There is an irony at the heart of Paper Towns. In many ways, it is a typical teenage coming of age fantasy. Quentin is approaching the end of his high school life, which has been spent buried in books. One night, the girl next door sneaks into his bedroom and takes him on a whirlwind adventure through the Orlando nightlife. Reconnecting with the enigmatic Margo for the first time since childhood, old feelings are reignited; Quentin allows himself to feel excited and alive. However, the next morning, Margo is gone.
As Quentin begins a bizarre treasure hunt to track her down, he finds himself caught up in a dynamic adventure. Deciphering a series of clues that offer an indication of where Margo might have gone, Quentin discovers that there is more to life than his own narrow experiences to date. The pursuit of Margo allows Quentin to come out of his shell. “You’re cute when you’re confident,” Margo assures him at one point in the film. “Less so when you’re not.” Inevitably, Quentin learns that he has to venture outside of his shell and push past his comfort zone.
This is a classic teen movie trope, reinforcing the sense that key to adolescent (and even adult) fulfilment is comfort in your own skin. It’s a nice idea, because it is undoubtedly true. However, Paper Towns is not particularly convincing in its thesis statement. For a film about the need to be comfortable with your teenage self, Paper Towns tries very hard. There is a crispness and efficiency to Paper Towns that belies its big central idea, a sense that the film is urging its central character to try something it is not comfortable enough to do on its own terms.
The result is a film that is charming and witty on its own terms, but which occasionally feels just as illusory as any of the fictitious locales to which the title alludes.
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