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Star Trek: Deep Space Nine – Indiscretion (Review)

This February and March, we’re taking a look at the 1995 to 1996 season of Star Trek, including Star Trek: Deep Space Nine and Star Trek: Voyager. Check back daily Tuesday through Friday for the latest review.

Much like Hippocratic Oath before it, Indiscretion serves to set the baseline of quality for the fourth season of Star Trek: Deep Space Nine. While The Way of the Warrior and The Visitor were ambitious deviations from form, Hippocratic Oath and Indiscretion offer a much clearer vision of what the show will look like from this point forward. As with Hippocratic Oath, a heavy two-hander a-plot is paired with a lighter b-plot that explores the day-to-day life on the eponymous space station, a structure that allows for world-building with sacrificing momentum.

Indiscretion works very well on its own terms. It throws together two of the show’s more fascinating a well-defined characters, putting Major Kira and Gul Dukat on a road trip from hell that inevitably throws them headfirst into conflict with one another. Watching Nana Visitor and Marc Alaimo interact is worth the price of admission alone, and Indiscretion throws a fairly heated personal conflict into the mix to create some tense and compelling drama. Indiscretion works very well as forty-five minutes of television.

Road trip!

Road trip!

However, it also works quite well as an exercise in setting up a longer game. As with most of the episodes that end up rippling through the continuity of Deep Space Nine, it is hard to be sure if the writers knew exactly where they wanted to go with the plot threads stemming from this instalment. Some of the difficulties dealing with the episode’s biggest legacy suggest that more thought might have gone into it. Nevertheless, Indiscretion is an episode that is clearly written with one eye on the future of the show.

As much as it stands on its own two feet, the episode is clearly written with a view to drama that it might enable further down the line. It is a story that seems to be written so that its consequences might fuel further storytelling opportunity. Deep Space Nine had toyed with the idea of serialised storytelling before, but this marks the point where the show just rolls up its sleeves and jumps right on in.

"You know, I think she likes me."

“You know, I think she likes me.”

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