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Star Trek: Voyager – Good Shepherd (Review)

Good Shepherd is a terrible execution of a potentially interesting premise.

There is something interesting in speculating what the Star Trek universe must look like for those characters who exist outside the senior staff of a given series. This premise has been explored and touched upon in a number of episodes; most notably in the basic premise of Star Trek: Discovery, the primary plots of Lower Decks and Learning Curve, even the sections of Strange New World focusing on Novakovich and Cutler. Still, these are only a handful of episodes in a franchise that spans half a century and over seven hundred installments.

Looking out for her crew…

As such, the basic plot of Good Shepherd is compelling. The teaser visuals the appeal of such a story in a playful and innovative way, with the camera following a command all the way from the top of the ship to the bottom; from Janeway’s ready room to Astrometrics to Engineering to the lowest viewing port on the ship. It is an interesting way of demonstrating how anonymous and disconnected individuals can feel, even on board a ship with a crew numbering around one hundred and fifty. What does it feel like to be anonymous, on a ship as isolated as Voyager?

Unfortunately, Good Shepherd awkwardly bungles the question. In doing so, it fails to provide any satisfying answers.

Running rings…

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