansion. What does space look like before the Federation was established? How was it regulated before a gigantic conglomeration of space-faring races decided to impose their own laws and rules upon the spaceways?

Well, that sucked the air out of the room...

Well, that sucked the air out of the room…

Broken Bow made a big deal about how the Enterprise was the first human ship capable of travelling at warp five. In essence, it is the beginning of the Star Trek franchise as fans know it. The speed that engine brings and the distance the ship can cover serve as a gateway to the wider Star Trek universe. So, logically, if Enterprise is the first step in that direction, the ship must be emerging into a universe that looks radically different – a culture that is very distinct from that depicted on the other Star Trek spin-offs. With slower engines, fewer ships, less known about the universe, this should be an entirely different world.

Fortunate Son touches on this idea a little bit, throwing Archer into conflict with the crew of a long-haul space freighter over intergalactic piracy. The problem with the episode is that it feels very much like Archer is arguing from a position grounded in the Star Trek franchise as it is yet to develop, rather than the current status quo. In his debates with Ryan, Archer gets to be right for two contrived reasons: Ryan is written as an idiot; and Archer’s philosophy applies to the status quo of over five hundred other episodes.

Beaten to the punch...

Beaten to the punch…

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Star Trek: Enterprise – Civilisation (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

After Breaking the Ice hinted at what Star Trek: Enterprise might become, Civilisation is an episode that nudges the show right back into its comfort zone. It’s an episode of Star Trek that feels like it could have been produced for Star Trek: The Next Generation or Star Trek: Voyager, with only a minimum amount of change to the script. However, what is strangest about Civilisation is the way that it feels like a rather direct throwback to the very classic Star Trek show, serving as a tale about our hot-blooded captain fighting evil imperialist adversaries and seducing sexy alien space babes.

Of course, there’s a sense that this sense of regression is exactly what the show is aspiring towards. After all, Archer was advertised as “Captain Kirk’s childhood hero”, and it makes sense for the show to play with the classic Star Trek tropes that are regarded so affectionately by popular culture. Unfortunately, Civilisation lacks the spark and wit necessary to make such a pulpy homage work, instead feeling too much like a dull retread.

David Ickes was right!

David Icke was right!

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Star Trek: Enterprise – The Andorian Incident (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

The Andorian Incident is a strange little episode. On the surface, it’s a fairly standard and competently-executed hostage thriller. However, that only scratches the surface. The Andorian Incident is an episode that promises so much more, teasing the potential of Star Trek: Enterprise to evolve into perhaps the most “Star Trek-y of Star Trek shows”, exploring the foundation of the United Federation of Planets and how mankind really found its place in the wider cosmos, building a intergalactic confederation build on peace and tolerance.

The Andorian Incident seems more like a statement of intent from the show, which is a crucial part of any first season.

A bolt from the blue...

A bolt from the blue…

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Star Trek: Enterprise – Terra Nova (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

Terra Nova is a rather unfortunate fifth episode for Star Trek: Enterprise. The show is in its first season, so there are bound to be mistakes and missteps along the way. However, Unexpected and Terra Nova provide a one-two punch of unfortunate back-to-back episodes, shows that aren’t just the result of an uncertain creative time stumbling while trying to find their groove. Like Unexpected directly before it, Terra Nova is an episode that is toxic from the ground up.

It is, in short, precisely the kind of story that you don’t want to tell about mankind’s first adventures into the cosmos. While the episode very much evokes the mood and style of classic Star Trek, it also inherits all the franchise’s worst colonial impulses. This is an episode that belongs alongside the more ill-judged entries in the first season of Star Trek: The Next Generation, like The Last Outpost or Lonely Among Us.

He's got faith, faith of the heart...

He’s got faith, faith of the heart…

Terra Nova takes a fascinating starting point – something very intrinsically tied to the premise of Enterprise – and twists it into a show about our human protagonists dealing with silly off-world people. Those silly off-world people happen to be humans, who need to be reminded of their humanity, in such a way that our protagonists can feel proud and superior about how advanced and sophisticated they are. Those silly humans who have “gone native” could really learn a lot from our super-advanced heroes.

Terra Nova feels like an episode that sets Star Trek back fourteen years, proof that some of the worst aspects of Roddenberry’s vision of the franchise have endured surprisingly well.

On yer bike, Reed...

On yer bike, Reed…

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Star Trek: Enterprise – Strange New World (Review)

Next year, Star Trek is fifty years old. We have some special stuff planned for that, but – in the meantime – we’re reviewing all of Star Trek: Enterprise this year as something of a prequel to that anniversary. This January, we’re doing the first season. Check back daily for the latest review.

Strange New World is the first episode of Star Trek: Enterprise to come from a writing team other than Brannon Braga and Rick Berman. Berman and Braga would dominate the writing credits for the first season. Even when the final teleplay was credited to another writer or writing team, there was often a “story by” credit given to Berman and Braga. Braga himself has conceded that he essentially re-wrote all of the episodes of the first season.

Still, Strange New World is credited to the writing team of Mike Sussman and Phyllis Strong. Both had worked on Star Trek: Voyager before migrated to Star Trek: Enterprise along with André Bormanis. Sussman had pitched the story for Meld and worked on a number of solo stories and scripts before teaming with Strong on the seventh and final season of the show. The two would remain a writing team for the first two seasons of Star Trek: Enterprise, hitting their stride with some of the strongest episodes of the troubled second season.

Picture perfect...

Picture perfect…

Strange New World is an interesting début for the pair. On the hand, it is a story that celebrates the unique place of Star Trek: Enterprise in the Star Trek pantheon. It’s a story about how great it must be to set foot on an alien planet, and how wondrous it must be to breath air from outside our atmosphere. With its emphasis on shuttlepods and primitive transporters, it does remain relatively true to the prequel premise of Enterprise.

On the other hand, Strange New World is a very familiar Star Trek template. Indeed, it’s a very familiar first season template. It’s the episode where the crew of the ship are exposed to some strange outside force that makes them all act out of character. It’s something of a Star Trek standard. The original Star Trek had The Naked Time and Star Trek: The Next Generation had The Naked Now, while Star Trek: Deep Space Nine had both Babel and Dramatis Personae. In many ways, Strange New World feels like a familiar old story.

Strange yellow daisy fields forever...

Strange yellow daisy fields forever…

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