Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first season. Check back daily for the latest review or retrospective.
Commence Station Security log. Stardate 47282.5. At the request of Commander Sisko, I will hereafter be recording a daily log of law enforcement affairs. The reason for this exercise is beyond my comprehension, except perhaps that humans have a compulsion to keep records and lists and files. So many, in fact, that they have to invent new ways to store them microscopically, otherwise their records would overrun all known civilisation. My own very adequate memory not being good enough for Starfleet, I am pleased to put my voice to this official record of this day. Everything’s under control. End log.
Necessary Evil continues to deliver on the promise of “things you can’t do anywhere but Star Trek: Deep Space Nine“ that Michael Piller made at the start of the show’s second season. It’s a genuinely ambitious piece of Star Trek, all the stronger for the fact that it’s idea that could go horribly and spectacularly wrong. Movies like Blade Runner demonstrated that it is possible to blend the aesthetics of science-fiction and film noir, but it seems like a mix that would sit rather uncomfortably in the bright utopian future of Star Trek.
However, Deep Space Nine was never afraid to experiment with its format. This wasn’t always successful, but it did give the show a unique flavour. And when it did work, as it does here, it offered something new and exciting to the franchise’s playbook.
Filed under: Deep Space Nine | Tagged: Bajoran, Benjamin Sisko, Cardassian, deep space nine, games, Ira Steven Behr, Kira, Kira Nerys, Odo, Peter Allan Fields, Quark, star trek, Star Trek Next Generation, star trek: deep space nine, Starfleet, StarTrek | 6 Comments »


























