Three seems to be the magic number when it comes to long-form plotting in Berman era Star Trek.
Star Trek: The Next Generation arguably pulled off a three-consecutive-episodes arc with The Best of Both Worlds, Part I, The Best of Both Worlds, Part II and Family. Even the continuity-adverse Star Trek: Voyager managed something similar with Scorpion, Part I, Scorpion, Part II and The Gift. Star Trek: Enterprise tried a number of three-episode arcs in its final season, even if only The Forge, Awakening and Kir’Shara really worked; Borderland was a preamble to Cold Station 12 and The Augments, while The Aenar was a postscript to Babel One and United.

Super villain team-up.
Three episodes seems to work quite well for Star Trek: Deep Space Nine. The series’ second season premiere was the franchise’s first bona fides three-parter, The Homecoming, The Circle and The Siege. Even when it came to longer arcs, three consecutive episodes seemed be the limit; after Call to Arms, A Time to Stand and Rocks and Shoals, the arc opening the sixth season stumbled with Sons and Daughters before regaining its footing for Behind the Lines, Favour the Bold and Sacrifice of Angels.
As an aside, it also took three episodes for the alliance between the Dominion and Cardassia to properly integrate into the show’s mythology after the events of In Purgatory’s Shadow and By Inferno’s Light; the fifth season took a pause with Doctor Bashir, I Presume, A Simple Investigation and Business as Usual before beginning to unpack the consequences of that status–quo-shattering twist in Ties of Blood and Water.

Hang loose.
There are any number of reasons why three works so well. Maybe three episodes allow for that classic three-act structure, the iconic storytelling template. Perhaps the production team on Deep Space Nine tended to work in chunks of three scripts at a time, with two or three subsequent scripts in development by the time that any given script was finished; if this was the case, it would mean that the production team was ready to start fresh with the fourth script. Whatever the reason, it is a familiar pattern.
Although “the Final Chapter” is nominally a ten-episode arc, counting What You Leave Behind as two distinct episodes, the plot beats tend to flow in discernible three-episode chunks. Ezri’s mission to rescue Worf plays out over Penumbra, ‘Til Death Do Us Part and Strange Bedfellows. Gul Rusot is introduced in The Changing Face of Evil, is built up in When It Rains…, and meets his end in Tacking Into the Wind. Bashir discovers that Odo is sick in When It Rains…, figures out Section 31 is responsible in Tacking Into the Wind, and recovers the cure in Extreme Measures.

The window of opportunity is closing.
The opening salvo of this ten-episode arc was clearly intended as a three-part story. The original titles of the episodes were Penumbra, Umbra and Eclipse, suggesting an encroaching darkness that would cast a long shadow by the end of the third episode. Coincidentally or not, that would mark the end of the first third of the larger story arc. It suggests a very formal and careful structure, suggesting a three-act structure within the first act of a three-act structure. On paper, it is a very bold and ambitious piece of structuring from the Deep Space Nine writers.
However, the production struggle to maintain that structure. These ten episodes stumble when it comes to pacing and plotting. The weakest threads in this final run are those that feel either rushed or over-extended, which struggle to hit the right beats. Strange Bedfellows is an episode that struggles because it feels like its storythreads have either been stretched or compressed, the important events either pulled back into ‘Til Death to Us Part or pushed forward into The Changing Face of Evil. The result is an episode that feels stranded between bigger story beats.

No time for reflection.
Continue reading →
Filed under: Deep Space Nine | Tagged: conservatism, ezri, Klingon, pacing, ronald d. moore, serialisation, stalling, star trek, star trek: deep space nine, strange bedfellows, the final chapter, Worf | 7 Comments »
Star Trek: Discovery – The Butcher’s Knife Cares Not for the Lamb’s Cry (Review)
The Butcher’s Knife Cares Not for the Lamb’s Cry represents another attempt to reconcile one of the central tensions of Star Trek: Discovery, the conflict that exists between the expectations of a Star Trek series and the demands of a piece of prestige television. It frequently feels like there is a tug of war between these two competing impulses within the series, and the production team are trying desperately to find the right balance between these two very different storytelling models.
Much like Context is for Kings, the basic story at the heart of The Butcher’s Knife Cares Not for the Lamb’s Cry is quintessential Star Trek plotting. The contours of the plot will be recognisable to any viewer with even a passing familiarity with the narrative structures and templates of the larger Star Trek franchise. At the same time, a lot of the episode’s finer details are more recognisable as the hallmarks of contemporary prestige television. The result is a piece of television that tells a very simplistic Star Trek in a manner that feels somewhat dissonant.
Hanging out with the Kol kids.
There is an awkwardness to The Butcher’s Knife Cares Not for the Lamb’s Cry, a sense that the creative team are still working out the proverbial kinks. Much like the engineering and science staff on the Discovery itself, the production team are creating something new and exciting, but something without a clear precedent or blueprint. Discovery often struggles to properly mix its constituent elements, some of its narrative choices feeling clumsy and others struggling to mesh with the story being told.
At the same time, like Context is for Kings before it, The Butcher’s Knife Cares Not for the Lamb’s Cry is an episode that exists primarily to reassure viewers that Discovery is still fundamentally Star Trek, no matter the production design or the prestige trappings. However, Discovery is investing so much time in proving that it is Star Trek, that it is still searching for its own clear voice.
Resting uneasy.
Continue reading →
Filed under: Star Trek | Tagged: burnham, death, klingons, landry, Lorca, prestige television, social commentary, star trek, star trek: discovery, the devil in the dark | 5 Comments »