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Star Trek: Deep Space Nine – A Stitch in Time by Andrew J. Robinson (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first and second seasons. Check back daily for the latest review or retrospective.

We’ll be supplementing our coverage of the episodes with some additional materials – mainly novels and comics and films. This is one such entry.

A Stitch in Time remains a fascinating read. Sure, Star Trek actors had written novels before. William Shatner had turned his Captain Kirk novels into something of a cottage industry, even turning in a Starfleet Academy novel to cash-in in the success of JJ Abrams’ 2009 Star Trek reboot. However, Andrew J. Robinson’s A Stitch in Time is the first tie-in novel written by a cast member without a ghost writer or a collaborator. A Stitch in Time is entirely about Robinson’s relationship with Garak, the character he played for seven years on Star Trek: Deep Space Nine.

It’s a very thoughtful, eloquent and beautiful piece of work – providing the reader a great deal of insight into how Robinson sees Garak as a character, stripping away a lot of the mystery and intrigue that surrounded the character during his appearances. It feels like an attempt by Robinson to offer Garak some measure of closure, to put the character to rest.

ds9-astitchintime

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Star Trek: Deep Space Nine – The Maquis, Part II (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first and second seasons. Check back daily for the latest review or retrospective.

Oddly enough, for an episode designed to serve as a launching pad for Star Trek: Voyager, The Maquis, Part II really feels like the point where Star Trek: Deep Space Nine becomes Ira Steven Behr’s show. Deep Space Nine had been created by Michael Piller and Rick Berman. While Berman oversaw the franchise as a whole, Piller had been a guiding influence during the first two seasons of Deep Space Nine. However, his attention would wander to both Voyager and the pending films based on the Star Trek: The Next Generation film franchise.

As a result, producer Ira Steven Behr would be left in the driving seat of Deep Space Nine. Behr had some experience with the franchise. he was part of the wonderful writers’ room responsible for the massive upswing in the quality of The Next Generation, but left after a year on that show – describing it as “the Connecticut of Star Trek.” Years later, he was aggressively pursued by Piller to work on Deep Space Nine, where Piller felt his philosophy might be more at home.

The Maquis, Part II is far from Behr’s first writing credit on the show, and it’s certainly not the first time his influence has been felt. It is, however, the point at which it feels like Behr’s creative vision is firmly cemented the show’s outlook. Piller would move further away over the course of the next year, and Behr’s influence would grow even stronger, but this is the point where Behr’s vision of Deep Space Nine really takes hold.

Burning bridges...

Burning bridges…

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Star Trek: Deep Space Nine – The Maquis, Part I (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first season. Check back daily for the latest review or retrospective.

The Maquis is an interesting episode, because it really illustrates the weird place that Star Trek: Deep Space Nine holds in the pantheon. It’s the middle act of an arc designed to play out across the final season of Star Trek: The Next Generation, the second season of Deep Space Nine and into the first year of Star Trek: Voyager. This was all part of gigantic lead-up to Voyager, a way for the producers to generate friction between the regular cast of the show.

However, with The Next Generation ending and Voyager being set on the other side of the galaxy, Deep Space Nine wound up stuck with this plot thread. As Michael Piller concedes in The Deep Space Log Book: A Second Season Companion, “DS9 is the true inheritor of the Maquis since there is no long term benefit to Voyager.” And so – despite the fact the Maquis were never intended for the show – they wind up become a perfect vehicle to explore the show’s world view.

Picard's not the only one who can get a good face palm going on...

Picard’s not the only one who can get a good face palm going on…

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Star Trek: Deep Space Nine – Blood Oath (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first season. Check back daily for the latest review or retrospective.

Blood Oath is a pretty fantastic piece of Star Trek: Deep Space Nine, and kicks the second season back into gear after a few mediocre (although not embarrassing) episodes. While it’s hardly the best episode of the year, and comes with its share of problems and baggage, it’s a tight and well-constructed piece of space opera. It’s a pulpy Klingon adventure, with the show’s best exploration to date of the existential problems of being Dax and a relatively simple (but potent) moral dilemma. It’s also just great fun.

Here's Kor!

Here’s Kor!

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Star Trek: Deep Space Nine – Profit and Loss (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first and second seasons. Check back daily for the latest review or retrospective.

It seems we’ve reached the point where Star Trek: Deep Space Nine has figured out a base level of quality, an “average” zone that it can pitch to without too much effort or breaking a sweat. We’ve had three episodes in a row now that haven’t been brilliant, but have been far from terrible. Solid, watchable stuff. That might sound like damning with faint praise, but it took Star Trek: The Next Generation longer to find that base level of quality, while Star Trek: Voyager settled into a zone where that “average” was a lot lower.

Profit and Loss is unlikely to be anybody’s favourite episode, but it remains thoroughly unobjectionable. It features the cast playing their roles reasonably well, some hints at world-building and even a guest spot for Garak. Nobody will really remember Profit and Loss as a brilliant piece of television after completing a lengthy Deep Space Nine rewatch, but they also won’t curse its name. It’ll simply be an episode in the middle-to-end section of the second season that wasn’t too bad and wasn’t too great.

