Star Trek: Deep Space Nine is twenty years old this year. To celebrate, I’m taking a look at the first and second seasons. Check back daily for the latest review or retrospective.
Oddly enough, for an episode designed to serve as a launching pad for Star Trek: Voyager, The Maquis, Part II really feels like the point where Star Trek: Deep Space Nine becomes Ira Steven Behr’s show. Deep Space Nine had been created by Michael Piller and Rick Berman. While Berman oversaw the franchise as a whole, Piller had been a guiding influence during the first two seasons of Deep Space Nine. However, his attention would wander to both Voyager and the pending films based on the Star Trek: The Next Generation film franchise.
As a result, producer Ira Steven Behr would be left in the driving seat of Deep Space Nine. Behr had some experience with the franchise. he was part of the wonderful writers’ room responsible for the massive upswing in the quality of The Next Generation, but left after a year on that show – describing it as “the Connecticut of Star Trek.” Years later, he was aggressively pursued by Piller to work on Deep Space Nine, where Piller felt his philosophy might be more at home.
The Maquis, Part II is far from Behr’s first writing credit on the show, and it’s certainly not the first time his influence has been felt. It is, however, the point at which it feels like Behr’s creative vision is firmly cemented the show’s outlook. Piller would move further away over the course of the next year, and Behr’s influence would grow even stronger, but this is the point where Behr’s vision of Deep Space Nine really takes hold.
Filed under: Deep Space Nine | Tagged: Bajoran, Benjamin Sisko, deep space nine, Federation, games, Ira Steven Behr, Maquis, Michael Piller, Sisko, star trek: deep space nine, star trek: the next generation, Star Trek:Deep Space Nine, StarTrek | 7 Comments »




















