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Harsh Realm – Leviathan (Review)

This November, we’re taking a trip back in time to review the seventh season of The X-Files and the first (and only) season of Harsh Realm.

The first three episodes of Harsh Realm are an interesting combination, and not just because they were the only three episodes of the show to air before cancellation.

All three episodes are written by Chris Carter. The first two are directed by Daniel Sackheim. Taken together, they form a loose triptych. They are effectively three separate stories that come together to form a three-part pilot for the show. It is only by the end of Inga Fossa that Thomas Hobbes (and the audience) fully accept the virtual world into which they have been placed, embracing the hero’s journey that lies ahead. It isn’t until Kein Ausgang that the show really offers the audience a sense of how it might work on a weekly basis.

Fading out...

Fading out…

This is not to suggest that the events of The Pilot flow elegantly into Leviathan, nor that the events of Leviathan bleed over into Inga Fossa. All three episodes of television are discreet and individual; foreshadowing the format that the show would take in its relatively brief life. Interestingly, Carter does not take advantage of the show’s video game structure to enforce more rigid serialisation. If anything, most the nine episodes (particularly the back six) are rigidly episodic.

Leviathan is particularly relaxed in its structure. The Pilot offered all the spectacle and exposition necessary to establish Harsh Realm. In contrast, Leviathan is a bit more focused on mood and atmosphere. There is an impressive action sequence to close out the episode, but there is a larger sense that Leviathan is about establishing what day-to-day existence must be like in this virtual world.

General problems...

General problems…

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