Love him and leave him...

Love him and leave him…

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Star Trek: Deep Space Nine – Playing God (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first and second seasons. Check back daily for the latest review or retrospective.

Playing God is – structurally – quite similar to Shadowplay. The episode follows the same basic format. We have three plots running concurrently. One of these plots is a science-fiction plot while the other two are centred around character development. What’s interesting about Playing God is that the script essentially changes the priority of these plot threads. In Shadowplay, the central plot concerned the science-fiction mystery in the Gamma Quadrant, while here the ethical quandary is pushed firmly to the background. (Much to the chagrin of writer Jim Trombetta.)

Instead, Playing God brings the character plotline to the front, giving us the first Dax-centric episode firmly based around Jadzia rather than the symbiote inside of her.

Quark smells a rat... er... I mean vole...

Quark smells a rat… er… I mean vole…

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Star Trek: Deep Space Nine – Shadowplay (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first and second seasons. Check back daily for the latest review or retrospective.

Shadowplay is a great example of the kinds of things that Star Trek: Deep Space Nine is beginning to do very well. While the main plot works very well (so well, in fact that Star Trek: Enterprise would borrow it – and Rene Auberjones – for their first season episode Oasis), it’s remarkable how much of Shadowplay is given over to the two character-development subplots unfolding back on the station. Indeed, Dax and Odo have effectively solved the mystery of the missing villagers by about two-thirds of the way into the episode.

The character-development stuff in Shadowplay is interesting because the two subplots are not written with resolutions in mind. Indeed, they don’t even kick off the respective character arcs. Kira and Bariel have been waiting to become a couple since The Siege at the latest. The last episode, Paradise hinted that Jake might not be cut out to be a Starfleet officer.

In short, what is interesting about Shadowplay is the fact that it’s really just demonstrating that the show has reached the point where it is doing the things that it does relatively well. Deep Space Nine has found its groove, that point in a show’s history when it seems like it’s relatively easy to produce an hour of television of reasonable quality.

A holo crowd...

A holo crowd…

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Star Trek: Deep Space Nine – Paradise (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first and second seasons. Check back daily for the latest review or retrospective.

In a really weird way, this second half of the second season of Star Trek: Deep Space Nine really has its finger on the pulse of the nineties. Whispers tapped into pre-millennial anxiety, the sort of paranoia that fed into shows like The X-Files and would play itself out through the show’s admittedly underdeveloped “Changeling” arc. In a few episodes, The Maquis will play with the old “freedom fighter/terrorist” debate in a way that was only really possible in an America completely at peace, post-Cold War but pre-9/11.

Paradise taps into some other anxieties. According to The Star Trek: Deep Space Nine Companion, writer Jim Trombetta was heavily influenced by the anti-technology philosophy of the Khmer Rouge, the infamous regime where even the stereotypical signs of learning and education (for example, wearing glasses) were justification for execution. However, whatever the inspiration, Paradise seems to tap into something decidedly more contemporary.

"This is my boom stick!"

“This is my boom stick!”

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Star Trek: Deep Space Nine – Whispers (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first and second seasons. Check back daily for the latest review or retrospective.

You could make a credible argument that each of the first three Star Trek shows beautifully encapsulated their time and place. The original show was the very embodiment of the sixties zeitgeist, providing a channel for commentary and insight into counter-culture and the Vietnam War, and an outlet for various fixations and phobias. Star Trek: The Next Generation was a show that spoke to a version of America which was emerging from the Cold War, a clean and sterile morning for a new America.

Star Trek: Deep Space Nine was positioned somewhat strangely, as the idealism and enthusiasm of the early nineties gave way to paranoia and insecurity. If the hyperreal technicolour production values of the original Star Trek spoke to the energy and enthusiasm sixties, then the drab grey Orwellian design of Deep Space Nine was a reflection of the late nineties.

Whispers is really the first time that the show has pushed its sense of paranoia to the fore, and it confirms that Deep Space Nine will be a show of its time, anchored in the nineties.

It's all a bit askew...

It’s all a bit askew…

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Star Trek: Deep Space Nine – Armageddon Game (Review)

Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first and second seasons. Check back daily for the latest review or retrospective.

It’s been a while since we’ve had a fairly generic “could have happened on any Star Trek episode of Deep Space Nine. So it’s a lot easier to forgive Armageddon Game its simplicity and lack of nuance. This isn’t a story specific to Deep Space Nine. The basic concept could – rather easily – have been tailored to fit Star Trek: The Next Generation or even Star Trek: Voyager, with two crew members on the run for their lives on an alien world.

Armageddon Game is another story idea from Morgan Grendel, a writer who tends towards extremes. The Inner Light remains one of the best episodes of Star Trek ever produced. The Passenger ranks among the worst episodes of Deep Space Nine ever to make it to the screen. Armageddon Game sits somewhere in the middle.

Talk about chemistry...

Talk about chemistry…

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